Difference between revisions of "Jarate"

From Team Fortress Wiki
Jump to: navigation, search
(Added duration info to reflect duration reduction from healing.)
(Fixed uncoded link.)
Line 20: Line 20:
 
'''Jarate''', known in full as '''Jar-Based Karate''', is an unlockable [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It is a standard mason jar filled with yellow liquid - often identified as urine - capped with a screw-on lid.
 
'''Jarate''', known in full as '''Jar-Based Karate''', is an unlockable [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It is a standard mason jar filled with yellow liquid - often identified as urine - capped with a screw-on lid.
  
The item is a thrown weapon; the jar breaks and the liquid is splashed over a short distance, either upon immediate contact with the world or another player. Enemies caught within the splash radius will be covered in the contents of the jar for 10 seconds. During this period, all incoming [[damage]] is registered as [[Critical hits#mini-crit]]s, the player's view is tinted yellow, and they shed yellow droplets. The liquid can be removed by the player jumping into [[water]] or being [[Healing|healed]] for an extended period of time. This weapon has a 20-second cooldown before it can be used again as indicated in the [[HUD]] and a ding will play to alert the player it has regenerated. As a [[Projectiles|projectile]], it can be [[Compression blast|deflected]] by an enemy [[Pyro]], and can collide with a [[Sandman|baseball]] hit by an enemy [[Scout]].
+
The item is a thrown weapon; the jar breaks and the liquid is splashed over a short distance, either upon immediate contact with the world or another player. Enemies caught within the splash radius will be covered in the contents of the jar for 10 seconds. During this period, all incoming [[damage]] is registered as [[Critical hits#mini-crit]mini-crits], the player's view is tinted yellow, and they shed yellow droplets. The liquid can be removed by the player jumping into [[water]] or being [[Healing|healed]] for an extended period of time. This weapon has a 20-second cooldown before it can be used again as indicated in the [[HUD]] and a ding will play to alert the player it has regenerated. As a [[Projectiles|projectile]], it can be [[Compression blast|deflected]] by an enemy [[Pyro]], and can collide with a [[Sandman|baseball]] hit by an enemy [[Scout]].
  
 
Jarate has many other useful attributes. It can be used to short out the [[Spy]]'s [[Disguise Kit]] and [[Cloak]]ing devices, resulting in an automated [[Spy responses#Hit by Jarate or Mad Milk|voice response]]. The weapon works excellently against enemies taking damage over time from [[fire|afterburn]] or [[bleeding]]. Jarate-covered enemies even take mini-crits from [[Sentry Gun]] damage. Additionally, the weapon is not only limited to offensive purposes; it can also be used to extinguish burning teammates and the player.
 
Jarate has many other useful attributes. It can be used to short out the [[Spy]]'s [[Disguise Kit]] and [[Cloak]]ing devices, resulting in an automated [[Spy responses#Hit by Jarate or Mad Milk|voice response]]. The weapon works excellently against enemies taking damage over time from [[fire|afterburn]] or [[bleeding]]. Jarate-covered enemies even take mini-crits from [[Sentry Gun]] damage. Additionally, the weapon is not only limited to offensive purposes; it can also be used to extinguish burning teammates and the player.

Revision as of 19:53, 15 September 2011

Wreak havoc on your opponent's mental state, psychological well-being and trust in the inherent goodness of his fellow man!
— Jarate Advertising Blurb

Jarate, known in full as Jar-Based Karate, is an unlockable secondary weapon for the Sniper. It is a standard mason jar filled with yellow liquid - often identified as urine - capped with a screw-on lid.

The item is a thrown weapon; the jar breaks and the liquid is splashed over a short distance, either upon immediate contact with the world or another player. Enemies caught within the splash radius will be covered in the contents of the jar for 10 seconds. During this period, all incoming damage is registered as [[Critical hits#mini-crit]mini-crits], the player's view is tinted yellow, and they shed yellow droplets. The liquid can be removed by the player jumping into water or being healed for an extended period of time. This weapon has a 20-second cooldown before it can be used again as indicated in the HUD and a ding will play to alert the player it has regenerated. As a projectile, it can be deflected by an enemy Pyro, and can collide with a baseball hit by an enemy Scout.

Jarate has many other useful attributes. It can be used to short out the Spy's Disguise Kit and Cloaking devices, resulting in an automated voice response. The weapon works excellently against enemies taking damage over time from afterburn or bleeding. Jarate-covered enemies even take mini-crits from Sentry Gun damage. Additionally, the weapon is not only limited to offensive purposes; it can also be used to extinguish burning teammates and the player.

The Jarate is automatically given to any player who obtains 11 Sniper achievements.

Damage and function times

See also: Damage

This weapon deals no damage. For the duration of the effect, non-critical hits deal mini-crits to affected enemies.


Function times (in seconds)
Recharge time 20 s
Effect duration 10 s (5 s on continuously healed target)
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Sniper Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Jarate.png Item icon Razorback.png Item icon Darwin's Danger Shield.png Item icon Cleaner's Carbine.png
Item icon Cozy Camper.png

As a crafting ingredient

Jarate Axtinguisher Scotsman's Skullcutter
Item icon Jarate.png + Item icon Axtinguisher.png = Item icon Scotsman's Skullcutter.png
Jarate Reclaimed Metal Mad Milk
Item icon Jarate.png + Item icon Reclaimed Metal.png = Item icon Mad Milk.png
Jarate Reclaimed Metal Solemn Vow
Item icon Jarate.pngx8 + Item icon Reclaimed Metal.png = Item icon Solemn Vow.png

Related achievements

Leaderboard class sniper.png Sniper

Friendship is Golden
Friendship is Golden
Extinguish a burning teammate with your Jarate.


Jarate Chop
Jarate Chop
Use your Kukri to kill 3 enemies doused in your Jarate.


Jarring Transition
Jarring Transition
Use Jarate to reveal a cloaked Spy.


Kook the Spook
Kook the Spook
Kill 10 Spies with your Kukri.
Number One Assistant
Number One Assistant
Score 5 Assists with the Jarate in a single round.


Rain on Their Parade
Rain on Their Parade
Jarate an enemy and the Medic healing him.


Rode Hard, Put Away Wet
Rode Hard, Put Away Wet
Jarate an enemy that you're dominating.


Saturation Bombing
Saturation Bombing
Jarate 4 enemy players with a single throw.

Leaderboard class spy.png Spy

Wetwork
Wetwork
Stab an enemy to death while under the influence of Jarate.

Update history

May 21, 2009 Patch (Sniper vs. Spy Update)
  • Jarate was added to the game.

May 26, 2009 Patch

  • Fixed server crash related to this weapon.

May 29, 2009 Patch

  • Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled.

August 13, 2009 Patch (Classless Update)

  • An option to toggle a Jarate icon above affected players is added, so colorblind players can indicate players "busy accepting a terrifying existence where they have no dignity".
  • Self-inflicted mini-crits are no longer possible with Soldiers and Demomen, and rocket/grenade jumps are now possible when affected by this weapon.

December 17, 2009 Patch (WAR! Update)

  • Added recharge sound to abilities with a recharge bar.

December 22, 2009 Patch

  • Updated this weapon's HUD indicator to stay on screen when full.

May 20, 2010 Patch

September 30, 2010 Patch (The Mann-Conomy Update)

  • [Undocumented] This weapon was added to the crafting blueprint for Mad Milk.

December 17, 2010 Patch (Australian Christmas)

  • Throwing this weapon now returns you to your previous weapon, instead of your primary.

March 10, 2011 Patch (Shogun Pack)

  • Updated this weapon's model with optimizations and new LODs.

March 15, 2011 Patch

  • [Undocumented] Improved cubemap reflections.

June 3, 2011 Patch

  • Added community contributed voice responses for Scout, Engineer, and Sniper when hit by Jarate

Bugs

  • In first person view, the jar slightly clips through the Sniper's hand.
  • Holding down primary fire after throwing Jarate will make it appear as though the Sniper is still holding it.
  • When using HWM models, their heads will not appear to glow. A mod had been created that fixes this issue.
  • Jarate will cover targets within range if thrown at a spawn gate, even before it opens. This bug is also present with Mad Milk.
  • If Jarate spends too much time in the air, it will shatter regardless of not colliding with something physical. Similarly, it will not shatter on impact with certain dynamic objects, such as the extending platforms of Nucleus.

Trivia

  • Jarate's first appearance in the Team Fortress 2 universe was in the Meet the Sniper video, where it appeared as a seemingly incidental background object. On April 1, 2009 (Template:W), Jarate was revealed in a Sneak Preview as an unlockable weapon for the Sniper. Jarate was then visible in the Meet the Spy video in the background of the brawl between the Sniper and the Spy. On Day 7, the final day of announcements for the Sniper vs. Spy Update, Jarate was revealed as the last Sniper unlockable.
  • The word "Piss" and its variants in tense are swear-filtered to "Jarate" on the Steam Users Forums.

Gallery

See also

External links