Difference between revisions of "Machina"

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| used-by          = [[Sniper]]
 
| used-by          = [[Sniper]]
 
| slot            = primary
 
| slot            = primary
| released        = [[Manno-Technology Bundle]]
+
| contributed-by  = {{Backpack Item Link|76561197993552969|439956383}}<br>{{Backpack Item Link|76561197970911865|430946451}}
| availability    = {{avail|Promotional|drop|craft|purchase|Crate30-strange}}
+
| released        = {{Patch name|8|18|2011}}<br />([[Manno-Technology Bundle]])
 +
| availability    = {{avail|promotional-expired|purchase|drop|craft|crate30-strange|collectors}}
 +
| marketable      = yes
 
| numbered        = yes
 
| numbered        = yes
 
| ammo-loaded      = 25
 
| ammo-loaded      = 25
Line 15: Line 17:
 
| reload          = No Reload
 
| reload          = No Reload
 
| loadout          = Yes
 
| loadout          = Yes
   | quality        = unique
+
   | item-kind      = Sniper Rifle
   | level          = Level 5 Sniper Rifle
+
   | level          = 5
   | att-1-positive = Full Charge: +15% damage per shot
+
   | att-1-positive = On Full Charge: +15% damage per shot
   | att-2-positive = Full Charge: Projectiles penetrate players
+
   | att-2-positive = On Full Charge: Projectiles penetrate players
 
   | att-3-negative = Cannot fire unless zoomed
 
   | att-3-negative = Cannot fire unless zoomed
 
   | att-4-negative = Fires tracer rounds
 
   | att-4-negative = Fires tracer rounds
 
}}
 
}}
{{Quotation|'''The Sniper''' on piercing rounds|Not so smart with yer brain '''outside''' yer head, are ya?|sound=Sniper_DominationEngineer04.wav}}
 
The '''Machina''' ({{pronounce|ˈmɑːkiːnə}} or {{pronounce|ˈmækɨnə}} {{respell|MAH|kee-nə}}<ref>''Random House Dictionary''</ref>) is a [[Promotional items|promotional]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a futuristic [[Sniper Rifle]] with a split at the end of its barrel and a soft grip. It is styled after the [http://deusex.wikia.com/wiki/Sniper_rifle_(DX3) Longsword 202 ERASER] from ''[[Deus Ex: Human Revolution]]''.
 
  
While this weapon deals identical damage to the default Sniper Rifle, it cannot be fired unless the player is utilizing the scope. Attempting to fire the weapon unscoped will cause a "click" sound effect and emit sparks from the muzzle at no ammo cost. A fully charged shot fired by the Machina delivers an extra 15% damage and can pierce through multiple enemies. [[Building]]s cannot be penetrated, though they can be damaged as usual by a penetration through a player. As a drawback, the weapon fires tracer rounds; each shot leaves a faint team-colored trail in the air for a few seconds, notifying enemies of the Sniper's position.
+
{{Quotation|'''The Sniper''' on piercing rounds|Not so smart with yer brain '''outside''' yer head, are ya?|sound=Sniper DominationEngineer04.wav}}
 +
 
 +
The '''Machina''' ({{pronounce|ˈmɑːkiːnə}} or {{pronounce|ˈmækɨnə}} {{respell|MAH|kee-nə}}<ref>''Random House Dictionary''</ref>) is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a futuristic rail gun with a fluted barrel and a soft grip. It is styled after the [http://deusex.wikia.com/wiki/Sniper_rifle_(DX3%29 Longsword 202 ERASER].
  
A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them, will trigger a unique fanfare [[Media:Sniper_railgun_double_kill.wav|sound effect]] audible to every player on the server, similar to the sound made by the [[Chargin' Targe]].
+
While this weapon deals identical [[damage]] to the default Sniper Rifle, it cannot be fired unless the player is utilizing the scope. Attempting to fire the weapon unscoped will cause a "click" sound effect in addition to sparks being emitted from the rifle's muzzle, at no cost to the player's ammo. A fully charged shot fired by the Machina delivers an extra 15% damage, can pierce through multiple enemies, and has a distinct firing sound. [[Building]]s cannot be penetrated; they can be damaged by shots that have penetrated players, but the shot will not penetrate any further. As a drawback, each shot fired has tracer rounds, leaving a faint team-colored trail in the air for a few seconds which, in turn, notifies enemies of the Sniper's position.
  
This item was awarded in [[Genuine]] quality to players who pre-purchased ''[[Deus Ex: Human Revolution]]'' on Steam before August 26, 2011.
+
A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them (regardless of whether the enemy in front dies), will trigger a unique fanfare [[Media:Sniper_railgun_double_kill.wav|sound effect]] audible to every player on the server, similar to the sound effect made by obtaining an [[Achievement]].
 +
 
 +
The Machina was awarded in [[Genuine]] quality to players who pre-purchased ''[[Deus Ex: Human Revolution]]'' on [[Steam]] before August 26, 2011.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
 
| type              = [[Hitscan]]
 
| type              = [[Hitscan]]
 +
| damagetype        = Bullet
 +
| rangetype          = Ranged
  
 
| damage            = yes
 
| damage            = yes
|  base              = <div style="float:left">{{tooltip|0%|0% charge}}:</div> 50<br/><div style="float:left">100%:</div> 173
+
|  base              = <div style="float:left">{{tooltip|0%|0% charge}}:</div> 50<br/><div style="float:left">{{tooltip|100%|Just under fully charged}}:</div> 150<br/><div style="float:left">{{tooltip|Full|Fully charged}}:</div> 173
|  bodyshot          = <div style="float:left">0%:</div> 43-57<br/><div style="float:left">100%:</div> 147-198
+
|  crit              = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 450<br/><div style="float:left">Full:</div> 518
|  crit              = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 518
+
|  minicrit          = <div style="float:left">0%:</div> 68<br/><div style="float:left">100%:</div> 203<br/><div style="float:left">Full:</div> 234
|  minicrit          = <div style="float:left">0%:</div> 68<br/><div style="float:left">100%:</div> 233
 
 
 
 
| function times    = yes
 
| function times    = yes
 
|  attack interval  = 1.5 s
 
|  attack interval  = 1.5 s
|  zoom charge delay = 1 s
+
|  zoom charge delay = 1.3 s
 
|  zoom headshot delay = 0.2 s
 
|  zoom headshot delay = 0.2 s
 
|  max charge time  = 3.3 s
 
|  max charge time  = 3.3 s
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{{Weapon Demonstration|weapon=machina}}
 
{{Weapon Demonstration|weapon=machina}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
===Blueprint===
+
 
 +
== Blueprint ==
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-1 = Reclaimed Metal
Line 77: Line 82:
 
   | att-3-negative = Cannot fire unless zoomed
 
   | att-3-negative = Cannot fire unless zoomed
 
   | att-4-negative = Fires tracer rounds
 
   | att-4-negative = Fires tracer rounds
 +
| can deal damage = yes
 
  | can deal critical damage = no
 
  | can deal critical damage = no
 
  | can headshot = yes
 
  | can headshot = yes
 +
| can deal long range damage = yes
 
}}
 
}}
  
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| 1 = {{Show achievement|Sniper|Be Efficient}}
 
| 1 = {{Show achievement|Sniper|Be Efficient}}
 
       {{Show achievement|Sniper|Dropped Dead}}
 
       {{Show achievement|Sniper|Dropped Dead}}
| 2 = {{Show achievement|Sniper|Jumper Stumper}}
+
      {{Show achievement|Sniper|Flight Cancelled}} 
 +
      {{Show achievement|Sniper|Jumper Stumper}}
 +
      {{Show achievement|Sniper|Parting Shot}}
 +
| 2 = {{Show achievement|Sniper|Self-destruct Sequence}}
 +
      {{Show achievement|Sniper|Socket to Him}}
 
       {{Show achievement|Sniper|The Last Wave}}
 
       {{Show achievement|Sniper|The Last Wave}}
 +
      {{Show achievement|Sniper|Triple Prey}}
 
}}
 
}}
  
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'''{{Patch name|8|23|2011}}'''
 
'''{{Patch name|8|23|2011}}'''
* Added draw/recoil forces for The Machina
+
* Added draw/recoil forces for The Machina.
  
 
'''{{Patch name|10|13|2011}}'''
 
'''{{Patch name|10|13|2011}}'''
Line 111: Line 123:
  
 
'''{{Patch name|10|18|2011}}'''
 
'''{{Patch name|10|18|2011}}'''
* Fixed a problem where the rifle wouldn't damage [[sticky bombs]]
+
* Fixed a problem where the rifle wouldn't damage sticky bombs.
  
 
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 
* {{Undocumented}} Added [[LOD]]s to the Machina.
 
* {{Undocumented}} Added [[LOD]]s to the Machina.
 +
 +
'''{{Patch name|11|12|2013}}'''
 +
* Added [[Collector's]] quality.
 +
 +
== Unused content ==
 +
* There exists several sounds for the Machina that are currently unimplemented in the game: a unique reload and [[Media:Sniper_railgun_world_reload.wav|world reload sound]], along with an extended version of the Machina's penetration kill fanfare.
  
 
== Bugs ==
 
== Bugs ==
* If the player is [[backstab]]bed with [[Your Eternal Reward]] or [[Wanga Prick]], the disguised [[Spy]] will appear to wield a normal Sniper Rifle.
 
* Along with all other Sniper rifles, the Machina cannot detonate [[Pumpkin bombs]].
 
* The Machina is not specified in the [[Mann Co. Catalog]].
 
 
* Occasionally, the tracer round will stop around an enemy target despite the shot not registering as a hit.
 
* Occasionally, the tracer round will stop around an enemy target despite the shot not registering as a hit.
 
* When firing under the effects of damage recoil, the Machina may appear to fire two bullets: one bullet firing towards the intended target, and the other firing a few degrees higher at a diagonal angle out of the barrel.  This may be caused by the Machina's particle effect. The second shot deals no damage and costs no ammo.
 
* When firing under the effects of damage recoil, the Machina may appear to fire two bullets: one bullet firing towards the intended target, and the other firing a few degrees higher at a diagonal angle out of the barrel.  This may be caused by the Machina's particle effect. The second shot deals no damage and costs no ammo.
* Destroying a building with a penetrating shot will show the kill icon for a penetrating bodyshot, but will not trigger the associated unique sound effect.
+
** This also applies if the players are standing on a moving object such as the [[Payload Cart]] or a [[Train]].
* The tracer effect will stop at the first player it hits instead of penetrating through them with the bullet.
 
* If the user is using left-handed viewmodels, the tracer will still fire out of the right side of the screen. This is due to the tracer effect following the world model's position, not the view model's.
 
* The Sniper still pulls back the bolt after each shot, despite the fact that the Machina has no bolt to pull.
 
* This weapon has been known to produce a large expanding sphere of red Xs around the player upon firing due to a particle error.
 
 
* The unique sound effect for reloading the Machina currently does not work.
 
* The unique sound effect for reloading the Machina currently does not work.
* Attempting to scope while returning to the client view after taunting will cause the Sniper to scope, but there will appear to be no laser sight. Enemies will still be able to see the laser; this only affects the client. This refers to all Sniper Rifles.
+
* In the event of a penetration-kill killing more than 2 players at once, the fanfare sound effect will stack for each additional kill.
 +
* Occasionally, the Machina will incorrectly register a penetration-kill when killing only one player. The unique penetration kill icon is shown and the sound effect is played for everyone on the server. <!-- Need more proof -->
  
 
== Trivia ==
 
== Trivia ==
* Much like the game from which it originates, the weapon is named after the phrase ''{{W|deus ex machina}}'', Latin for "god out of the machine". It is a term used to describe a convenient plot device that appears out of nowhere to instantly solve a difficult problem.
+
* Much like the game from which it originates, the weapon is named after the phrase ''[[w:Deus ex machina|Deus ex machina]]'', Latin for "God out of the machine". It is a term used to describe a convenient plot device that appears out of nowhere, usually to instantly solve a difficult problem.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery perrow="3">
 
<gallery perrow="3">
 
File:Machina 1st person.png|First-person view.
 
File:Machina 1st person.png|First-person view.
File:Steam_Deus_Ex_Promo.PNG|Promotional Steam pop-up for the ''Deus Ex'' items.
+
File:Steam Deus Ex Promo.PNG|Promotional Steam pop-up for the ''Deus Ex'' items.
 
</gallery>
 
</gallery>
 +
 +
== References ==
 +
<references/>
  
 
== See also ==
 
== See also ==
 
* [[Sniper strategy#Machina|Machina strategy]]
 
* [[Sniper strategy#Machina|Machina strategy]]
*[[Headshot]]
+
* ''[[Deus Ex: Human Revolution]]''
*[[Sniper Rifle]]
 
 
 
== Notes ==
 
<references/>
 
  
 
{{MannoTechnologyNav}}
 
{{MannoTechnologyNav}}
Line 151: Line 162:
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Sniper Nav}}
 
{{Sniper Nav}}
 +
 
[[Category:Deux Ex: Human Revolution items]]
 
[[Category:Deux Ex: Human Revolution items]]
 +
[[Category:Weapons using the CommunityWeapon material proxy]]

Revision as of 13:00, 9 June 2019

Not so smart with yer brain outside yer head, are ya?
The Sniper on piercing rounds

The Machina (/ˈmɑːkiːnə/ or /ˈmækɨnə/ mah-kee-nə[1]) is a community-created promotional primary weapon for the Sniper. It is a futuristic rail gun with a fluted barrel and a soft grip. It is styled after the Longsword 202 ERASER.

While this weapon deals identical damage to the default Sniper Rifle, it cannot be fired unless the player is utilizing the scope. Attempting to fire the weapon unscoped will cause a "click" sound effect in addition to sparks being emitted from the rifle's muzzle, at no cost to the player's ammo. A fully charged shot fired by the Machina delivers an extra 15% damage, can pierce through multiple enemies, and has a distinct firing sound. Buildings cannot be penetrated; they can be damaged by shots that have penetrated players, but the shot will not penetrate any further. As a drawback, each shot fired has tracer rounds, leaving a faint team-colored trail in the air for a few seconds which, in turn, notifies enemies of the Sniper's position.

A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them (regardless of whether the enemy in front dies), will trigger a unique fanfare sound effect audible to every player on the server, similar to the sound effect made by obtaining an Achievement.

The Machina was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100%
0%:
50
100%:
150
Full:
173
Critical
0%:
150
100%:
450
Full:
518
Mini-crit
0%:
68
100%:
203
Full:
234
Function times
Attack interval 1.5 s
Maximum charge time 3.3 s
Zoom-in charging delay 1.3 s
Zoom-in headshot delay 0.2 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Righteous Bison Sydney Sleeper Machina
Item icon Reclaimed Metal.png + Item icon Righteous Bison.png + Item icon Sydney Sleeper.png = Item icon Machina.png
Class Token - Sniper Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Huntsman.png Item icon Sydney Sleeper.png Item icon Bazaar Bargain.png Item icon Machina.png
Item icon Hitman's Heatmaker.png Item icon AWPer Hand.png Item icon Fortified Compound.png Item icon Classic.png

As a crafting ingredient

Reclaimed Metal Machina Bazaar Bargain Hitman's Heatmaker
Item icon Reclaimed Metal.png + Item icon Machina.png + Item icon Bazaar Bargain.png = Item icon Hitman's Heatmaker.png

Strange variant


Related achievements

Achieved.png General

Grey Matter
Grey Matter
Get 25 Headshots as a Sniper.

Leaderboard class pyro.png Pyro

Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.

Leaderboard class sniper.png Sniper

Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.


Flight Cancelled
Flight Cancelled
Kill 25 parachuting players with a critical headshot.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.


Parting Shot
Parting Shot
Headshot an enemy player the moment his invulnerability wears off.
Self-destruct Sequence
Self-destruct Sequence
Headshot 10 enemy Snipers.


Socket to Him
Socket to Him
Headshot an enemy Demoman.


The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.


Triple Prey
Triple Prey
In a single round, get a kill with 3 different weapons.

Update history

August 18, 2011 Patch (Manno-Technology Bundle)

  • The Machina was added to the game.

August 23, 2011 Patch

  • Added draw/recoil forces for The Machina.

October 13, 2011 Patch

  • [Undocumented] Added Strange Quality.

October 18, 2011 Patch

  • Fixed a problem where the rifle wouldn't damage sticky bombs.

December 15, 2011 Patch (Australian Christmas 2011)

  • [Undocumented] Added LODs to the Machina.

November 12, 2013 Patch

Unused content

  • There exists several sounds for the Machina that are currently unimplemented in the game: a unique reload and world reload sound, along with an extended version of the Machina's penetration kill fanfare.

Bugs

  • Occasionally, the tracer round will stop around an enemy target despite the shot not registering as a hit.
  • When firing under the effects of damage recoil, the Machina may appear to fire two bullets: one bullet firing towards the intended target, and the other firing a few degrees higher at a diagonal angle out of the barrel. This may be caused by the Machina's particle effect. The second shot deals no damage and costs no ammo.
    • This also applies if the players are standing on a moving object such as the Payload Cart or a Train.
  • The unique sound effect for reloading the Machina currently does not work.
  • In the event of a penetration-kill killing more than 2 players at once, the fanfare sound effect will stack for each additional kill.
  • Occasionally, the Machina will incorrectly register a penetration-kill when killing only one player. The unique penetration kill icon is shown and the sound effect is played for everyone on the server.

Trivia

  • Much like the game from which it originates, the weapon is named after the phrase Deus ex machina, Latin for "God out of the machine". It is a term used to describe a convenient plot device that appears out of nowhere, usually to instantly solve a difficult problem.

Gallery

References

  1. Random House Dictionary

See also