https://wiki.teamfortress.com/w/index.php?title=Juggling/zh-hans&feed=atom&action=history
Juggling/zh-hans - Revision history
2024-03-28T08:38:59Z
Revision history for this page on the wiki
MediaWiki 1.31.10
https://wiki.teamfortress.com/w/index.php?title=Juggling/zh-hans&diff=2820984&oldid=prev
AlexT: unify ÜberCharge translate
2020-09-12T15:34:34Z
<p>unify ÜberCharge translate</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>虽然会较为困难,但是你也可以考虑使用[[Scout/zh-hans|侦察兵]]进行滞空连击,方法是通过[[Force-A-Nature/zh-hans|自然之力]]瞄准敌人的脚部射击,在敌人被击飞起来的时候,通过射击脚底来打出连击,但通常情况下,这种滞空方式的成功率要比其他职业小上不少。</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>虽然会较为困难,但是你也可以考虑使用[[Scout/zh-hans|侦察兵]]进行滞空连击,方法是通过[[Force-A-Nature/zh-hans|自然之力]]瞄准敌人的脚部射击,在敌人被击飞起来的时候,通过射击脚底来打出连击,但通常情况下,这种滞空方式的成功率要比其他职业小上不少。</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>滞空连击的用途有很多,例如可以将开启[[ÜberCharge/zh-hans|<del class="diffchange diffchange-inline">超能冲锋</del>]]的[[Medic/zh-hans|医生]]<del class="diffchange diffchange-inline">滞空,并将与治疗对象分开,从而使得超能冲锋完全浪费掉。或是将敌人打到高空去,即使接下来你无法继续连击追加伤害,敌人落地时也会受到很高的</del>[[fall damage/zh-hans|坠落伤害]]甚至直接摔死。这个方法可用于对付侦察兵,当他们使用[[double jump/zh-hans|二段跳]]时快速把他们打到空中,可以增加其落地时所受到的坠落伤害。</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>滞空连击的用途有很多,例如可以将开启[[ÜberCharge/zh-hans|<ins class="diffchange diffchange-inline">ÜberCharge</ins>]]的[[Medic/zh-hans|医生]]<ins class="diffchange diffchange-inline">滞空,并将与治疗对象分开,从而使得ÜberCharge完全浪费掉。或是将敌人打到高空去,即使接下来你无法继续连击追加伤害,敌人落地时也会受到很高的</ins>[[fall damage/zh-hans|坠落伤害]]甚至直接摔死。这个方法可用于对付侦察兵,当他们使用[[double jump/zh-hans|二段跳]]时快速把他们打到空中,可以增加其落地时所受到的坠落伤害。</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== 相关武器 ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== 相关武器 ==</div></td></tr>
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AlexT
https://wiki.teamfortress.com/w/index.php?title=Juggling/zh-hans&diff=2747568&oldid=prev
Vtopl749 at 11:43, 4 April 2020
2020-04-04T11:43:11Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 11:43, 4 April 2020</td>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Quotation|'''士兵'''|你是逃不掉的,老子的枪子比你更快!|sound=Soldier_DominationScout05.wav}}</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Quotation|'''士兵'''|你是逃不掉的,老子的枪子比你更快!|sound=Soldier_DominationScout05.wav<ins class="diffchange diffchange-inline">|en-sound=yes</ins>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''滞空连击(Juggling)''',主要是指使用某些[[weapons/zh-hans|武器]]的攻击将敌人滞空,滞空期间敌人会更容易受到攻击并且难以反击。一些更加敏捷或耐打的敌人可能需要你多次将其滞空才能将其击杀,像是杂技一般。</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''滞空连击(Juggling)''',主要是指使用某些[[weapons/zh-hans|武器]]的攻击将敌人滞空,滞空期间敌人会更容易受到攻击并且难以反击。一些更加敏捷或耐打的敌人可能需要你多次将其滞空才能将其击杀,像是杂技一般。</div></td></tr>
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Vtopl749
https://wiki.teamfortress.com/w/index.php?title=Juggling/zh-hans&diff=2747502&oldid=prev
Vtopl749: /* 空接战术 */
2020-04-04T07:24:13Z
<p><span dir="auto"><span class="autocomment">空接战术</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 07:24, 4 April 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l27" >Line 27:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{main|Aerial/zh-hans|l1=空接}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{main|Aerial/zh-hans|l1=空接}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>一般来说,成功的连击也包括将在半空中的敌人解决。而这也称为'''<del class="diffchange diffchange-inline">空接(airshot</del>/Aerial)'''、'''对空射击'''或是''空中封锁'''<del class="diffchange diffchange-inline">。而根据你命中敌人的部位不同,其产生的效果也有所不同。直接打中敌人的身体会造成敌人在短时间内失去空中控制力。打中敌人头部(上方)会突然间增大敌人的坠落速度,造成敌人落地时受到额外的坠落伤害甚至摔死。还有一种现象叫做</del>''<del class="diffchange diffchange-inline">cratering(滞空追加)</del>'',如果打中处于空中的敌人的腰部以下的位置,就可以使得降低坠落速度,这样便可继续追加对其的连击(虽然通常情况下被空接一次即意味着死亡)。</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>一般来说,成功的连击也包括将在半空中的敌人解决。而这也称为'''<ins class="diffchange diffchange-inline">空接(Airshot</ins>/Aerial)'''、'''对空射击'''或是''空中封锁'''<ins class="diffchange diffchange-inline">。而根据你命中敌人的部位不同,其产生的效果也有所不同。直接打中敌人的身体会造成敌人在短时间内失去空中控制力。打中敌人头部(上方)会突然间增大敌人的坠落速度,造成敌人落地时受到额外的坠落伤害甚至摔死。还有一种操作叫做</ins>''<ins class="diffchange diffchange-inline">cratering(追加滞空)</ins>'',如果打中处于空中的敌人的腰部以下的位置,就可以使得降低坠落速度,这样便可继续追加对其的连击(虽然通常情况下被空接一次即意味着死亡)。</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>使用[[Direct Hit/zh-hans|精准打击者]]或是[[Reserve Shooter/zh-hans|预备役射手]]空接敌人将会造成额外的[[Mini-Crits/zh-hans|迷你爆击]]伤害,这类武器将更适合用于空接敌人。</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>使用[[Direct Hit/zh-hans|精准打击者]]或是[[Reserve Shooter/zh-hans|预备役射手]]空接敌人将会造成额外的[[Mini-Crits/zh-hans|迷你爆击]]伤害,这类武器将更适合用于空接敌人。</div></td></tr>
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Vtopl749
https://wiki.teamfortress.com/w/index.php?title=Juggling/zh-hans&diff=2747499&oldid=prev
Vtopl749 at 07:17, 4 April 2020
2020-04-04T07:17:35Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 07:17, 4 April 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{List of weapons associated with juggling}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{List of weapons associated with juggling}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==<del class="diffchange diffchange-inline">对空</del>==</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==<ins class="diffchange diffchange-inline">空接战术</ins>==</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">一般来说,成功的连击,就像之前所提到的,是能够把在半空中的敌人解决。而这也称为</del>'''<del class="diffchange diffchange-inline">空战</del>'''、'''对空射击'''或是''空中封锁'''<del class="diffchange diffchange-inline">。而根据你命中敌人的部位不同,其产生的效果也有所不同。直接打中敌人的身体会造成敌人在短时间内失去移动能力。打中敌人头部会突然间增大敌人的坠落速度,造成敌人落地时受到额外的坠落伤害甚至摔死。还有一种现象叫做</del>''<del class="diffchange diffchange-inline">cratering</del>''<del class="diffchange diffchange-inline">,也就是滞空。如果打中处于空中的敌人的腰部以下的位置,就可以使得其静止在空中,这样就能很好地对他进行连击。</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">一般来说,成功的连击也包括将在半空中的敌人解决。而这也称为</ins>'''<ins class="diffchange diffchange-inline">空接(airshot/Aerial)</ins>'''、'''对空射击'''或是''空中封锁'''<ins class="diffchange diffchange-inline">。而根据你命中敌人的部位不同,其产生的效果也有所不同。直接打中敌人的身体会造成敌人在短时间内失去空中控制力。打中敌人头部(上方)会突然间增大敌人的坠落速度,造成敌人落地时受到额外的坠落伤害甚至摔死。还有一种现象叫做</ins>''<ins class="diffchange diffchange-inline">cratering(滞空追加)</ins>''<ins class="diffchange diffchange-inline">,如果打中处于空中的敌人的腰部以下的位置,就可以使得降低坠落速度,这样便可继续追加对其的连击(虽然通常情况下被空接一次即意味着死亡)。</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">使用[[Direct Hit/zh-hans|精准打击者]]或是[[Reserve Shooter/zh-hans|预备役射手]]空接敌人将会造成额外的[[Mini-Crits/zh-hans|迷你爆击]]伤害,这类武器将更适合用于空接敌人。</ins></div></td></tr>
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Vtopl749
https://wiki.teamfortress.com/w/index.php?title=Juggling/zh-hans&diff=2747498&oldid=prev
Vtopl749 at 07:10, 4 April 2020
2020-04-04T07:10:43Z
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 07:10, 4 April 2020</td>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{DISPLAYTITLE:<del class="diffchange diffchange-inline">连击战术</del>}}  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{DISPLAYTITLE:<ins class="diffchange diffchange-inline">滞空连击战术</ins>}}  </div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Quotation|'''士兵'''|<del class="diffchange diffchange-inline">你是逃不掉的,老子的枪比你更快!</del>|sound=Soldier_DominationScout05.wav}}</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Quotation|'''士兵'''|<ins class="diffchange diffchange-inline">你是逃不掉的,老子的枪子比你更快!</ins>|sound=Soldier_DominationScout05.wav}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''<del class="diffchange diffchange-inline">连击</del>'''<del class="diffchange diffchange-inline">,或称个人戏法,不同于之前所提到的连招。这里的连击主要是指使用某些</del>[[weapons/zh-hans|武器]]<del class="diffchange diffchange-inline">的攻击把敌人打向空中或是让从空中降落的敌人暂时性地滞空一段时间,期间敌人会很容易受到攻击并且会失去方向感。一些比较耐打的敌人可能需要你不断地对他进行攻击,才能保证其较长时间的滞空,而你此时所作出的这一套攻击则成为连击,也可叫做对空射击。其他详情可以自行参考相关文献。</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''<ins class="diffchange diffchange-inline">滞空连击(Juggling)</ins>'''<ins class="diffchange diffchange-inline">,主要是指使用某些</ins>[[weapons/zh-hans|武器]]<ins class="diffchange diffchange-inline">的攻击将敌人滞空,滞空期间敌人会更容易受到攻击并且难以反击。一些更加敏捷或耐打的敌人可能需要你多次将其滞空才能将其击杀,像是杂技一般。</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">连击的情况常见于士兵所使用,士兵用自己</del>[[Rocket Launcher/zh-hans|火箭发射器]]<del class="diffchange diffchange-inline">的溅射伤害效果把对手达到空中</del>(<del class="diffchange diffchange-inline">也称作</del>'<del class="diffchange diffchange-inline">反弹效应</del>')<del class="diffchange diffchange-inline">。在此情况下,被达到空中的敌人一般会失去躲闪能力而且也给与士兵时间去预计其落地的位置。士兵将会接着朝预计的敌人降落地点进行攻击,甚至是在敌人还处于空中时将其击杀,如果在空中击杀,那么这就是大家平时所说的空中连击(Airshot)。一发计算准确的火箭能够把任何敌人打到空中,或是阻止敌人对自己冲过来。</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">连击这种技巧较为常见于士兵所使用,士兵可用自己的</ins>[[Rocket Launcher/zh-hans|火箭发射器]]<ins class="diffchange diffchange-inline">的爆炸效果将对手短暂的滞空</ins>(<ins class="diffchange diffchange-inline">也可称作</ins>'<ins class="diffchange diffchange-inline">击飞效果(bounce effect)</ins>')<ins class="diffchange diffchange-inline">。在此情况下,被滞空的敌人通常会失去躲闪能力而且士兵将有足够的时间去预判敌人落地位置。士兵可以选择朝预判的落点攻击,亦或者是直接在敌人还处于空中时将其击杀(空接-Airshot)。一发计算准确的火箭能够把敌人再次滞空,或是阻止敌人冲向自己反击。</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Direct Hit/zh-hans|精确打击者]]<del class="diffchange diffchange-inline">让连接变得更简单以及有效,虽然其要求使用者拥有更好的瞄准能力。由于其溅射范围更集中,火箭飞行速度也更快,因此,相对与原配的火箭发射器,精确打击者的火箭能够把敌人打飞得更高更远;但是,要进行连招也要求使用者拥有更好的预判能力与瞄准能力。如果用它打中因为爆炸而飞到半空中的敌人时,会对敌人造成</del>[[Mini-Crit/zh-hans|迷你暴击]]伤害。</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Direct Hit/zh-hans|精确打击者]]<ins class="diffchange diffchange-inline">会让连击变得更为轻松以及高效,但同时也要求使用者拥有更好的瞄准能力。因为同为火箭,精准打击者的火箭由于其溅射范围更集中,火箭飞行速度更快,因此,相对与原配的火箭发射器,精确打击者的火箭能够把敌人打飞得更高更远;但是,要进行连招也要求使用者拥有更好的预判能力与瞄准能力。如果用它打中因为爆炸而飞到半空中的敌人(空接-Airshot)时,将造成额外的</ins>[[Mini-Crit/zh-hans|迷你暴击]]伤害。</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[<del class="diffchange diffchange-inline">Demoman/zh-hans|爆破手]]也可以通过使用[[Grenade Launcher/zh-hans|榴弹发射器]] {{botignore|直接命中}}敌人来进行连击。当然也可以使用[[Stickybomb </del>Launcher/zh-hans|<del class="diffchange diffchange-inline">黏性炸弹</del>]]<del class="diffchange diffchange-inline">来进行连击,但是由于黏性炸弹具有一定的引爆延迟,因此会显得困难许多。但是,如果对黏性炸弹的安放方式很有研究的话,你也可以使用</del>[[<del class="diffchange diffchange-inline">Scottish Resistance</del>/zh-hans|<del class="diffchange diffchange-inline">苏格兰防御者</del>]]<del class="diffchange diffchange-inline">来进行连击。</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">同时</ins>[[<ins class="diffchange diffchange-inline">Liberty </ins>Launcher/zh-hans|<ins class="diffchange diffchange-inline">自由推进炮</ins>]]<ins class="diffchange diffchange-inline">也是一把使用连击战术的好武器,相比精准打击者更加集中的爆炸半径效果,自由推进炮的爆炸半径不变,同时还有着比原配火箭要高上40%的火箭飞行速度(仅比精准打击者慢22%)。</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">  </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[<ins class="diffchange diffchange-inline">Black Box</ins>/zh-hans|<ins class="diffchange diffchange-inline">黑匣子</ins>]]<ins class="diffchange diffchange-inline">亦是如此,虽除弹药方面与原配完全一致,但每次成功的滞空都将为你回复一定的血量,但同时也更需要注重准度问题,一旦用光膛内的三发弹药,就必须面临选择掏出近战互搏或是毫无反抗能力的重新装弹的难题。</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[<del class="diffchange diffchange-inline">Pyro</del>/zh-hans|<del class="diffchange diffchange-inline">火焰兵</del>]]<del class="diffchange diffchange-inline">可以使用</del>[[<del class="diffchange diffchange-inline">compression blast</del>/zh-hans|<del class="diffchange diffchange-inline">压缩空气</del>]]<del class="diffchange diffchange-inline">直接把敌人吹向空中,或是反弹敌人的爆炸性攻击来把敌人炸到空中。当把敌人弄到半空中后,接下来就是使用近战武器或是副武器来对敌人进行连击。</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[<ins class="diffchange diffchange-inline">Demoman</ins>/zh-hans|<ins class="diffchange diffchange-inline">爆破手</ins>]]<ins class="diffchange diffchange-inline">也可以通过使用</ins>[[<ins class="diffchange diffchange-inline">Grenade Launcher</ins>/zh-hans|<ins class="diffchange diffchange-inline">榴弹发射器</ins>]] <ins class="diffchange diffchange-inline">{{botignore|直接命中}}敌人来打出连击。或是使用[[Stickybomb Launcher/zh-hans|黏性炸弹发射器]]来,但由于黏性炸弹的引爆有着一定的延迟,因此会要比榴弹困难许多。但如果熟练黏性炸弹的位置放置的话,你也可以考虑使用[[Scottish Resistance/zh-hans|苏格兰防御者]]来进行连击。</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">虽然比较困难,但是你也可以使用</del>[[<del class="diffchange diffchange-inline">Scout</del>/zh-hans|<del class="diffchange diffchange-inline">侦察兵</del>]]<del class="diffchange diffchange-inline">进行连击,方法是使用</del>[[<del class="diffchange diffchange-inline">Force</del>-<del class="diffchange diffchange-inline">A</del>-<del class="diffchange diffchange-inline">Nature</del>/zh-hans|<del class="diffchange diffchange-inline">自然之力</del>]]<del class="diffchange diffchange-inline">。你需要瞄准敌人的脚部射击,同时祈祷敌人会跳起来,这样你才有机会把他们打到空中进行以后的连击。因此,这种情况只有在特殊的时候才能做到。</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[<ins class="diffchange diffchange-inline">Pyro</ins>/zh-hans|<ins class="diffchange diffchange-inline">火焰兵</ins>]]<ins class="diffchange diffchange-inline">可以(将敌人点燃后)使用</ins>[[<ins class="diffchange diffchange-inline">compression blast/zh</ins>-<ins class="diffchange diffchange-inline">hans|压缩空气]]直接将敌人吹向空中,或是反弹敌人的爆炸性攻击来把敌人炸到空中。当把敌人滞空后,接下来便可使用近战武器或是副武器来对敌人进行连击。通常用于连击的近战武器会选择[[Axtinguisher/zh</ins>-<ins class="diffchange diffchange-inline">hans|火焰战斧]],该武器可以在敌人被点燃后打出额外的迷你爆击伤害。在以前版本中,[[Reserve Shooter</ins>/zh-hans|<ins class="diffchange diffchange-inline">预备役射手</ins>]]<ins class="diffchange diffchange-inline">也是火焰兵打滞空连击的好选择之一,但相关属性于丛林炼狱更新中被删减。除此之外,副武器通常可以选择各式的信号枪,玩家可在接近敌人时迅速将其点燃并吹起,然后切出副武器打出漂亮的终结,这种战术通常被社区戏称为“烧吹砍(Puff and Sting)”或是新兵种“连招火焰兵(Combo Pyro)”。</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">连击的用途有很多,例如可以把开启了无敌的医生打飞,使其与治疗对象分开,从而使得无敌被浪费掉。或是通过瞄准,那敌人打到高空去,即使接下来你无法继续连击,敌人落地时也会受到</del>[[fall damage/zh-hans|坠落伤害]]<del class="diffchange diffchange-inline">甚至直接摔死。这个方法可以用来对付侦察兵,当他们使用</del>[[double jump/zh-hans|二段跳]]时快速把他们打到空中,可以增加其落地时所受到的坠落伤害。</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">虽然会较为困难,但是你也可以考虑使用[[Scout/zh-hans|侦察兵]]进行滞空连击,方法是通过[[Force-A-Nature/zh-hans|自然之力]]瞄准敌人的脚部射击,在敌人被击飞起来的时候,通过射击脚底来打出连击,但通常情况下,这种滞空方式的成功率要比其他职业小上不少。</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">滞空连击的用途有很多,例如可以将开启[[ÜberCharge/zh-hans|超能冲锋]]的[[Medic/zh-hans|医生]]滞空,并将与治疗对象分开,从而使得超能冲锋完全浪费掉。或是将敌人打到高空去,即使接下来你无法继续连击追加伤害,敌人落地时也会受到很高的</ins>[[fall damage/zh-hans|坠落伤害]]<ins class="diffchange diffchange-inline">甚至直接摔死。这个方法可用于对付侦察兵,当他们使用</ins>[[double jump/zh-hans|二段跳]]时快速把他们打到空中,可以增加其落地时所受到的坠落伤害。</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">== 相关武器 ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{List of weapons associated with juggling}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==对空==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==对空==</div></td></tr>
</table>
Vtopl749
https://wiki.teamfortress.com/w/index.php?title=Juggling/zh-hans&diff=2457580&oldid=prev
Dereko at 15:59, 2 September 2019
2019-09-02T15:59:20Z
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 15:59, 2 September 2019</td>
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Dereko
https://wiki.teamfortress.com/w/index.php?title=Juggling/zh-hans&diff=2272376&oldid=prev
专伤YOUの心 at 17:14, 8 August 2017
2017-08-08T17:14:13Z
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 17:14, 8 August 2017</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==对空==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==对空==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{main|对空战术}}</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{main|<ins class="diffchange diffchange-inline">Aerial/zh-hans|l1=</ins>对空战术}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>一般来说,成功的连击,就像之前所提到的,是能够把在半空中的敌人解决。而这也称为'''空战'''、'''对空射击'''或是''空中封锁'''。而根据你命中敌人的部位不同,其产生的效果也有所不同。直接打中敌人的身体会造成敌人在短时间内失去移动能力。打中敌人头部会突然间增大敌人的坠落速度,造成敌人落地时受到额外的坠落伤害甚至摔死。还有一种现象叫做''cratering'',也就是滞空。如果打中处于空中的敌人的腰部以下的位置,就可以使得其静止在空中,这样就能很好地对他进行连击。</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>一般来说,成功的连击,就像之前所提到的,是能够把在半空中的敌人解决。而这也称为'''空战'''、'''对空射击'''或是''空中封锁'''。而根据你命中敌人的部位不同,其产生的效果也有所不同。直接打中敌人的身体会造成敌人在短时间内失去移动能力。打中敌人头部会突然间增大敌人的坠落速度,造成敌人落地时受到额外的坠落伤害甚至摔死。还有一种现象叫做''cratering'',也就是滞空。如果打中处于空中的敌人的腰部以下的位置,就可以使得其静止在空中,这样就能很好地对他进行连击。</div></td></tr>
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专伤YOUの心
https://wiki.teamfortress.com/w/index.php?title=Juggling/zh-hans&diff=1338899&oldid=prev
Nafoul at 12:33, 25 April 2013
2013-04-25T12:33:16Z
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>虽然比较困难,但是你也可以使用[[Scout/zh-hans|侦察兵]]进行连击,方法是使用[[Force-A-Nature/zh-hans|自然之力]]。你需要瞄准敌人的脚部射击,同时祈祷敌人会跳起来,这样你才有机会把他们打到空中进行以后的连击。因此,这种情况只有在特殊的时候才能做到。</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>虽然比较困难,但是你也可以使用[[Scout/zh-hans|侦察兵]]进行连击,方法是使用[[Force-A-Nature/zh-hans|自然之力]]。你需要瞄准敌人的脚部射击,同时祈祷敌人会跳起来,这样你才有机会把他们打到空中进行以后的连击。因此,这种情况只有在特殊的时候才能做到。</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>连击的用途有很多,例如可以把开启了无敌的医生打飞,使其与治疗对象分开,从而使得无敌被浪费掉。或是通过瞄准,那敌人打到高空去,即使接下来你无法继续连击,敌人落地时也会受到[[fall damage/zh-hans|坠落伤害]]甚至直接摔死。这个方法可以用来对付侦察兵,当他们使用[[double jump/zh-hans|二段跳]]<del class="diffchange diffchange-inline">时快速把他们达到空中,可以增加其落地时所受到的坠落伤害。</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>连击的用途有很多,例如可以把开启了无敌的医生打飞,使其与治疗对象分开,从而使得无敌被浪费掉。或是通过瞄准,那敌人打到高空去,即使接下来你无法继续连击,敌人落地时也会受到[[fall damage/zh-hans|坠落伤害]]甚至直接摔死。这个方法可以用来对付侦察兵,当他们使用[[double jump/zh-hans|二段跳]]<ins class="diffchange diffchange-inline">时快速把他们打到空中,可以增加其落地时所受到的坠落伤害。</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==对空==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==对空==</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l27" >Line 27:</td>
<td colspan="2" class="diff-lineno">Line 27:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Pyro Nav|coluncolstate=collapsed}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Pyro Nav|coluncolstate=collapsed}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Demoman Nav|coluncolstate=collapsed}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Demoman Nav|coluncolstate=collapsed}}</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{Engineer Nav|coluncolstate=collapsed}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Strategy/zh-hans]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Strategy/zh-hans]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Glossary/zh-hans]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Glossary/zh-hans]]</div></td></tr>
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</table>
Nafoul
https://wiki.teamfortress.com/w/index.php?title=Juggling/zh-hans&diff=1047795&oldid=prev
Xenak: Fixed link.
2012-06-12T21:11:24Z
<p>Fixed link.</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 21:11, 12 June 2012</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10" >Line 10:</td>
<td colspan="2" class="diff-lineno">Line 10:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Direct Hit/zh-hans|精确打击者]]让连接变得更简单以及有效,虽然其要求使用者拥有更好的瞄准能力。由于其溅射范围更集中,火箭飞行速度也更快,因此,相对与原配的火箭发射器,精确打击者的火箭能够把敌人打飞得更高更远;但是,要进行连招也要求使用者拥有更好的预判能力与瞄准能力。如果用它打中因为爆炸而飞到半空中的敌人时,会对敌人造成[[Mini-Crit/zh-hans|迷你暴击]]伤害。</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Direct Hit/zh-hans|精确打击者]]让连接变得更简单以及有效,虽然其要求使用者拥有更好的瞄准能力。由于其溅射范围更集中,火箭飞行速度也更快,因此,相对与原配的火箭发射器,精确打击者的火箭能够把敌人打飞得更高更远;但是,要进行连招也要求使用者拥有更好的预判能力与瞄准能力。如果用它打中因为爆炸而飞到半空中的敌人时,会对敌人造成[[Mini-Crit/zh-hans|迷你暴击]]伤害。</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Demoman/zh-hans|爆破手]]也可以通过使用[[Grenade Launcher/zh-hans|榴弹发射器]] {{botignore|直接命中}}敌人来进行连击。当然也可以使用[[Stickybomb Launcher|黏性炸弹]]来进行连击,但是由于黏性炸弹具有一定的引爆延迟,因此会显得困难许多。但是,如果对黏性炸弹的安放方式很有研究的话,你也可以使用[[Scottish Resistance/zh-hans|苏格兰防御者]]来进行连击。</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Demoman/zh-hans|爆破手]]也可以通过使用[[Grenade Launcher/zh-hans|榴弹发射器]] {{botignore|直接命中}}敌人来进行连击。当然也可以使用[[Stickybomb Launcher<ins class="diffchange diffchange-inline">/zh-hans</ins>|黏性炸弹]]来进行连击,但是由于黏性炸弹具有一定的引爆延迟,因此会显得困难许多。但是,如果对黏性炸弹的安放方式很有研究的话,你也可以使用[[Scottish Resistance/zh-hans|苏格兰防御者]]来进行连击。</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Pyro/zh-hans|火焰兵]]可以使用[[compression blast/zh-hans|压缩空气]]直接把敌人吹向空中,或是反弹敌人的爆炸性攻击来把敌人炸到空中。当把敌人弄到半空中后,接下来就是使用近战武器或是副武器来对敌人进行连击。</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Pyro/zh-hans|火焰兵]]可以使用[[compression blast/zh-hans|压缩空气]]直接把敌人吹向空中,或是反弹敌人的爆炸性攻击来把敌人炸到空中。当把敌人弄到半空中后,接下来就是使用近战武器或是副武器来对敌人进行连击。</div></td></tr>
</table>
Xenak
https://wiki.teamfortress.com/w/index.php?title=Juggling/zh-hans&diff=380251&oldid=prev
Ten19: Correcting categories
2011-03-01T09:05:18Z
<p>Correcting categories</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 09:05, 1 March 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l27" >Line 27:</td>
<td colspan="2" class="diff-lineno">Line 27:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Pyro Nav|coluncolstate=collapsed}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Pyro Nav|coluncolstate=collapsed}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Demoman Nav|coluncolstate=collapsed}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Demoman Nav|coluncolstate=collapsed}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Strategy]]</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Strategy<ins class="diffchange diffchange-inline">/zh-hans</ins>]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Glossary]]</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Glossary<ins class="diffchange diffchange-inline">/zh-hans</ins>]]</div></td></tr>
</table>
Ten19