Difference between revisions of "Kazotsky Kick"

From Team Fortress Wiki
Jump to: navigation, search
(Adding a fact about the game files in "Trivia".)
(Undo edit by S0r00t (Talk) (1940018) Ehhh it would be trivia if you CAN link it somewhere but honestly don't think its trivia worthy atm)
Line 37: Line 37:
 
*The Kazotsky Kick was an [[Unused content#Taunts|unused taunt]] titled "Taunt_Russian", which has been in the game files since [[Scream Fortress 2013]].
 
*The Kazotsky Kick was an [[Unused content#Taunts|unused taunt]] titled "Taunt_Russian", which has been in the game files since [[Scream Fortress 2013]].
 
**The [[Heavy]], [[Soldier]] and [[Sniper]] variations of the Kazotsky kick are the only ones that were modified when it was made an official taunt (the Heavy Does the Splits, the Sniper claps & cracks his knuckles, and the Soldier salutes). All other class variants remain unchanged.
 
**The [[Heavy]], [[Soldier]] and [[Sniper]] variations of the Kazotsky kick are the only ones that were modified when it was made an official taunt (the Heavy Does the Splits, the Sniper claps & cracks his knuckles, and the Soldier salutes). All other class variants remain unchanged.
*This music ([[Soldier of Dance (Soundtrack)|Soldier of Dance]]) was first heard in the [[Counter-Strike: Global Offensive]] map {{code|de_train}}, coming from a small radio in a cafe upstairs to the right of the Terrorist team's spawn area. It differs from the Team Fortress 2 version in that it is at a slower tempo, and has fewer instruments and no vocal chanting. Due to coming from a radio, it is muffled and has a narrower range of treble and bass.
+
* This music ([[Soldier of Dance (Soundtrack)|Soldier of Dance]]) was first heard in the [[Counter-Strike: Global Offensive]] map {{code|de_train}}, coming from a small radio in a cafe upstairs to the right of the Terrorist team's spawn area. It differs from the Team Fortress 2 version in that it is at a slower tempo, and has fewer instruments and no vocal chanting. Due to coming from a radio, it is muffled and has a narrower range of treble and bass.
*In the game files, the song that plays with the taunt is named {{code|cossack_sandvich.wav}}. However, neither the taunt nor the song has a link with the [[Sandvich]]. It might used to have one.
 
  
 
== Gallery ==
 
== Gallery ==

Revision as of 00:15, 26 July 2015

When you think of the Soviet Union, you think of one thing: the freedom to laugh and love and sing and dance!
— "'Gun Mettle Update Page - Kazotsky Kick Blurb"'

The Kazotsky Kick is an Action taunt for all classes.

When the player activates the taunt, they will begin performing a traditional Ukrainian "Hopak" dance. The dance they perform will vary depending on what class is dancing. While in the taunt, the player can remain still, or move freely in any direction.

Similar to the Conga, any other player (Including Bots) can join in regardless of team or if they own the taunt.

Video

Update history

July 2, 2015 Patch (Gun Mettle Update)

  • The Kazotsky Kick was added to the game.

Bugs

  • Similar to the conga, it's possible to move out the respawn position when the round starts (where all players are stuck until a certain amount of time) by initiating the Kazotsky Kick and moving forward.

Trivia

  • The name of this taunt is a play on the word Kazatsky, which is a name for a Ukrainian dance known as the Hopac. Another name for this dance is the "Cossack Dance", a term which is commonly misused to describe the type of Russian folk dance this taunt is parodying.
  • The kicking move featured in this taunt is called prisyadka in Russian, which translates roughly to "knee-bending".
  • The Kazotsky Kick was an unused taunt titled "Taunt_Russian", which has been in the game files since Scream Fortress 2013.
    • The Heavy, Soldier and Sniper variations of the Kazotsky kick are the only ones that were modified when it was made an official taunt (the Heavy Does the Splits, the Sniper claps & cracks his knuckles, and the Soldier salutes). All other class variants remain unchanged.
  • This music (Soldier of Dance) was first heard in the Counter-Strike: Global Offensive map de_train, coming from a small radio in a cafe upstairs to the right of the Terrorist team's spawn area. It differs from the Team Fortress 2 version in that it is at a slower tempo, and has fewer instruments and no vocal chanting. Due to coming from a radio, it is muffled and has a narrower range of treble and bass.

Gallery

See also