Difference between revisions of "January 27, 2010 Patch"

From Team Fortress Wiki
Jump to: navigation, search
m (1 revision: Imported from TF2 Wiki.)
m (Auto: templateParamFilter, patchLayoutFilter (Requested on User:WindBOT/PageRequestsForce))
 
(10 intermediate revisions by 7 users not shown)
Line 1: Line 1:
==Team Fortress 2==
+
{{Patch layout
 
+
| before      = {{Patch name|1|13|2010}}
 +
| day          = 27
 +
| month        = january
 +
| year        = 2010
 +
| after        = {{Patch name|1|28|2010}}
 +
| source-title = Team Fortress 2 Update Released
 +
| source      = http://store.steampowered.com/news/3380/
 +
| notes        = ===Team Fortress 2===
 
*Added 3 new hats that can be worn by any class
 
*Added 3 new hats that can be worn by any class
**[[Towering pillar of hats]]
+
**[[Towering Pillar of Hats]]
**[[Noble amassment of hats]]
+
**[[Noble Amassment of Hats]]
**[[Modest pile of hat]]
+
**[[Modest Pile of Hat]]
*Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up
+
*Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up.<ref>[[J.Axer's Dapper Topper]], [[Amber's Rad As All Hell Hat]] and [[Uncle Sam]]</ref>
 
*Added "Edit Loadout" button to the class menu
 
*Added "Edit Loadout" button to the class menu
*Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images
+
*Changed the main menu background to randomly use the Red, Blue, and [[Soldier]]/[[Demoman]] background images
*Fixed Snipers being able to shoot enemies through gates
+
*Fixed [[Sniper|Snipers]] being able to shoot enemies through gates
 
*Fixed Linux servers not properly reconnecting to Steam when they lose their connection
 
*Fixed Linux servers not properly reconnecting to Steam when they lose their connection
 
*Fixed stickies being destructible before they're stuck to something
 
*Fixed stickies being destructible before they're stuck to something
 
*Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds
 
*Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds
*Fixed the [[CTF]] [[HUD]] not properly handling flags being disabled/enabled during the round
+
*Fixed the [[Capture the Flag|CTF]] [[HUD]] not properly handling flags being disabled/enabled during the round
 
*Fixed player health panels sometimes using the wrong animations for buffed or low health values
 
*Fixed player health panels sometimes using the wrong animations for buffed or low health values
 
*Updated the net_showevents convar to be marked as a cheat
 
*Updated the net_showevents convar to be marked as a cheat
Line 18: Line 25:
 
*Updated Italian localization strings
 
*Updated Italian localization strings
 
*Updated the custom TF2 fonts with Polish characters
 
*Updated the custom TF2 fonts with Polish characters
*Updated CP_Gorge
+
*Updated [[Gorge|CP_Gorge]]
**Added more cover outside of the initial BLU spawn area
+
**Added more cover outside of the initial [[BLU]] [[Respawn|spawn area]]
 
**Added a forward spawn for the BLU team after Cap1 is captured
 
**Added a forward spawn for the BLU team after Cap1 is captured
 
**Added another access point to the upper level from the front of the RED base
 
**Added another access point to the upper level from the front of the RED base
Line 26: Line 33:
 
**Fixed a few areas where players would sometimes become stuck
 
**Fixed a few areas where players would sometimes become stuck
  
 +
*Community requests
 +
**Added new options for the Invade CTF game mode flag. Default is 1
 +
***0 : No neutral time
 +
***1 : Flag goes neutral in 30 seconds (current behavior)
 +
***2 : Flag goes neutral in 1/2 the return time
 +
**Added scoring choice for the Invade CTF game mode. Default is 0
 +
***0 : Increment score (current behavior)
 +
***1 : Increment capture count
 +
**Added new inputs to item_teamflag
 +
***ForceDrop : Force the flag to be dropped if it's being carried by a player
 +
***ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location
 +
***SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base
 +
**Added new output to item_teamflag
 +
***OnTouchSameTeam : Sent when the flag is touched by a player on the same team
  
'''Community requests'''
+
== Notes ==
 
+
<references />
*Added new options for the Invade CTF game mode flag. Default is 1
 
**0 : No neutral time
 
**1 : Flag goes neutral in 30 seconds (current behavior)
 
**2 : Flag goes neutral in 1/2 the return time
 
*Added scoring choice for the Invade CTF game mode. Default is 0
 
**0 : Increment score (current behavior)
 
**1 : Increment capture count
 
*Added new inputs to item_teamflag
 
**ForceDrop : Force the flag to be dropped if it's being carried by a player
 
**ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location
 
**SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base
 
*Added new output to item_teamflag
 
**OnTouchSameTeam : Sent when the flag is touched by a player on the same team
 
 
 
{{Patch|SOURCE=http://store.steampowered.com/news/3380/}}
 
 
 
{{Succession box
 
|before=[[January 13, 2010 Patch]]
 
|title=Patches
 
|after=[[January 28, 2010 Patch]]
 
 
}}
 
}}
 
{{Languages}}
 
 
[[Category:Every page]]
 

Latest revision as of 06:03, 3 April 2012

Patch notes

Team Fortress 2

  • Added 3 new hats that can be worn by any class
  • Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up.[1]
  • Added "Edit Loadout" button to the class menu
  • Changed the main menu background to randomly use the Red, Blue, and Soldier/Demoman background images
  • Fixed Snipers being able to shoot enemies through gates
  • Fixed Linux servers not properly reconnecting to Steam when they lose their connection
  • Fixed stickies being destructible before they're stuck to something
  • Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds
  • Fixed the CTF HUD not properly handling flags being disabled/enabled during the round
  • Fixed player health panels sometimes using the wrong animations for buffed or low health values
  • Updated the net_showevents convar to be marked as a cheat
  • Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog
  • Updated Italian localization strings
  • Updated the custom TF2 fonts with Polish characters
  • Updated CP_Gorge
    • Added more cover outside of the initial BLU spawn area
    • Added a forward spawn for the BLU team after Cap1 is captured
    • Added another access point to the upper level from the front of the RED base
    • Added more cover in the room just before Cap2
    • Decreased RED team's respawn time while they own Cap1
    • Fixed a few areas where players would sometimes become stuck
  • Community requests
    • Added new options for the Invade CTF game mode flag. Default is 1
      • 0 : No neutral time
      • 1 : Flag goes neutral in 30 seconds (current behavior)
      • 2 : Flag goes neutral in 1/2 the return time
    • Added scoring choice for the Invade CTF game mode. Default is 0
      • 0 : Increment score (current behavior)
      • 1 : Increment capture count
    • Added new inputs to item_teamflag
      • ForceDrop : Force the flag to be dropped if it's being carried by a player
      • ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location
      • SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base
    • Added new output to item_teamflag
      • OnTouchSameTeam : Sent when the flag is touched by a player on the same team

Notes