Jungle Inferno Update

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Jungle Inferno Update.jpg
Se Jurassic Park ci ha insegnato una cosa, è che la vita trova una via. Se Jurassic Park ci ha insegnato due cose, sono che la vita trova una via e che Jurassic Park è una buona idea da rubare per fare un aggiornamento. E se il team legale di Valve ci ha insegnato una cosa, è stato urlarci di non dirvi la seconda cosa che ci ha insegnato Jurassic Park.

Se le persone che ci hanno urlato contro ci hanno insegnato una cosa, è che i rumori forti ci rendono così spaventati che ci dimentichiamo dove sta il tasto cancella, quindi stiamo solo andando avanti e siamo lieti di annunciare il nostro totalmente originale aggiornamento su animali mortali che scappano da un parco a tema. Perché la vita trova una via, che è la sola cosa che abbiamo rubato imparato da Jurassic Park.
Sito ufficiale TF2

Il Jungle Inferno Update è un aggiornamento per Team Fortress 2 annunciato il 16 Ottobre 2017.

Video

Annunci

La pagina dell'aggiornamento Jungle Inferno è iniziata ufficialmente il 16 Ottobre 2017, come annunciato sul post del Blog Ufficiale di TF2 "Welcome to... Mercenary Park!"

Progresso dell'aggiornamento

L'aggiornamento Jungle Inferno è stato rilasciato durante un periodo di tempo di quattro giorni.

Il Giorno 1 includeva alcune nuove provocazioni, mappe e un breve trailer SFM.

Il Giorno 2 ci ha dato un nuovo PDA per i contratti gratis e a pagamento, i contratti gratis danno le nuove armi mentre quelli a pagamento danno blood money e colori di guerra, insieme a immagini che mostrano i nuovi cappelli e oggetti.

Il Giorno 3 ci ha mostrato nuove armi, la Dragon's Fury (un lanciafiamme/primaria, il Thermal Thruster (un jetpack/secondaria che uccide con una provocazione chiamata Gas Blast), il Gas Passer (una nuvola tossica e infiammabile di gas/secondaria) e la Hot Hand (un guanto che aumenta la velocità/corpo a corpo).

Il Giorno 4 è stato il giorno finale, ci ha dato un post sul blog con i nuovi cambiamenti e il ritardo del rilascio dell'aggiornamento di un giorno.

Giorno 1

The Jungle Inferno Update revealed 1 new Valve map and 5 new community-created maps, along with 2 new Valve taunts and 5 new community-created taunts.

Maps

Community maps are identified in italics.
Name Picture Game mode File name
Banana Bay Bananabay main.jpg Payload Race
RED Bombcart.pngBLU Bombcart.png
plr_bananabay_rc4
Brazil Brazil main.jpg King of the Hill
Controlpoint.png
koth_brazil
Enclosure Enclosure main.jpg Payload
BLU Bombcart.png
pl_enclosure
Lazarus Lazarus main.jpg King of the Hill
Controlpoint.png
koth_lazarus
Mercenary Park 160px Control Points
Controlpoint.png
cp_mercenarypark
Mossrock Mossrock main.jpg Attack/Defend
Controlpoint.png
cp_mossrock

Taunts

Leaderboard class pyro.png
Pyro
Headcase Testa è Servita
Leaderboard class heavy.png
Heavy
Russian Arms Race Corsa alle Armi Russa
Soviet Strongarm Braccio di Ferro Sovietico
Leaderboard class engineer.png
Engineer
Dueling Banjo Banjo Duellante
Jumping Jack Salto Pneumatico
TF2 crosshair orange.png
All classes
Yeti Punch Pugno dello Yeti
Yeti Smash Colpo dello Yeti

Day 2

Day 2 revealed the Jungle Inferno Campaign and War Paint cases which will be replacing campaign weapon drops and weapon cases, 2 new cosmetic cases, and the new campaign system. This campaign involves 36 new contracts that can be completed in co-op. Completion of the contracts earns either a campaign-specific item or "Blood Money", which can be used to buy War Paint and cases.

Campaign

The Jungle Inferno Campaign requires the purchase of a Jungle Inferno Campaign Pass. The ConTracker PDA has also been introduced, which allows customized contract progression and the Mercenary Park Gift Shop. Friendly Fire is also now possible, which allows players to play against their friends and help each other in completing contracts if the two players are in a party.

Cosmetics

Articolo principale: Cosmetic items
Leaderboard class heavy.png
Heavy
Abominable Snow Pants Abominevoli Pantaloni delle Nevi
Himalayan Hair Shirt Maglia Pelosa dell'Himalaya
Kathman-Hairdo Capelli di Kathmandu
TF2 crosshair orange.png
All classes
Monstrous Mementos [[Monstrous Mementos/it|Template:Dictionary/items/monstrous mementos]]
Saxton Saxton

Tools

Articolo principale: Tools
Abominable Cosmetic Case Cassa Abominevole
Jungle Inferno Campaign Pass Pass della campagna Jungle Inferno
Infernal Reward War Paint Collection [[Infernal Reward War Paint Collection/it|Template:Dictionary/items/infernal reward war paint collection]]
Jungle Jackpot War Paint Collection [[Jungle Jackpot War Paint Collection/it|Template:Dictionary/items/jungle jackpot war paint collection]]
Unleash The Beast Cosmetic Case Cassa della Bestia Scatenata
ConTracker ConTracker

Day 3

Day 3 revealed 4 new weapons for the Pyro, a kill taunt for one of the new Pyro weapons (the Thermal Thruster), a lunchbox item for the Heavy, and changes to the flamethrower.

Weapons

Leaderboard class pyro.png
Pyro
Dragon's Fury Furia del Drago
Gas Passer Rifornimento di Benzina
Hot Hand Mano Rovente
Thermal Thruster Propulsore Termico
Leaderboard class heavy.png
Heavy
Second Banana Banana Secondaria

Taunts

Leaderboard class pyro.png
Pyro
Gas Blast Esplosione di gas

Tweaked Classes

Class Changes
Leaderboard class pyro.png
Piro
Pictogram plus.png Changed: Airblast hit detection for both players and projectiles is now a consistent cone
Pictogram plus.png Changed: Airblast strength increased
Pictogram minus.png Changed: Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control
Pictogram comment.png Changed: Airblast now factors in the momentum of the Pyro and target, giving both more control over the interaction
Pictogram comment.png Changed: Airblast now factors in the upward angle of the airblast, rather than having a fixed upward force
Pictogram comment.png Changed: Afterburn duration now based on how long the flamethrower was actively hitting an enemy

Tweaked Weapons

Class Weapon Changes
Leaderboard class pyro.png
Piro
Flame Thrower
Lanciafiamme + Variants
Pictogram comment.png Changed: Better visual sync, more consistent (no visuals/damage mismatch)
Pictogram comment.png Changed: New particle effects

Day 4

Day 4 released the patch-notes for the Jungle Inferno Update, including various weapon changes, information about the new weapons and changes to the matchmaking system. First person inspect animations were also added for all weapons.

Tweaked Classes

Class Changes
Leaderboard class heavy.png
Grosso
Pictogram plus.png Changed: The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty only be removed after 1 second of firing.
Pictogram plus.png Changed: Accuracy and damage pernalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.

Tweaked Weapons

Class Weapon Changes
Leaderboard class scout.png
Esploratore
Bonk! Atomic Punch
Bonk! Pugno Atomico
Pictogram minus.png Added: Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage. Last 5 seconds.
Crit-A-Cola
Crit-a-Cola
Pictogram minus.png Added: Each attack while active added Marked-For-Death debuff for 5 seconds (does not stack)
Pictogram plus.png Removed: Marked-For-Death when effect expires
Pictogram plus.png Removed: +10% damage taken pernalty
Pictogram minus.png Removed: +25% move speed bonus
Pretty Boy's Pocket Pistol
Pistola Tascabile di Pretty Boy
Pictogram minus.png Added: -25% clip size
Pictogram plus.png Changed: +15% firing speed (from 25% slower firing speed)
Pictogram plus.png Changed: Up to +7 hp per hit (from +5)
Pictogram plus.png Removed: 20% damage vulnerability on wearer
Pictogram minus.png Removed: Wearer never takes falling damage
Flying Guillotine
Ghigliottina Volante
Pictogram plus.png Added: Long range hits reduce rechange (by 1.5 seconds)
Pictogram plus.png Changed: Distance considered "long range" reduced by half of the previous value when determining mini-crits
Pictogram minus.png Removed: Crit vs stunned players
Pictogram minus.png Removed: Mini-crits at long range
Sandman
Sandman
Pictogram plus.png Changed: Max range balls now do 50% increased damage (from a base of 15)
Pictogram plus.png Changed: The flight time required to trigger the "max" effect has been reduced by 20%
Pictogram plus.png Changed: Ball regeneration time reduced to 10 seconds (from 15)
Pictogram minus.png Changed: Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed)
Leaderboard class soldier.png
Soldato
Cow Mangler 5000
Mutila-Mucche 5000
Pictogram plus.png Added: Granted/earned Crits will converted to Mini-Crits
Pictogram plus.png Removed: Cannot be Crit boosted
Mantreads
Passo d'Uomo
Pictogram plus.png Added: +200% air control when blast jumping
Pictogram plus.png Changed: +75% push-force reduction now includes airblast
Righteous Bison
Bisonte Virtuoso
Pictogram comment.png Note: This weapon has been reverted to its previous design
Pictogram plus.png Changed: Projectiles are no longer limited on the number on times they can hit the same target(s)
Pictogram plus.png Changed: Projectiles velocity increased to 1200 (from 840)
Pictogram minus.png Changed: Deals 20 damage per tick (down from 45)
B.A.S.E. Jumper
Paracadute Urbano
Pictogram minus.png Added: Reduced amount of air control while deployed by 50%
Pictogram minus.png Changed: Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again)
Leaderboard class demoman.png
Demolitore
Claidheamh Mòr
Claidheamh Mòr
Pictogram comment.png Note: This weapon has been reverted to its previous design
Pictogram plus.png Added: 0.5 second increase in charge duration
Pictogram plus.png Removed: +25 health on kills
Leaderboard class heavy.png
Grosso
Gloves of Running Urgently
Guanti della Radicale Urgenza
Pictogram minus.png Added: Max-health is drained while item is active (-10/sec), and regenerated while holsters
Pictogram comment.png Note: Health will regenerate only the amount drained while active minus any damage taken during that
Pictogram comment.png Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
Pictogram plus.png Removed: Marked-For-Death effect while active
Pictogram plus.png Removed: 25% damage pernalty
Fists of Steel
Pugni d'Acciaio
Pictogram minus.png Added: 40% overheal reduction while active
Pictogram minus.png Added: 40% healing rate penalty while active
Eviction Notice
Avviso di Sfratto
Pictogram minus.png Added: Max-health is drained while item is active (-5/sec), and regenerated while holsters
Pictogram comment.png Note: Health will regenerate only the amount drained while active minus any damage taken during that
Pictogram comment.png Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time.
Pictogram plus.png Removed: 20% damage vulnerability
Leaderboard class engineer.png
Ingegnere
Rescue Ranger
Ranger Soccorritore
Pictogram plus.png Added: Doubled the amount of metal applied (per <botignore>wrench</botignore> hit) when upgrading buildings during the "Setup" period
Pictogram minus.png Changed: Ranged repairs now consume metal (at 4-to-1 health-to-metal ratio)
Leaderboard class medic.png
Medico
Crusader's Crossbow
Balestra del Crociato
Pictogram minus.png Changed: Übercharge gain rate reduced in the same way that the Medi Gun's healing (and therefore, Übercharge build rate) is - based on the last time the target was in combat
Pictogram comment.png Note: Reduced by a third when 1 - 10 seconds outside of combat, and scale up to normal over 10 - 15 seconds
Vita-Saw
Vita-Saw
Pictogram plus.png Added: Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD)
Pictogram plus.png Added: On-death, preserve 15% Übercharge per Organ harvested. This effect caps at 60%.
Pictogram minus.png Removed: On death up to 20% of your stored ÜberCharge is retained
Leaderboard class sniper.png
Cecchino
Razorback
Razorback
Pictogram plus.png Added: Shield regenerated after 30 seconds
Pictogram minus.png Added: -100% overheal penalty
Darwin's Danger Shield
Scudo d'Emergenza di Darwin
Pictogram plus.png Added: Afterburn immunity
Pictogram plus.png Added: +50% fire resist
Pictogram plus.png Removed: 20% explosive damage vulnerability on wearer
Pictogram minus.png Removed: +25 max health on wearer
Pictogram minus.png Removed: +15% bullet damage resistance on wearer
Leaderboard class spy.png
Spia
Ambassador
Ambasciatore
Pictogram minus.png Changed: Headshot damage is not subjected to distance falloff effects
Pictogram minus.png Changed: Headshots beyond 1200 world units do normal (non-crit) damage
Your Eternal Reward
Eterna Ricompensa
Wanga Prick
Spillo Wanga
Pictogram minus.png Added: Non-kill disguises require (and consume) a full cloak meter
Pictogram minus.png Added: Increased cloak drain rate by 33%
Pictogram plus.png Removed: Cannot disguise penalty
Dead Ringer
Cipollotto Letale
Pictogram minus.png Added: Ammo kits and Dispensers no longer refill the Spy's cloak meter
Pictogram minus.png Removed: No cloak meter from ammo boxes when invisible
Pictogram minus.png Removed: -35% cloak meter from ammo boxes
Leaderboard class soldier.png
Soldato
Leaderboard class pyro.png
Piro
Reserve Shooter
Tiratore di Riserva
Pictogram plus.png Added: Attacks on targets flying via the Thermal Thruster mini-crit
Pictogram minus.png Changed: Attacks on targets knocked into the air by Pyro airblast no longer mini-crit
Leaderboard class soldier.png
Soldato
Leaderboard class pyro.png
Piro
Leaderboard class heavy.png
Grosso
Leaderboard class engineer.png
Ingegnere
Panic Attack
Attacco di Panico
Pictogram plus.png Added: 50% more pellets
Pictogram minus.png Added: 30% less damage
Pictogram minus.png Added: Fire a wide, fixed shot pattern (regardless of server settings)
Pictogram plus.png Changed: 50% faster switch speed (from deploys 50% faster)
Pictogram comment.png Changed: Shot pattern grows with successive shots, but resets after you stop firing or reload (from weapon spread increases as health decreases)
Pictogram minus.png Removed: 50% faster reload time
Pictogram comment.png Removed: Fire rate increases as health decreases
Pictogram comment.png Removed: Hold fire to load up to 4 shells

The Update being delayed a day

On the expected day for Day 4, a blog post gave notice of a delay of one day for the update. In "compensation", the post linked to a "big list of the changes, additions and fixes we'll be shipping".

Trivia

  • This was the longest wait for a major update in TF2 history, timing 10 months and 29 days (272 days total) since Smissmas 2016.
  • At the bottom of the Day 1 Update Page, there are several nods to the new Pyro weapons. There is a Gas Passer lying on the ground, and in the background, the Pyro can be seen flying with the Thermal Thruster.
  • Throughout the Day 2 Update Page, there are multiple hints at a new Pyro weapon. In the pile of weapons shown that War Paints can be applied to, there is a Dragon's Fury in the background. Also, on the lineup of the team showing off new cosmetics, the Pyro is seen holding the Dragon's Fury again and the Heavy holding the Second Banana.
  • At the bottom of the Day 2 Update Page, Saxton Hale is seen holding a ConTracker. On the screen, there are two names. One says "Mercenary Park", and the other says "Pyroland". It was later revealed that through the "Pyroland" option, players would be able to earn all of the four new Pyro weapons and the Heavy weapon via completing six free contracts.
  • At the bottom of the page for Day 2, a parrot can be seen on Saxton Hale's shoulder. When its head is clicked or hovered over with the mouse cursor, it explodes.

Gallery

External links