July 24, 2014 Patch

From Team Fortress Wiki
Jump to: navigation, search

Patch notes

Team Fortress 2

  • Fixed a case where move speeds could be exploited using player view angles.
  • Fixed an exploit related to Bonk! Atomic Punch and Crit-a-Cola.
  • Fixed cosmetic items not using the correct team skins when attached to ragdolls.
  • Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately.
  • Fixed baseballs causing teleporter exits to detonate.
  • Updated The Five-Month Shadow to fix a paint-related problem.
  • Updated The Merc's Mohawk so it can be equipped by all classes.
  • Updated the equip_region for the Exquisite Rack.
  • Updated beta map pl_cactuscanyon.
    • Redesigned the alternate window route over the choke point by stage 2 capture point 1.
    • Window overlooking second stage final capture point is now a doorway.
    • Removed stairs leading to back barn in stage 2 near final capture point.
    • Back alley behind water tank in stage 2 is now a 1-way drop down.
    • Added small health pack in the small room off the back stairwell flank near stage 1 capture point 2.
    • Fixed players building in spawn rooms.
  • Updated beta map rd_asteroid.
    • Mode changes
      • Players must steal at least 25 points before they can leave the vault with the reactor core.
      • Updated power core pick up sound.
      • Updated robot death effects[1] and sounds.
      • Updated HUD layout.
    • Map changes
      • Layout has been adjusted with the overall goal of increasing players ability to participate in creating points for their team.
      • Added terrain path and cave entrance under mid bridge. Exit is located near the large row of windows. Cave contains a medium health pack.
      • Widened play space near cave exit leading into large row of windows.
      • Added small ammo pack to underwater flank that leads to enemy reactor vault
      • Added small health kit to staging area before the interior battlements.
      • Reduced ammo pack near vault from full to medium.
      • Added alcove near front door staging area.
      • Robots have been rearranged.
        • A robots now circle the staircase near the front door.
        • B robots now roam the interior bridge above the water.
      • Enabled flashing lights when a team's power reactor has been stolen.[2]
      • Fixed broken stair collision when exiting the water near the bridge. In some cases it would push players back into the water.
      • Added player blocker to ledge above exterior battlements.
      • Widened glass tunnel flank doorway near C robots.
      • Increased attackers spawn time by 1 second.

Undocumented changes

  • Updated the item type of the Exquisite Rack.
  • Updated the backpack icon of the Merc's Mohawk.
  • Updated the equip_region for the Frickin' Sweet Ninja Hood.
  • Updated localization files.

Notes

  1. Includes particles and gibs
  2. It was already there, but the I/O was broken

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: tf/steam.inf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/pl_cactuscanyon.bsp
Modified: tf/maps/rd_asteroid.bsp
Modified: tf/tf2_misc_dir.vpk/maps/rd_asteroid.nav
Modified: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker.mdl
Modified: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker.phy
Modified: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker2.mdl
Modified: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker2.phy
Modified: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker3.mdl
Modified: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker3.phy
Modified: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker3_nohead.mdl
Modified: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker3_nohead.phy
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_arm_gib.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_arm_gib.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_arm_gib.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_arm_gib.phy
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_arm_gib.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_arm_gib.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_body_gib.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_body_gib.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_body_gib.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_body_gib.phy
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_body_gib.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_body_gib.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_head_gib.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_head_gib.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_head_gib.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_head_gib.phy
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_head_gib.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_head_gib.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_wheel_gib.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_wheel_gib.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_wheel_gib.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_wheel_gib.phy
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_wheel_gib.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/bot_worker/bot_worker_wheel_gib.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_engineer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_engineer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_engineer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_engineer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard.vvd
Modified: tf/tf2_misc_dir.vpk/particles/explosion.pcf
Modified: tf/tf2_misc_dir.vpk/particles/explosion_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/sparks.pcf
Modified: tf/tf2_sound_misc.vpk.sound.cache
Added: tf/tf2_sound_misc_dir.vpk/sound/misc/rd_robot_explosion01.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/ui/chime_rd_2base_pos.wav
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/short2014_lil_moe/short2014_lil_moe_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_scorebar_fill_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_scorebar_fill_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_scorebar_outline.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_scorebar_stolen_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_scorebar_stolen_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_thief_dropped_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_thief_dropped_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_escrow_left.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_escrow_right.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_mask_bg.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_mask_left.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_mask_right.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/xms2013_sniper_beard/xms2013_sniper_beard_normal.vtf