Difference between revisions of "Invasion"

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A class, similar to [[Engineer]], equipped with a burst rifle (firing limpets) and a shield. Was to build {{botignore|sentry guns}}. Could gain technologies: increased sentry gun count (could build one {{botignore|sentry gun}} by default, would increase this number to 3), improved {{botignore|sentry}} AI, improved {{botignore|sentry}} sensors and rockets for {{botignore|sentry gun}} (by default {{botignore|sentries}} had plasma guns).
 
A class, similar to [[Engineer]], equipped with a burst rifle (firing limpets) and a shield. Was to build {{botignore|sentry guns}}. Could gain technologies: increased sentry gun count (could build one {{botignore|sentry gun}} by default, would increase this number to 3), improved {{botignore|sentry}} AI, improved {{botignore|sentry}} sensors and rockets for {{botignore|sentry gun}} (by default {{botignore|sentries}} had plasma guns).
 
=== Escort ===
 
=== Escort ===
{{Stub}}
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An equivalent of [[Civilian (Classic)|Civilian]] from ''[[Team Fortress Classic]]'' intended for alien escort mode. Had shield, 5 grenades and an unknown bullet-firing weapon.
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=== Infiltrator ===
 
=== Infiltrator ===
 
{{Stub}}
 
{{Stub}}

Revision as of 11:05, 21 October 2011

Invasion
Screenshot needed.png
Basic Information
Developer:

Valve

Engine:

Source engine

Genre:

First-person shooter

Modes:

Multiplayer

Designer(s):

Valve

Platforms:

Windows

Invasion is the Team Fortress 2 pre-release design phases. It was a futuristic sci-fi game featuring a war between humans and aliens.

Gameplay

The average Invasion game consists of two teams - the Humans and the Aliens. Gameplay is largely based around the collection of "Resources." Resources are chunks that can be picked up by players, which are then added to the Resource bank of their team. There are various ways for players to acquire chunks of Resource, including killing enemies, destroying enemy objects, or collecting from a Resource Pump. When collected, Resources would be added to the team's Resource Bank, which would be used to create and upgrade buildings.

History

When the Half-Life 2 source tree was leaked in late 2003, two models of Team Fortress 2 Commando class were included, along with the Team Fortress 2 source code, which was fully compilable.

In the end, this build was completely scrapped and nothing in this version would appear in the final version of Team Fortress 2. One of the Developer Commentaries in the final version of Team Fortress 2 mention that they had made the game too complex. Instead, the team took a completely different direction when they began making the next build; instead of trying to make a large, RTS-like FPS game, they went back and streamlined the classic Team Fortress games for a new generation of gamers, then added a unique art style. This iteration was mentioned in an August 2007 interview with Gabe Newell by GameTrailers and a September 2010 interview with PC Gamer, in which he mentions "Invasion" as being the second phase of Team Fortress 2's development under Valve Software.

Classes

Commando

A heavy class, equipped with a 3-rocket rocket launcher, 3 hand grenades and a shield. Similar to Soldier. Had "adrenaline rush" ability (bull rush with shield, similar to Chargin' Targe) accumulated by battle cry.

Defender

A class, similar to Engineer, equipped with a burst rifle (firing limpets) and a shield. Was to build sentry guns. Could gain technologies: increased sentry gun count (could build one sentry gun by default, would increase this number to 3), improved sentry AI, improved sentry sensors and rockets for sentry gun (by default sentries had plasma guns).

Escort

An equivalent of Civilian from Team Fortress Classic intended for alien escort mode. Had shield, 5 grenades and an unknown bullet-firing weapon.

Infiltrator

Medic

Pyro

Recon

Sapper

Sniper

Support

Weapons

See also: Weapons (Alpha)

External links