Difference between revisions of "Invasion"

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== Gameplay ==
 
== Gameplay ==
 
The average ''Team Fortress 2 Alpha'' game consists of two teams - the Humans and the Aliens. Gameplay is largely based around the collection of "Resources." Resources are chunks that can be picked up by players, which are then added to the Resource bank of their team. There are various ways for players to acquire chunks of Resource, including killing enemies, destroying enemy objects, or collecting from a Resource Pump. When collected, Resources would be added to the team's Resource Bank, which would be used to create and upgrade buildings.  
 
The average ''Team Fortress 2 Alpha'' game consists of two teams - the Humans and the Aliens. Gameplay is largely based around the collection of "Resources." Resources are chunks that can be picked up by players, which are then added to the Resource bank of their team. There are various ways for players to acquire chunks of Resource, including killing enemies, destroying enemy objects, or collecting from a Resource Pump. When collected, Resources would be added to the team's Resource Bank, which would be used to create and upgrade buildings.  
 
=== Maps ===
 
* [[2Fort (Alpha)]]
 
* [[Arctic (Alpha)]]
 
* [[Developer test maps (Alpha)]]
 
  
 
== History ==
 
== History ==

Revision as of 10:39, 21 October 2011

Invasion
Screenshot needed.png
Basic Information
Developer:

Valve

Engine:

Source engine

Genre:

First-person shooter

Modes:

Multiplayer

Designer(s):

Valve

Platforms:

Windows

Invasion is the Team Fortress 2 pre-release design phases. It was a futuristic sci-fi game featuring a war between humans and aliens.

Gameplay

The average Team Fortress 2 Alpha game consists of two teams - the Humans and the Aliens. Gameplay is largely based around the collection of "Resources." Resources are chunks that can be picked up by players, which are then added to the Resource bank of their team. There are various ways for players to acquire chunks of Resource, including killing enemies, destroying enemy objects, or collecting from a Resource Pump. When collected, Resources would be added to the team's Resource Bank, which would be used to create and upgrade buildings.

History

When the Half-Life 2 source tree was leaked in late 2003, two Team Fortress 2 models were included, along with the Team Fortress 2 source code, which was fully compilable. They consisted of an alien grunt and a very stylized, out-of-proportion human soldier, both seen below.

In the end, this build was completely scrapped and nothing in this version would appear in the final version of Team Fortress 2. One of the Developer Commentaries in the final version of Team Fortress 2 mention that they had made the game too complex. Instead, the team took a completely different direction when they began making the next build; instead of trying to make a large, RTS-like FPS game, they went back and streamlined the classic Team Fortress games for a new generation of gamers, then added a unique art style. This iteration was mentioned in an August 2007 interview with Gabe Newell by GameTrailers and a September 2010 interview with PC Gamer, in which he mentions "Invasion" as being the second phase of Team Fortress 2's development under Valve Software.

Classes

  • Commando
  • Defender
  • Escort
  • Infiltrator
  • Medic
  • Pyro
  • Recon
  • Sapper
  • Sniper
  • Support

Weapons

See also: Weapons (Alpha)

Gallery

External links