Difference between revisions of "June 18, 2014 Patch"

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* Love & War Update
+
* [[Love & War Update]]
** Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
+
** Added 5 new [[weapons]], 15 new [[taunt]]s, and 43 [[cosmetic items]] for the Love & War update
** Partner Taunts can now be performed with the opposing team
+
** [[Partner Taunts]] can now be performed with the opposing team
 
** Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
 
** Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
 
*** Taunts are no longer equipped in the Action Slot
 
*** Taunts are no longer equipped in the Action Slot
Line 21: Line 21:
 
** Added 44 new cosmetics and a cosmetic bundle
 
** Added 44 new cosmetics and a cosmetic bundle
 
** Added "Taunt" category into the store
 
** Added "Taunt" category into the store
** Added Mann Co. Stockpile Crate Key
+
** Added [[Mann Co. Stockpile Crate Key]]
 
** The "Hats" and "Misc" categories have been merged into "Cosmetics"
 
** The "Hats" and "Misc" categories have been merged into "Cosmetics"
  
 
* Items
 
* Items
** Added the Mann Co. Stockpile Crate to the droplist
+
** Added the [[Mann Co. Stockpile Crate]] to the [[Item drops|droplist]]
 
*** Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
 
*** Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
** Added the Mann Co. Audition Reel.  Contains taunts and a rare chance at an unusual taunt
+
** Added the [[Mann Co. Audition Reel]].  Contains taunts and a rare chance at an unusual taunt
** Updated Mann Co. Crates to display which Unusual Series they can potentially output
+
** Updated [[Mann Co. Crates]] to display which [[Unusual]] Series they can potentially output
** Added Bread Box Special Crafting Recipe.  This recipe will no longer be available after July 9th, 2014.  Items from the Bread box have a chance to be strange.
+
** Added [[Bread Box Special Crafting Recipe]].  This recipe will no longer be available after July 9th, 2014.  Items from the Bread box have a chance to be [[strange]].
** Added crafting recipes for newly added weapons
+
** Added [[crafting]] recipes for newly added weapons
** Added Killstreak Kits to MvM for newly added weapons
+
** Added [[Killstreak Kits]] to [[MvM]] for newly added weapons
** Added Oz Fortress season 11 tournament medals
+
** Added [[Oz Fortress season 11 tournament medals]]
  
 
* Weapon changes and updates
 
* Weapon changes and updates
** With The Hitman's Heatmaker, pressing 'reload' now activates focus when it is full
+
** With The [[Hitman's Heatmaker]], pressing 'reload' now activates focus when it is full
** The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
+
** The [[Axtinguisher]] now does [[mini-crit]] damage from the front and full crit damage from behind to burning targets
** The Bushwacka can no longer randomly crit
+
** The [[Bushwacka]] can no longer randomly crit
** All mini-guns now have damage and accuracy ramp up after they start firing.  Full accuracy and damage is reached 1 second after firing.
+
** All [[Miniguns|mini-guns]] now have damage and accuracy ramp up after they start firing.  Full accuracy and damage is reached 1 second after firing.
** All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
+
** All [[Demoman]] [[stickybomb]]s now have damage ramp up. Full damage is reached 2 seconds after firing.
** Updated Loch-n-Load reload animation
+
** Updated [[Loch-n-Load]] reload animation
** Sentry bullets are now affected by damage falloff outside of sentry scan range
+
** [[Sentry]] bullets are now affected by damage falloff outside of sentry scan range
** Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
+
** Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the [[Engineer]]'s
  
 
* Misc Changes
 
* Misc Changes
** Updated the Halloween holiday to automatically be enabled when the server runs an _event map
+
** Updated the [[Halloween]] holiday to automatically be enabled when the server runs an [[Map list|_event map]]
** Added a check to prevent achievement announcement spam
+
** Added a check to prevent [[achievement]] announcement spam
 
** Converted several weapon models to use the c_models system
 
** Converted several weapon models to use the c_models system
** Updated the localization files
+
** Updated the [[localization files]]
  
 
* Bug Fixes
 
* Bug Fixes
** Fixed an exploit where charging Demoman could turn more than allowed
+
** Fixed an [[exploit]] where charging [[Demoman]] could turn more than allowed
** Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
+
** Fixed a bug where [[Halloween spellbooks]] were overriding [[PDA]]s and [[Disguise Kit]]s
** Fixed The Director's Vision taunt not playing both variations for the Pyro
+
** Fixed The [[Director's Vision]] taunt not playing both variations for the [[Pyro]]
** Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
+
** Fixed the [[Responses#Pyro|Pyro's spell audio]] not sounding like the rest of the Pyro's audio
 
** Fixed a bug that would sometimes cause items to unequip themselves
 
** Fixed a bug that would sometimes cause items to unequip themselves
** Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
+
** Fixed a dedicated server crash related to using '<code>mp_forcecamera 0</code>' with one player on the server
 
** Fixed a regression with the trigger_gravity entity not correctly applying its settings
 
** Fixed a regression with the trigger_gravity entity not correctly applying its settings
** Fixed another exploit where Engineer buildings could build up a large amount of health
+
** Fixed another exploit where Engineer [[buildings]] could build up a large amount of [[health]]
** Fixed a server performance issue related to the item_teamflag entity
+
** Fixed a server performance issue related to the <code>item_teamflag</code> entity
** Fixed the itemtest command
+
** Fixed the <code>itemtest</code> command
 
*** Fixed cosmetics shared between multiple classes not rendering correctly
 
*** Fixed cosmetics shared between multiple classes not rendering correctly
 
*** Updated the cosmetic item list to sort by name
 
*** Updated the cosmetic item list to sort by name
  
 
* Map Fixes
 
* Map Fixes
** Updated cp_granary
+
** Updated <code>[[Granary|cp_granary]]</code>
 
*** Removed collision from lights and small props protruding from walls
 
*** Removed collision from lights and small props protruding from walls
 
*** Fixed collision on fences
 
*** Fixed collision on fences
*** Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
+
*** Fixed the tire props near [[BLU|Blu's]] forward spawn so players may no longer jump up to the spawn door platform
 
*** Fixed players shooting through gaps around forward spawn doors
 
*** Fixed players shooting through gaps around forward spawn doors
*** Fixed door protruding through roof on Red's forward spawn
+
*** Fixed door protruding through roof on [[RED|Red's]] forward spawn
 
*** Fixed a collision bug that gave players access to the roof above Red's spawn door
 
*** Fixed a collision bug that gave players access to the roof above Red's spawn door
 
*** Prevented players from building inside spawn room doors
 
*** Prevented players from building inside spawn room doors
 
*** Adjusted area portals to improve rendering and performance
 
*** Adjusted area portals to improve rendering and performance
** Updated koth_harvest_final
+
** Updated <code>[[Harvest|koth_harvest_final]]
 
*** Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
 
*** Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
 
*** Small performance increase through prop fade adjustments
 
*** Small performance increase through prop fade adjustments
 
*** Players can no longer build inside spawn doors
 
*** Players can no longer build inside spawn doors
** Updated pl_upward
+
** Updated [[Upward|pl_upward]]
*** Fixed physics debris triggering the payload cart's finale explosion
+
*** Fixed physics debris triggering the [[Cart|payload cart's]] finale explosion
 
}}
 
}}

Revision as of 02:16, 19 June 2014

Note: No source link has been provided.

Patch notes

  • Love & War Update
    • Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
    • Partner Taunts can now be performed with the opposing team
    • Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
      • Taunts are no longer equipped in the Action Slot
      • Pressing the Taunt key in game now brings up the new Taunt Selection menu
      • Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
  • Mann Co. Store
    • Added 15 new taunts and a taunt bundle
    • Added 5 new weapons and a weapon bundle
    • Added 44 new cosmetics and a cosmetic bundle
    • Added "Taunt" category into the store
    • Added Mann Co. Stockpile Crate Key
    • The "Hats" and "Misc" categories have been merged into "Cosmetics"
  • Weapon changes and updates
    • With The Hitman's Heatmaker, pressing 'reload' now activates focus when it is full
    • The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
    • The Bushwacka can no longer randomly crit
    • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
    • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
    • Updated Loch-n-Load reload animation
    • Sentry bullets are now affected by damage falloff outside of sentry scan range
    • Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
  • Misc Changes
  • Bug Fixes
    • Fixed an exploit where charging Demoman could turn more than allowed
    • Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
    • Fixed The Director's Vision taunt not playing both variations for the Pyro
    • Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
    • Fixed a bug that would sometimes cause items to unequip themselves
    • Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
    • Fixed a regression with the trigger_gravity entity not correctly applying its settings
    • Fixed another exploit where Engineer buildings could build up a large amount of health
    • Fixed a server performance issue related to the item_teamflag entity
    • Fixed the itemtest command
      • Fixed cosmetics shared between multiple classes not rendering correctly
      • Updated the cosmetic item list to sort by name
  • Map Fixes
    • Updated cp_granary
      • Removed collision from lights and small props protruding from walls
      • Fixed collision on fences
      • Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
      • Fixed players shooting through gaps around forward spawn doors
      • Fixed door protruding through roof on Red's forward spawn
      • Fixed a collision bug that gave players access to the roof above Red's spawn door
      • Prevented players from building inside spawn room doors
      • Adjusted area portals to improve rendering and performance
    • Updated koth_harvest_final
      • Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
      • Small performance increase through prop fade adjustments
      • Players can no longer build inside spawn doors
    • Updated pl_upward