Knight/da

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Knight
Knight
Basic Information
Health: 30000[1]
Damage Done: Nuke: 75
Sticky Bomb: 25
Rocket: 25
Affected By:
• Forsvarsfanen: No
• Bonk!-Atompunch: Yes
• Slikstokken: No
• Angrebsskjoldet: No
• Gengangeren: Yes
• Blysålerne: No
• Småkrits: No
• ÜberLadning: Yes
Found On: raid_arena1

The Knight is an experimental boss from an old Mann vs. Machine prototype from 2009 simply called "Raid". It was a replacement for the Mecha Level 4 Sentry. The mini-boss version is a gray, Sentry Buster-like creature. The final boss version is a large gray, faceless, and armored Demoman. The Knight is invulnerable, unless stunned in which case it receives 1000% damage.[2] The only way to make boss vulnerable is to hit specific body part on boss.[3] The team must perform three shots in a row to successfully stun boss. The Knight runs at 300 Hammer units per second[4] and charges at 1000 Hammer units per second[5].

The existence of this boss was first discovered in the form of filename strings found in some .lst files from before the 13. maj 2013-opdateringen when all .lst files in the tf\reslists folder were deleted. These filename strings are for files related to a knight with a big sword and big shield and several armor pieces.

  • tf\materials\models\bots\knight\knight.vmt
  • tf\materials\models\bots\knight\knight.vtf
  • tf\models\bots\knight\armor_parts.txt

The following models were also listed with .ani, .dx80.vtx, .dx90.vtx, .jpg, .phy, .sw.vtx and .vvd files, which have been omitted from the list below for brevity's sake.

  • tf\models\bots\knight\armor_arm_upper_l.mdl
  • tf\models\bots\knight\armor_arm_upper_r.mdl
  • tf\models\bots\knight\armor_leg_upper_l.mdl
  • tf\models\bots\knight\armor_leg_upper_r.mdl
  • tf\models\bots\knight\knight.mdl
  • tf\models\bots\knight\knight_animations.mdl

It is assumed that the following two weapon models were for this boss as they are only found listed in the .lst files.

  • tf\models\weapons\c_models\c_bigshield\c_bigshield.mdl
  • tf\models\weapons\c_models\c_bigsword\c_bigsword.mdl

References

  1. game\server\tf\player_vs_environment\boss_alpha\boss_alpha.cpp:L36
  2. game\server\tf\player_vs_environment\boss_alpha\boss_alpha.cpp:L59
  3. game\server\tf\player_vs_environment\boss_alpha\boss_alpha.cpp:L1448
  4. game\server\tf\player_vs_environment\boss_alpha\boss_alpha.h:L151
  5. game\server\tf\player_vs_environment\boss_alpha\boss_alpha.cpp:L1312