Difference between revisions of "June 18, 2014 Patch"

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(Added footnotes for new weapons)
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| source      = http://store.steampowered.com/news/13707
 
| source      = http://store.steampowered.com/news/13707
 
| notes        = * [[Love & War Update]]
 
| notes        = * [[Love & War Update]]
** Added 5 new [[weapons]], 15 new [[taunt]]s, and 43 [[cosmetic items]] for the Love & War update
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** Added 5 new [[weapons]]<ref>The [[Back Scatter]], [[B.A.S.E. Jumper]], [[Tide Turner]], [[Classic]], and [[Air Strike]]</ref>, 15 new [[taunt]]s, and 43 [[cosmetic items]] for the Love & War update
 
** Partner Taunts can now be performed with the opposing team
 
** Partner Taunts can now be performed with the opposing team
 
** Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
 
** Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
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* The [[Loose_Cannon|Loose Cannon's]] cannon ball explosions now use a deeper sound.
 
* The [[Loose_Cannon|Loose Cannon's]] cannon ball explosions now use a deeper sound.
 
* Fixed Doomsday lagging every time the Australium respawned.
 
* Fixed Doomsday lagging every time the Australium respawned.
 +
== Notes ==
 +
<references/>
 
}}
 
}}

Revision as of 07:52, 19 June 2014

Patch notes

  • Love & War Update
    • Added 5 new weapons[1], 15 new taunts, and 43 cosmetic items for the Love & War update
    • Partner Taunts can now be performed with the opposing team
    • Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
      • Taunts are no longer equipped in the Action Slot
      • Pressing the Taunt key in game now brings up the new Taunt Selection menu
      • Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
  • Mann Co. Store
    • Added 15 new taunts and a taunt bundle
    • Added 5 new weapons and a weapon bundle
    • Added 44 new cosmetics and a cosmetic bundle
    • Added "Taunt" category into the store
    • Added Mann Co. Stockpile Crate Key
    • The "Hats" and "Misc" categories have been merged into "Cosmetics"
  • Weapon changes and updates
    • With The Hitman's Heatmaker, pressing 'reload' now activates focus when it is full
    • The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
    • The Bushwacka can no longer randomly crit
    • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
    • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
    • Updated Loch-n-Load reload animation
    • Sentry bullets are now affected by damage falloff outside of sentry scan range
    • Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
  • Misc Changes
  • Bug Fixes
    • Fixed an exploit where charging Demoman could turn more than allowed
    • Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
    • Fixed The Director's Vision taunt not playing both variations for the Pyro
    • Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
    • Fixed a bug that would sometimes cause items to unequip themselves
    • Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
    • Fixed a regression with the trigger_gravity entity not correctly applying its settings
    • Fixed another exploit where Engineer buildings could build up a large amount of health
    • Fixed a server performance issue related to the item_teamflag entity
    • Fixed the itemtest command
      • Fixed cosmetics shared between multiple classes not rendering correctly
      • Updated the cosmetic item list to sort by name
  • Map Fixes
    • Updated cp_granary
      • Removed collision from lights and small props protruding from walls
      • Fixed collision on fences
      • Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
      • Fixed players shooting through gaps around forward spawn doors
      • Fixed door protruding through roof on Red's forward spawn
      • Fixed a collision bug that gave players access to the roof above Red's spawn door
      • Prevented players from building inside spawn room doors
      • Adjusted area portals to improve rendering and performance
    • Updated koth_harvest_final
      • Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
      • Small performance increase through prop fade adjustments
      • Players can no longer build inside spawn doors
    • Updated pl_upward

Undocumented changes

  • The Loose Cannon's cannon ball explosions now use a deeper sound.
  • Fixed Doomsday lagging every time the Australium respawned.

Notes

#if: