Parche del 15 de julio de 2015

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Notas del parche

Team Fortress 2

  • Se ha arreglado un problema con los Revólveres Inusuales donde el efecto inusual a veces podía no desaparecer cuando el Spy fingía muerte, se disfrazaba, hacía invisible, etc.
  • Se han arreglado problemas de renderización de fuentes en clientes Mac.
  • Se ha arreglado un caso donde las texturas de los mapas podían fallar en cargar correctamente en mapas comprimidos (gracias a Egan y Geit por el informe y las pruebas).
  • Se ha arreglado un caso donde las Monedas de Campaña no mostraban las estadísticas correctas basado en el número de contractos hechos.
    • Todas las personas afectadas por este error han recibido los puntos de contrato máximos (incluidos los puntos de bonificación) para los contratos perdidos.
  • Correcciones de seguridad/cuelgues (gracias a Nathaniel Theis por estos informes).
    • Se ha arreglado un cuelgue causado por enviar información de red con formato incorrecto a clientes y servidores.
    • Se ha arreglado un error provechoso que podía usarse para saltarse la configuración sv_cheats.
  • Se ha arreglado que el Apungelador causara que un burbuja de inmunidad al fuego se mostrara cuando el Spy estaba invisible.
  • Se ha arreglado que las armas decoradas no se renderizaran correctamente para clientes con hardware antiguo Shader Model 2.0.
  • Se ha arreglado que las partículas de velocidad en el Spy no desaparecieran al hacerse invisible.
  • Se han añadido las medallas de torneo ETF2L 6v6 Temporada 21.
  • Se ha añadido un valor numérico de salud a la salud del enemigo mostrado en la cámara de muerte.
  • Ya no se puede activar la recarga de un arma con '+reload' al disparar el arma.
  • Se ha actualizado varios materiales para arreglar problemas causados por mat_picmip.
  • Se ha actualizado los archivos de localización
  • Mapas actualizados
    • Se ha arreglado un error provechoso relacionado al punto de control final y armas en el suelo en Badwater, Barnblitz, Borneo y Gold Rush
    • Se han arreglado mapas de cubos incorrectos en Powerhouse.
    • Los mapas actualizados han sido comprimidos para ahorrar espacio.
  • Se han actualizado las herramientas de Hammer:
    • Se ha arreglado que bspzip requiriera el parámetro -game cuando a la vez no lo permitía.
    • Se ha arreglado que -addfiles bspzip manejara incorrectamente nuevas líneas en algunos casos.
    • Se ha arreglado que bspzip ignorara los argumentos en exceso sin advertencia.
    • Se ha arreglado que el texto de ayuda de bspzip para -extractfiles no indicara que se requiere un directorio objetivo.

Parche 2

Cambios sin documentar

  • Se ha actualizado un montón de texturas GUI (relacionados principalmente a contratos) para no usar mipmaps, evitando degradación de calidad para jugadores que hayan asignado niveles máximos agresivos de mipmap.

Archivos modificados

Nota: El registro de cambios se genera desde un diff de dos revisiones del juego.
Cambios de la revisión

Parche 1

Modified: tf/steam.inf
Renamed: tf/maps/pl_badwater.bsp -> tf/maps/pl_goldrush.bsp
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Added: hl2/hl2_misc_dir.vpk/shaders/fxc/compositor_ps20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/compositor_ps20b.vcs
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_powerhouse.bsp
Modified: tf/maps/pl_badwater.bsp
Modified: tf/maps/pl_barnblitz.bsp
Modified: tf/maps/pl_borneo.bsp
Modified: tf/resource/tf2build.ttf
Modified: tf/resource/tf2professor.ttf
Modified: tf/resource/tf2secondary.ttf
Modified: tf/tf2_misc_dir.vpk/maps/cp_powerhouse.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_badwater.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_barnblitz.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_goldrush.nav
Modified: tf/tf2_textures_dir.vpk/materials/hud/coin_summer2015_bronze.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/coin_summer2015_gold.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/coin_summer2015_gravel.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/coin_summer2015_silver.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_brazilian.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_czech.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_dutch.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_greek.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_hungarian.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_polish.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_portuguese.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_romanian.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_turkish.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_ukrainian.vtf

Parche 2

Modified: tf/steam.inf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_02_powerhouse.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/weapons_case_02_powerhouse_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/console/title_summer_operation_2015.vtf
Modified: tf/tf2_textures_dir.vpk/materials/console/title_summer_operation_2015_widescreen.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_base1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_base2.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_base3.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_base4.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_back.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_back_expanded.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_base_collapsed.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_base_expanded.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_collapsed.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_front.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_front_expanded.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_paperclips_expanded.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_staples_collapsed.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1b_collapsed.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_back.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_back_expanded.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_base_expanded.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_front.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_front_expanded.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_paperclips_expanded.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_staples_expanded.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder3_back.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder3_front.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder4_back.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder4_front.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_papers1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_papers2.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_staples1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_staples2.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/notification_pauling.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_cp_snowplow.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_ctf1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_demo1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_engineer1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_group1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_headhunter.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_heavy1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_koth_suijin.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_medic1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_payload1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_pl_borneo.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_play_any_class.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_powerhouse1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_pyro1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_scout1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_sniper1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_soldier1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_spy1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_static.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/sticky.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/sticky_inactive.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/contracts/sticky_turn_in.vtf