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Hydro
Hydro Dam.png
基本信息
开发者: {{{map-developer}}}
地图资料
环境: 工业
设定: 日光, 晴朗
危害: 深渊
地图照片
Loading screen photos.
地图俯视图
Hydro overview.png

Hydro 是一张领土控制 地图,同时也是游戏初始发布时的六张地图。目前为止,领土控制只有Hydro一张官方地图。

整张地图的主要目标是夺取敌方的所有“领土”。每局游戏中,两支队伍都会随机分配一些“领土”,在每一个“领土”中,分别有两队的控制点。双方需要夺取对方的控制点,同时防守自己的控制点。当成功控制敌方的控制点后,游戏将会进入下一轮,对方的领土也会被占领。双方将继续在不同地图战斗,直至一方的“领土”被全部占领为止。每队在最开始有五个“领土”。 在游戏过程中,若双方无法在8分钟内抢占敌方控制点,那么游戏会进入“骤死战"模式(最终领土除外)。

演示视频

位置

红队控制点1:雷达区

雷达区的控制点
  • 控制点: 控制点位于雷达区中的一个小建筑中。其中,小建筑矗立在这一个“雷达碗”中。
  • 入口:雷达区与大坝区之间有许多隧道连接着。
  • Entrances from the power plant: The power plant is connected to the radar dish by a large suspended rock formation. This formation is split into two paths with a hole in the middle, the splitting of the path left and right at the radar dish end, and connecting to the turbine room at the other end.
  • Entrances from the warehouse: There are three paths from the radar dish to the warehouse. The first is the large path on the right-hand side of the map. The other two paths are to the left of the main path, one of which goes off to the left (either down to the ground or onto a catwalk), while the middle one connects directly to the raised rocky ledge of the warehouse area.
  • Under the stairs: All of the stairs in the radar dish area can be shot through, and are a common place for Sentry Guns.

BLU Control Point 1: The Power Plant

The Power Plant capture point.
  • Control Point: The control point is located on a metal bridge in the turbine room.
  • Entrances from the dam: The dam area connects to the power plant via three paths. The two left paths connect to an open area outside of the turbine room, which in turn allows access to either the lower area of the building, or the room with the large pipes. The third path is on the right, and goes from the flooded area through a small tunnel and meets with the lower left path.
  • Entrances from the warehouse: The power plant is connected to the warehouse area by the main road, sewer tunnels, and the ventilation system. The main road leads to an area outside of the power plant that allows access either to the lower or middle levels of the building. The sewers connect the warehouse area to the lower area of the power plant, while the vents connect the roof of the warehouse to the room full of pipes next to the main building.
  • Entrances from the radar dish: The radar dish connects to the power plant via a rock formation. Once inside the building, the exits lead either onto the cat walk, or follow the stairs down to the middle of the room.
  • Service room: There is a small windowed room that is next to the bridge. This room is often used as a hiding place for Engineers as it allows them to see attackers without being shot at.

RED Control Point 2: The Dam

The Dam capture point.
  • Control Point: The dam control point is located on top of a raised concrete block in the middle of a large open area with standing water.
  • Entrances from the warehouse: The warehouse area connects to the dam area via an upper and lower path. Both paths converge in a cavern that then splits into an upper, lower, and sewer path. The upper path connects to the ledge overlooking the bridge. The lower path follows the water along the ground under the ledge. The sewer path exits in front of a truck just next to the bridge.
  • Entrances from the radar dish: The dam area is connected to the radar dish by a pair of small tunnels. One tunnel comes out near the flood area spawn room, while the other comes out behind the flood area point.
  • Entrances from the power plant: The power plant connects to the dam area via three paths. One path leads from the ground level and to the right and eventually connects to the long stairs in the dam area. The second path follows the ground around to the left and can either stay at ground level or connect to the top of the long stairs. The final path branches off the second path and leads down a small tunnel to the water area behind the dam area capture point.
  • Second story windows: The dam area spawn room has a second floor that Snipers often use as a nest.

BLU Control Point 2: The Warehouse

The Warehouse capture point
  • Control Point: The warehouse control point is on a low concrete bridge outside of a large building.
  • Entrances from the radar dish: The warehouse area is connected to the radar dish via three paths. The main path hugs the left side of the map. The second path connects the bridge area ledge to the middle of the radar dish area, while the right path comes out on the ledge on the radar dish side.
  • Entrances from the dam: The dam area connects to the warehouse area by two paths. The upper path connects exits above the flood area capture point, while the lower path comes out in the water behind the dam area capture point.
  • Entrances from the power plant: The warehouse area connects to the power plant via the road, the sewers, and the vents. The road leads to a small area that connects to the middle and lower levels of the power plant. The sewers lead to the lower level of the plant, and the vents connect to the room full of pipes adjacent to the main building.

BLU & RED Final Control Points: Base

社区战术

主条目: Community Hydro strategy

控制点占领时间

Territorial Control map


控制点 玩家人数
中间四个控制点 ×1
10 .000
×2
6 .667
×3
5 .455
×4
4 .800
最终控制点 ×1
5 .000
×2
3 .333
×3
2 .727
×4
2 .400


相关成就

Achieved.png 一般成就

冷酷进攻
冷酷进攻
未丧失任何控制点而赢得 Hydro


世界旅行者
世界旅行者
2FortDustbowlGranaryGravel PitHydroWell (CP) 上玩完整的一局。


更新历史

2007年9月28日补丁
  • 修正了一个错误,即玩家在某种情况下会在地图tc_hydro中被卡住无法移动

2007年10月25日补丁

  • 修正了一些游戏问题,这些问题会在Dustbowl以及Hydro两幅地图的游戏进行到回合中段时出现,尤其是当服务器中没有玩家的时候

2007年11月15日补丁

  • 修正了一个漏洞,此漏洞会使得玩家能跳到地图以外的区域

2010年5月27日补丁

  • Added respawn time advantages when a team begins to cap any point. Resets when the cap progress resets.
  • Fixed various nobuild and playerclip issues reported by the community.
  • Removed logic that reduced spawn times based on roundtime.

2013年7月10日补丁

  • Fixed clip brush exploit where players could get out of world.
  • 修复了玩家可以跑到建筑物最顶端的问题。

2015年9月10日补丁

  • [未记载] 添加了与飞碟相关的海报。

2015年11月25日补丁

  • [未记载] 移除了与飞碟相关的海报。Removed Saucers and Posters from all maps.

2016年5月11日补丁

  • 修复了tc_hydro的一个关于Cubemaps的问题。

漏洞

  • The boom barrier at the BLU base's entrance is solid when the Power Plant control point is owned by BLU, but not when it is owned by RED and the BLU base is under attack.
  • After a team captures the other team's final control point, it is possible that the map may restart even when it is supposed to end. For example, in Casual mode, winning a match may restart the map instead of ending the game and going to the endgame screen where players can disconnect or vote for the next map, as is the normal behavior.
  • Sometimes, upon a round ending, the previous round will be played again instead of progressing to the next stage. In this case, certain players may remain where they are when Humiliation ends instead of teleporting back to their team's spawn.
  • Very commonly players on RED team will not be teleported to the next area of the level when a round has finished, and must kill themselves to respawn.

细枝末节

The yen signature on hydro
  • Hydro appears in Worms: Reloaded as one of the forts.
  • The RED Base that appears in Expiration Date is a modified version of Hydro.
  • Inside the BLU spawn near the power plant, a yen symbol (¥) can be found. This is a reference to the map's creator, Iikka Keränen. It can also be found on Badlands, and a similar symbol can be found on Canals, a map he designed for Counter-Strike: Global Offensive.
  • Two configurations are significantly less common than the others, namely The Radar Dish ⇄ The Dam and The Warehouse ⇄ The Power Plant. This is because these pairs are owned by the same team at the beginning of each game. Therefore, they can only be rolled during the second round at the earliest, when one team has advanced into the other team's territory.

画廊

概念艺术

预发布

联动

参见

参考内容