Difference between revisions of "Machina"

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{{Item infobox
 
{{Item infobox
 
| type            = weapon
 
| type            = weapon
| image            = The_Machina.png
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| image            = Machina.png
 
| kill-icon-1      = machina
 
| kill-icon-1      = machina
 
| kill-icon-2      = sniper headshot
 
| kill-icon-2      = sniper headshot

Revision as of 09:26, 22 August 2011

Not so smart with yer brain outside yer head, are ya?
The Sniper on piercing rounds

The Machina (pronounced mah-kuh-nuh[1]) is a promotional primary weapon for the Sniper. It is a futuristic Sniper Rifle with a split barrel and soft grip.

While the Machina deals identical damage to the default Sniper Rifle, it cannot be fired unless the player is utilizing the scope; attempting to do so will cause the rifle to "click" and emit sparks from the muzzle, at no ammo cost. A fully charged shot fired by the Machina delivers an extra 15% damage and can pierce through multiple enemies. On the other hand, fully charged shots do not penetrate through buildings, and this weapon fires tracer rounds which can notify nearby enemies of the Sniper's position.

A successful penetration kill in which a fully charged shot penetrates an enemy to kill another enemy behind them triggers a unique sound effect akin to fanfare that can be heard throughout the server.

The Machina is awarded to players in Genuine quality to those that pre-ordered Deus Ex: Human Revolution before August 23, 2011.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Base damage 100%
0%:
50
100%:
173
Bodyshot
0%:
43-57
100%:
160-185
Critical
0%:
150
100%:
518
Mini-crit
0%:
68
100%:
233
Function times
Attack interval 1.5 s
Maximum charge time 3.3 s
Zoom-in charging delay 1 s
Zoom-in headshot delay 0.2 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Righteous Bison Sydney Sleeper Machina
Item icon Reclaimed Metal.png + Item icon Righteous Bison.png + Item icon Sydney Sleeper.png = Item icon Machina.png
Class Token - Sniper Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Huntsman.png Item icon Sydney Sleeper.png Item icon Bazaar Bargain.png Item icon Machina.png
Item icon Hitman's Heatmaker.png Item icon AWPer Hand.png Item icon Fortified Compound.png Item icon Classic.png

Update history

August 18, 2011 Patch (Manno-Technology Bundle)

  • The Machina was added to the game.

Bugs

  • A player can get a piercing kill on two ÜberCharged enemies.
  • On occasion, the Machina may appear to fire two bullets: one bullet firing towards the intended target, and the other firing a few degrees higher at a diagonal angle out of the barrel.
    • The duplicate shot doesn't do any damage or cost ammo.
  • When more than two enemies are killed with a single shot, the resulting fanfare for doing so plays for each additional kill rather than just once. This can result in the fanfare layering up and playing at exceedingly loud levels.
  • The Machina cannot destroy enemy stickybombs fired by the Scottish Resistance.
  • The Machina cannot be used to activate some switches, unlike other hitscan weapons.
  • Some servers reject the Machina and will only let you use secondary and melee weapons.
  • The back of the Machina sometimes clips through the Sniper's arm.
  • The tracer effect will stop at the first victim instead of penetrating through them with the bullet.
  • If the user is using left-handed viewmodels, the tracer will fire out of the right side of the screen. This is due to the tracer effect following the world model's position, not the view model's.
  • When the bolt is pulled after each shot, the bullet shells fly towards the player's face. This bug also exists with the Bazaar Bargain.
  • The Sniper still pulls back the bolt after each shot, despite the fact that the Machina has no bolt to pull.

Trivia

  • The weapon gets its name from the Latin phrase "deus ex machina" (literally meaning "god out of the machine"), which is a term used to describe a convenient plot device that abruptly appears out of nowhere and solves all of the problems the protagonist may be facing.
    The term stems from ancient Greek theater, where the Gods were lowered onto the stage by a crane to solve the problems of the (mortal) protagonists.

Gallery

See also

Notes