Difference between revisions of "Itemtest"

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m (Undo edit by Askteam96-99 (Talk) (1017997)stated that this is bugged.)
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* The unusual effects added in the Very Scary Halloween Update currently cannot be equipped.
 
* The unusual effects added in the Very Scary Halloween Update currently cannot be equipped.
 
* When using the gunslinger, the model for it does not appear, and the engineer's gloved hand is in its place.
 
  
 
== Gallery ==
 
== Gallery ==

Revision as of 00:47, 6 May 2012

Itemtest
Item test.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Industrial
Setting: Indoor
Map Items
None
Map Overview
Itemtest overview.png
Yes. I like this new weapon.
The Heavy on his new weapon.

Itemtest is a testing map released with the Australian Christmas update. It is a modified version of the BLU team's spawn room from the Control Point map Gorge.

The map allows modellers to easily test their creations in a controlled environment, with the option to save and load multiple configuration setups quickly. For normal players, it provides a means to preview combinations of cosmetic items, paints, and particle effects.

The map consists of a Resupply locker in the top center section of the map. To the top left hand side there is a small walkway that bends halfway through. After dying, the player respawns in a few certain locations on the map.

Functionality

The console command "itemtest" will display the item testing menu, containing controls for the addition of custom models. Up to four items can be equipped on each class.

The testing menu also includes functions to spawn and manipulate multiple bots with varying behaviours (such as running, crouching, etc). A second command "itemtest_botcontrols" pulls up a smaller HUD menu with options to alter bot behaviour quickly without the need to bring up the full test menu, making it ideal to bind to a specified key.

The menu also allows custom configurations to be saved and loaded quickly. Configurations are stored in files with the ".itf" extension, and by default are saved to the player's cfg directory in /team fortress 2/tf/cfg/.

Update history

December 17, 2010 Patch (Australian Christmas)

  • The map was added to the game.

April 14, 2011 Patch (Hatless Update)

  • The map's filename was changed from item_test to itemtest.

April 18, 2011 Patch

  • Fixed the "itemtest" command.

June 8, 2011 Patch

  • Fixed the server automatically creating votes while in training or using itemtest.

Bugs

  • Certain unlockable weapons, when spawned onto a player, will not work as intended. For example, Dalokohs Bar may be thrown, and weapons that change the ragdoll of a dead player also will not work (such as the Saxxy). This is because Itemtest will load the item's model, but not the unique stats, so the stats are shared with the default weapon the unlockable weapon is based upon. The same is true with hats, as team-colored paints will show RED team colors always, even if you are on BLU.
  • It is possible to equip items to classes they are not intended for by spawning a bot of the class that can equip the item, and then using the itemtest menu to change the bot's class.
  • The unusual effects added in the Very Scary Halloween Update currently cannot be equipped.

Gallery

See also

External links