Difference between revisions of "Iron Bomber"

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| damage            = yes
 
| damage            = yes
|  base            = {{tooltip|Direct|Damage from a direct hit}}: 97-103 <br />{{Tooltip|90-110|Damage output used to calculate Critical damage}} <br/>{{tooltip|Splash|Damage from explosion after first bounce}}: 22-64
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|  base            = {{tooltip|Direct|Damage from a direct hit}}: 100 <br />Splash: 22-64
|  Mini-Crit        = {{tooltip|Direct|Damage from a direct hit}}: 131-139 <br />{{tooltip|Splash|Damage from explosion after first bounce}}: 29-86  
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|  Mini-Crit        = {{tooltip|Direct|Damage from a direct hit}}: 135 <br />Splash: 29-86  
|  crit            = {{tooltip|Direct|Damage from a direct hit}}:300 <br />{{tooltip|Splash|Damage from explosion after first bounce}}: 190
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|  crit            = {{tooltip|Direct|Damage from a direct hit}}:300 <br />Splash: 90-170
 
|  splash damage    = yes
 
|  splash damage    = yes
 
|  splash min %    = 50
 
|  splash min %    = 50

Revision as of 03:11, 11 July 2015

In your language; 'Eat lead, laddies!'
The Demoman on heavy grenades

The Iron Bomber is a community-created primary weapon for the Demoman. It is a quad-barreled grenade launcher with slightly-longer barrels, a wooden foregrip and stock, and a large, circular, flip-up front sight.

The grenades fired by the Iron Bomber are spherical in shape, glow, and do not bounce or roll much at all, leaving them to explode in mostly the same place as where they first collided with an object (aside from the effects of gravity). In addition, they have a 15% smaller blast radius (except for the Demoman who fired it).

The Iron Bomber was contributed to the Steam Workshop under the name "The Scotch Guardian".


Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Base damage 100% Direct: 100
Splash: 22-64
Critical Direct:300
Splash: 90-170
Splash damage
Minimum splash 50% 2.55 ft
Damage reduction 1% / 2.88
Self-damage Point-blank: 42-74
Splash: 25-64
Function times
Attack interval 0.6 s
Reload (first) 1.24 s
Reload (consecutive) 0.6 s
Values are approximate and determined by community testing.

Demonstration

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Crafting

See also: Crafting

Blueprint

Reclaimed Metal Reclaimed Metal Air Strike Iron Bomber
Item icon Reclaimed Metal.png + Item icon Reclaimed Metal.png + Item icon Air Strike.png = Item icon Iron Bomber.png
Class Token - Demoman Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Loch-n-Load.png Item icon Ali Baba's Wee Booties.png Item icon Bootlegger.png Item icon Loose Cannon.png
Item icon B.A.S.E. Jumper.png Item icon Iron Bomber.png

Update history

December 22, 2014 Patch (Smissmas 2014)

  • The Iron Bomber was added to the game.

February 11, 2015 Patch #1

  • Fixed missing Killstreak sheen effects for the Iron Bomber.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attributes:
    • Removed damage penalty on self-detonate.
    • Reduced radius penalty from -20% to -15%.

Bugs

  • The Iron Bomber uses the same reload animation as the Grenade Launcher, and shows bombs being inserted into the bottom left of the chambers and not actually being inserted into the slots.
  • Due to how the model is rigged, the barrels don't spin during the firing animation.

Trivia

  • The Iron Bomber's barrels were intended to turn after firing, as seen in the video on the item's submission page, but these animations were left out upon release.

Gallery

See also