Difference between revisions of "Knife"

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{{Item infobox
 
{{Item infobox
| type           = weapon
+
| type               = weapon
| image         = Knife Weapon.png
+
| image             = Knife Weapon.png
| 3d-image-1     = Knife
+
| 3d-image-1         = Knife
| 3d-image-2     = Knife Australium
+
| 3d-image-2         = Knife Festive
| 3d-image-3    = Knife Festive
+
| 3d-image-4        = Knife Festivized
| 3d-image-5    = Knife Botkiller Rust
+
| 3d-image-6        = Knife Australium
| 3d-image-7     = Knife Botkiller Blood
+
| 3d-image-7         = Knife Australium Festivized RED
| 3d-image-9     = Knife Botkiller Carbonado
+
| 3d-image-8        = Knife Australium Festivized BLU
| 3d-image-10    = Knife Botkiller Diamond
+
| 3d-image-9         = Knife Botkiller Rust
| 3d-image-11    = Knife Botkiller Silver Mk.I
+
| 3d-image-11        = Knife Botkiller Blood
| 3d-image-13    = Knife Botkiller Gold Mk.I
+
| 3d-image-13        = Knife Botkiller Carbonado
| 3d-image-15   = Knife Botkiller Silver Mk.II
+
| 3d-image-14        = Knife Botkiller Diamond
| 3d-image-17   = Knife Botkiller Gold Mk.II
+
| 3d-image-15       = Knife Botkiller Silver Mk.I
| 3d-button-1   = default_half
+
| 3d-image-17       = Knife Botkiller Gold Mk.I
| 3d-button-2   = australium_half
+
| 3d-image-19        = Knife Botkiller Silver Mk.II
| 3d-button-3    = colored_pair
+
| 3d-button-1       = default
| 3d-button-5    = colored_pair
+
| 3d-button-2       = colored_pair
| 3d-button-7   = colored_pair
+
| 3d-button-4        = colored_pair
| 3d-button-9    = default_half
+
| 3d-button-6        = australium
| 3d-button-10  = default_half
+
| 3d-button-7       = australium_half
| 3d-button-11   = colored_pair
+
| 3d-button-8        = australium_half
| 3d-button-13   = colored_pair
+
| 3d-button-9        = colored_pair
| 3d-button-15   = colored_pair
+
| 3d-button-11       = colored_pair
| 3d-button-17   = colored_pair
+
| 3d-button-13       = default_half
| 3d-viewname-1 = Default
+
| 3d-button-14      = default_half
| 3d-viewname-2 = Australium
+
| 3d-button-15       = colored_pair
| 3d-viewname-= Festive
+
| 3d-button-17       = colored_pair
| 3d-viewname-= Rust
+
| 3d-button-19      = colored_pair
| 3d-viewname-7 = Blood
+
| 3d-viewname-1     = Default
| 3d-viewname-= Carbonado
+
| 3d-viewname-2     = Festive
| 3d-viewname-10 = Diamond
+
| 3d-viewname-4      = Festivized
| 3d-viewname-11 = Silver Mk.I
+
| 3d-viewname-6      = Australium
| 3d-viewname-13 = Gold Mk.I
+
| 3d-viewname-7     = Australium Festivized<br>(RED)
| 3d-viewname-15 = Silver Mk.II
+
| 3d-viewname-8      = Australium Festivized<br>(BLU)
| 3d-viewname-17 = Gold Mk.II<br>
+
| 3d-viewname-9      = Rust
| kill-icon-2   = backstab
+
| 3d-viewname-11     = Blood
| kill-icon-3   = fencing
+
| 3d-viewname-13     = Carbonado
| used-by       = [[Spy]]
+
| 3d-viewname-14    = Diamond
| slot           = melee
+
| 3d-viewname-15     = Silver Mk.I<br>
| weapon-script = tf_weapon_knife
+
| 3d-viewname-17     = Gold Mk.I<br>
| availability   = {{avail|Stock|crate24-strange|crate35|crate39-strange|mvm-both-types}}
+
| 3d-viewname-19    = Silver Mk.II<br>
| numbered       = no
+
| kill-icon-2       = backstab
| ammo-loaded   = N/A
+
| kill-icon-3       = fencing
| ammo-carried   = N/A
+
| kill-tooltip-3    = Taunting
| loadout       = yes
+
| used-by           = [[Spy]]
   | quality     = Normal
+
| slot               = melee
   | level       = Level 1 Knife
+
| weapon-script     = tf_weapon_knife
 +
| availability       = {{avail|Stock|crate24-strange|crate35-festive|crate39-strange|mvm-both-types|contract|crate99|crate100|warpaint}}
 +
| numbered           = no
 +
| ammo-loaded       = N/A
 +
| ammo-carried       = N/A
 +
| loadout           = yes
 +
   | quality         = Normal
 +
  | item-kind        = Knife
 +
   | level           = 1
 
   | item-description = Attack an enemy from behind to Backstab them for a one hit kill.
 
   | item-description = Attack an enemy from behind to Backstab them for a one hit kill.
| kill-tooltip-3 = Taunting
+
| 3d-image-21        = Knife Botkiller Gold Mk.II
 +
| 3d-button-21      = colored_pair
 +
| 3d-viewname-21    = Gold Mk.II<br>
 
}}
 
}}
  
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The '''Knife''', also known as the '''Butterfly Knife''' or '''Balisong''', is the default [[Weapons#spymelee|melee weapon]] for the [[Spy]]. It is a foldable {{botignore|[[w:butterfly knife|butterfly knife]]}} with a handle clip and clip-point blade.
 
The '''Knife''', also known as the '''Butterfly Knife''' or '''Balisong''', is the default [[Weapons#spymelee|melee weapon]] for the [[Spy]]. It is a foldable {{botignore|[[w:butterfly knife|butterfly knife]]}} with a handle clip and clip-point blade.
  
When holding the weapon while within melee-range at a 180° radius behind an enemy, an animation will play wherein the Spy holds the Knife aloft in a striking position. Attacking at that point will cause the player to [[backstab]] the enemy, killing them in one hit, unless the player backstabbed is a [[Sniper]] equipped with the [[Razorback]] or a player in any kind of invulnerability, such as an [[Übercharge]]. In any other instance, such as when used from the side or front, the Knife will deal normal damage, which is comparatively reduced when compared against other stock melee weapons. In addition, random [[critical hits]] do not occur when using the Knife.  
+
When holding the weapon while within melee-range at a 180° radius behind an enemy, an animation will play wherein the Spy holds the Knife aloft in a striking position. Attacking at that point (even if the animation doesn't play out completely) will cause the player to [[backstab]] the enemy, killing them in one hit, unless the player backstabbed is a [[Sniper]] equipped with the [[Razorback]] or a player in any kind of invulnerability, such as an [[Übercharge]]. In any other instance, such as when used from the side or front, the Knife will deal normal damage, which is comparatively reduced when compared against other stock melee weapons. In addition, random [[critical hits]] do not occur when using the Knife.
 +
 
 +
In addition to this backstabbing ability, the Knife swings instantly once the fire button is pressed, unlike other melee weapons in the game which have a delay before the attack actually occurs. This lets the player react quicker in melee combat when compared to other classes. This applies to all the Spy's other knives.
  
 
[[Taunting]] with the Knife equipped will perform the [[Fencing]] kill taunt.
 
[[Taunting]] with the Knife equipped will perform the [[Fencing]] kill taunt.
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|  backstab        = {{tooltip|600%|Of target's current health}}
 
|  backstab        = {{tooltip|600%|Of target's current health}}
 
|  minicrit        = 54
 
|  minicrit        = 54
|  crit            = {{tooltip|120|While crit boosted}}
+
|  crit            = {{tooltip|120|While crit-boosted}}
 
| function times  = yes
 
| function times  = yes
 
|  attack interval = 0.8 s
 
|  attack interval = 0.8 s
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'''{{Patch name|5|19|2010}}'''
 
'''{{Patch name|5|19|2010}}'''
* Spies can no longer perform Fencing whilst Cloaked (with any watch).
+
* Spies can no longer perform Fencing while Cloaked (with any watch).
  
 
'''{{Patch name|2|14|2011}}'''
 
'''{{Patch name|2|14|2011}}'''
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'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 
* {{undocumented}} Added [[Australium weapons|Australium]] variant.
 
* {{undocumented}} Added [[Australium weapons|Australium]] variant.
 +
 +
'''{{Patch name|12|18|2015}}'''
 +
* Fixed an issue with knives not animating correctly.
 +
 +
'''{{Patch name|12|30|2015}}'''
 +
* Fixed an issue with knives not animating correctly.
 
}}
 
}}
  
 
== Bugs ==
 
== Bugs ==
 
* When the Knife is thrust forward during an attack, a stray polygon can be seen coming out of the Spy's wrist.
 
* When the Knife is thrust forward during an attack, a stray polygon can be seen coming out of the Spy's wrist.
 +
* When inspecting the Knife, the sound may play again if the player presses the inspect key during the animation.
  
 
== Trivia ==
 
== Trivia ==
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File:Botkiller Knife Gold Mk2 1st person blu.png|BLU Gold Botkiller Mk.II variant.
 
File:Botkiller Knife Gold Mk2 1st person blu.png|BLU Gold Botkiller Mk.II variant.
 
File:Botkiller Knife Ready to Backstab Gold Mk2 1st person blu.png|BLU Gold Botkiller Mk.II variant, ready to backstab.
 
File:Botkiller Knife Ready to Backstab Gold Mk2 1st person blu.png|BLU Gold Botkiller Mk.II variant, ready to backstab.
 +
File:Australium knife red.png | RED [[Australium weapons|Australium variant]].
 +
File:Australium knife ready to backstab red 1st person.png | RED Australium variant, ready to backstab.
 +
File:Australium knife blu.png | BLU Australium variant.
 +
File:Australium knife ready to backstab blu 1st person.png | BLU Australium variant, ready to backstab.
 +
</gallery>
 +
<!-- Add these when they are in the game.
 
File:Botkiller Knife Mirror 1st person red.png|RED unused Mirror Botkiller variant.
 
File:Botkiller Knife Mirror 1st person red.png|RED unused Mirror Botkiller variant.
 
File:Botkiller Knife Ready to Backstab Mirror 1st person red.png|RED unused Mirror Botkiller variant, ready to backstab.
 
File:Botkiller Knife Ready to Backstab Mirror 1st person red.png|RED unused Mirror Botkiller variant, ready to backstab.
Line 212: Line 237:
 
File:Botkiller Knife Ready to Backstab Uranium 1st person red.png|RED unused Uranium Botkiller variant, ready to backstab.
 
File:Botkiller Knife Ready to Backstab Uranium 1st person red.png|RED unused Uranium Botkiller variant, ready to backstab.
 
File:Botkiller Knife Uranium 1st person blu.png|BLU unused Uranium Botkiller variant.
 
File:Botkiller Knife Uranium 1st person blu.png|BLU unused Uranium Botkiller variant.
File:Botkiller Knife Ready to Backstab Uranium 1st person blu.png|BLU unused Uranium Botkiller variant, ready to backstab.
+
File:Botkiller Knife Ready to Backstab Uranium 1st person blu.png|BLU unused Uranium Botkiller variant, ready to backstab.-->
File:Australium knife red.png | RED [[Australium weapons|Australium variant]].
 
File:Australium knife ready to backstab red 1st person.png | RED Australium variant, ready to backstab.
 
File:Australium knife blu.png | BLU Australium variant.
 
File:Australium knife ready to backstab blu 1st person.png | BLU Australium variant, ready to backstab.
 
</gallery>
 
  
 
== See also ==
 
== See also ==
Line 225: Line 245:
 
*[[Australium weapons]]
 
*[[Australium weapons]]
  
 +
{{Standard Weapons Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Spy Nav}}
 
{{Spy Nav}}
 
[[Category:Weapons using the CommunityWeapon material proxy]]
 
[[Category:Weapons using the CommunityWeapon material proxy]]

Revision as of 15:30, 12 September 2018

This article is about the Spy's stock melee weapon. For other knives, see Knife (disambiguation).
Let's settle this like gentlemen!
The Spy

The Knife, also known as the Butterfly Knife or Balisong, is the default melee weapon for the Spy. It is a foldable butterfly knife with a handle clip and clip-point blade.

When holding the weapon while within melee-range at a 180° radius behind an enemy, an animation will play wherein the Spy holds the Knife aloft in a striking position. Attacking at that point (even if the animation doesn't play out completely) will cause the player to backstab the enemy, killing them in one hit, unless the player backstabbed is a Sniper equipped with the Razorback or a player in any kind of invulnerability, such as an Übercharge. In any other instance, such as when used from the side or front, the Knife will deal normal damage, which is comparatively reduced when compared against other stock melee weapons. In addition, random critical hits do not occur when using the Knife.

In addition to this backstabbing ability, the Knife swings instantly once the fire button is pressed, unlike other melee weapons in the game which have a delay before the attack actually occurs. This lets the player react quicker in melee combat when compared to other classes. This applies to all the Spy's other knives.

Taunting with the Knife equipped will perform the Fencing kill taunt.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 40
Backstab 600%
Critical 120
Mini-crit 54
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

War Crime Spybunal
War Crime Spybunal
Kill a Spy who just backstabbed a teammate.

Leaderboard class sniper.png Sniper

Consolation Prize
Consolation Prize
Get backstabbed 50 times.
Shock Treatment
Shock Treatment
Kill a Spy whose backstab attempt was blocked by your Razorback.

Leaderboard class spy.png Spy

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.


Agent Provocateur
Agent Provocateur
Backstab your Steam Community friends 10 times.


Come in From the Cold
Come in From the Cold
Get a Revenge kill with a backstab.


Counter Espionage
Counter Espionage
Backstab a disguised Spy.


Die Another Way
Die Another Way
Kill a Sniper after your backstab breaks his Razorback.


Dr. Nooooo
Dr. Nooooo
Backstab a Medic that is ready to deploy an ÜberCharge.


Fast Fingers
Fast Fingers
Backstab a Scout that is using the Back Scatter.


FYI I am a Spy
FYI I am a Spy
Backstab a Medic who has healed you in the last 5 seconds.


High Value Target
High Value Target
Backstab an enemy who is dominating 3 or more of your teammates.


Identity Theft
Identity Theft
Backstab the enemy that you're currently disguised as.
Is It Safe?
Is It Safe?
Backstab 50 enemies who are capturing control points.


May I Cut In?
May I Cut In?
Backstab an enemy and the Medic healing him within 10 seconds of each other.


Sapsucker
Sapsucker
Sap an enemy building, then backstab the Engineer who built it within 5 seconds.


Slash and Burn
Slash and Burn
Backstab an enemy, who then switches to Pyro before they respawn.


Spymaster
Spymaster
Backstab 1000 enemies.


The Man from P.U.N.C.T.U.R.E.
The Man from P.U.N.C.T.U.R.E.
Stab an enemy while fencing.


The Man with the Broken Guns
The Man with the Broken Guns
Backstab an Engineer, then sap 3 of his buildings within 10 seconds.


Triplecrossed
Triplecrossed
Backstab 3 Snipers in a single life.


Wetwork
Wetwork
Stab an enemy to death while under the influence of Jarate.


You Only Shiv Thrice
You Only Shiv Thrice
Backstab 3 enemies within 10 seconds.

Update history

February 19, 2008 Patch
  • Fixed a case where a Spy stabbing from the front of a player would score a backstab.

May 21, 2009 Patch (Sniper vs. Spy Update)

  • [Undocumented] Fencing now injures enemy players.

May 22, 2009 Patch

  • Fixed cloaked Spies being able to taunt attack.

August 13, 2009 Patch

  • Fixed a couple of issues with the way critboosts affected the Knife.

May 19, 2010 Patch

  • Spies can no longer perform Fencing while Cloaked (with any watch).

February 14, 2011 Patch

April 14, 2011 Patch (Hatless Update)

July 12, 2011

December 15, 2011 Patch (Australian Christmas 2011)

December 19, 2011 Patch

  • Festive Knifes can now be gifted.

March 1, 2012 Patch

  • Added more detail to butterfly knife draw forces.

August 15, 2012 Patch (Mann vs. Machine Update)

  • [Undocumented] Added Silver and Gold Botkiller variants.

October 9, 2012 Patch

  • Added Rust, Blood, Carbonado, and Diamond Botkiller variants.

December 20, 2012 Patch (Mecha Update)

  • Added Silver and Gold Botkiller Mk. II variants.

May 13, 2013 Patch

  • Fixed the Botkiller Knife using incorrect team materials for the arms.

November 21, 2013 Patch (Two Cities Update)

December 18, 2015 Patch

  • Fixed an issue with knives not animating correctly.

December 30, 2015 Patch

  • Fixed an issue with knives not animating correctly.

Bugs

  • When the Knife is thrust forward during an attack, a stray polygon can be seen coming out of the Spy's wrist.
  • When inspecting the Knife, the sound may play again if the player presses the inspect key during the animation.

Trivia

  • The original drawing animation for the Knife featured a much more elaborate spin. It was cut, however, for being too long and complicated. Valve feared that this would draw the player's eye away from their target during a fight. This animation can still be seen in the teaser trailer for Team Fortress 2 (from 1:33 to 1:35).
  • The model of the Spy's butterfly knife is inaccurate to its real life counterpart, as it is missing tang pins, which keep the blade from moving around.
  • The Spy seems to open his knife with a shortened version of the Basic Vertical.

Gallery

See also