Difference between revisions of "Illustrative Rendering in Team Fortress 2"

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'''Illustrative Rendering in Team Fortress 2''' is a developer video showing off the creation of illustrative rendering as it pertains to ''Team Fortress 2''. It was originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering.
 
'''Illustrative Rendering in Team Fortress 2''' is a developer video showing off the creation of illustrative rendering as it pertains to ''Team Fortress 2''. It was originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering.
  
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== Video ==
 
{{youtube|ebvbVO1QE5o}}
 
{{youtube|ebvbVO1QE5o}}
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== Trivia ==
 
== Trivia ==
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** At 0:28, Spy is seen with lighting and flex errors giving him a ghoulish appearance. In 0:55, he has an appearance which can be seen in his locker and Ubercharge textures. His [[Revolver]] had a wooden grip instead of ivory, making it resemble the Festive Revolver.
 
** At 0:28, Spy is seen with lighting and flex errors giving him a ghoulish appearance. In 0:55, he has an appearance which can be seen in his locker and Ubercharge textures. His [[Revolver]] had a wooden grip instead of ivory, making it resemble the Festive Revolver.
 
** Medic and Soldier's face is slightly different.
 
** Medic and Soldier's face is slightly different.
 
  
 
== Resources ==
 
== Resources ==

Revision as of 22:38, 20 February 2020

Illustrative Rendering in Team Fortress 2
Irintf2.png
Video Info
Released: September 3, 2007
Run time: 3:34

Illustrative Rendering in Team Fortress 2 is a developer video showing off the creation of illustrative rendering as it pertains to Team Fortress 2. It was originally shown at the 2007 International Symposium on Non-Photorealistic Animation and Rendering.

Video

Trivia

  • The color pallette in the video would return on the contribute page in order to guide users on how to color certain weapons and hats.
  • The Pyro, Spy, Soldier, Heavy, and Engineer were showing a different type of Phong shading, while in-game they use basic "$phongexponent"s instead of their own "$phongexponenttexture"s.
  • In 0:55, some classes are different in the video. One consistent difference between all classes is that they used their beta heads, found in their gibs.
    • Scout appears to wield the Nailgun which it didn't make it to the final game. His belt buckle is also darker.
    • Soldier's RPG is from Trailers 1 and 2.
    • Pyro has a hose connecting their flamethrower and gas canister. It also has completely solid emblems, and a black gas canister, with a smaller grey one accompanying it.
    • In 0:01, Demoman's class emblem is a dynamite. In 0:55, Demoman's class emblem is completely blank, like in Meet the Demoman.
    • Heavy's class emblem uses the beta skull and crossbones, seen in Meet the Heavy.
    • At 0:28, Spy is seen with lighting and flex errors giving him a ghoulish appearance. In 0:55, he has an appearance which can be seen in his locker and Ubercharge textures. His Revolver had a wooden grip instead of ivory, making it resemble the Festive Revolver.
    • Medic and Soldier's face is slightly different.

Resources