Difference between revisions of "Machina"

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* The weapon is named after the phrase ''{{W|deus ex machina}}'', Latin for "god out of the machine", which is a term used to describe a convenient plot device that appears out of nowhere to instantly solve a difficult problem.  
 
* The weapon is named after the phrase ''{{W|deus ex machina}}'', Latin for "god out of the machine", which is a term used to describe a convenient plot device that appears out of nowhere to instantly solve a difficult problem.  
 
** The term stems from ancient Greek theater. Several famous plays were resolved by the intervention of a god, played by an actor that was lowered onto the stage by a mechanical crane.
 
** The term stems from ancient Greek theater. Several famous plays were resolved by the intervention of a god, played by an actor that was lowered onto the stage by a mechanical crane.
*The Machina's piercing attribute was used for the [[Ambassador]], until it was removed from it.
+
*The Machina's piercing ability was used for the [[Ambassador]] and for the [[Sydney Sleeper]], the ability was removed from the aforementioned weapons.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 05:51, 5 September 2011

Not so smart with yer brain outside yer head, are ya?
The Sniper on piercing rounds

The Machina (Template:IPAc-en or Template:IPAc-en mah-kee-nə[1]) is a promotional primary weapon for the Sniper. It is a futuristic Sniper Rifle with a split barrel and soft grip.

While the Machina deals identical damage to the default Sniper Rifle, it cannot be fired unless the player is utilizing the scope. Attempting to fire the weapon unscoped will cause it to "click" and emit sparks from the muzzle at no ammo cost. A fully charged shot fired by the Machina delivers an extra 15% damage and can pierce through multiple enemies. On the other hand, fully charged shots do not penetrate through buildings. This weapon also fires tracer rounds; each shot leaves a faint team-colored trail in the air, notifying enemies of the Sniper's position.

A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them, will trigger a unique sound effect akin to fanfare that can be heard by every player on the server.

The Machina was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Base damage 100%
0%:
50
100%:
173
Bodyshot
0%:
43-57
100%:
160-185
Critical
0%:
150
100%:
518
Mini-crit
0%:
68
100%:
233
Function times
Attack interval 1.5 s
Maximum charge time 3.3 s
Zoom-in charging delay 1 s
Zoom-in headshot delay 0.2 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Righteous Bison Sydney Sleeper Machina
Item icon Reclaimed Metal.png + Item icon Righteous Bison.png + Item icon Sydney Sleeper.png = Item icon Machina.png
Class Token - Sniper Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Huntsman.png Item icon Sydney Sleeper.png Item icon Bazaar Bargain.png Item icon Machina.png
Item icon Hitman's Heatmaker.png Item icon AWPer Hand.png Item icon Fortified Compound.png Item icon Classic.png

Update history

August 18, 2011 Patch (Manno-Technology Bundle)

  • The Machina was added to the game.

August 23, 2011 Patch

  • Added draw/recoil forces for The Machina

Bugs

  • A player can get a piercing kill on two ÜberCharged enemies.
  • The Machina cannot destroy enemy stickybombs.
  • When firing under the effects of damage recoil, the Machina may appear to fire two bullets: one bullet firing towards the intended target, and the other firing a few degrees higher at a diagonal angle out of the barrel.
    • The duplicate shot deals no damage and costs no ammo.
  • When more than two enemies are killed with a single shot, the resulting fanfare for doing so plays for each additional kill rather than just once. This can result in the fanfare layering up and playing at exceedingly loud levels.
  • Upon being backstabbed with Your Eternal Reward, the disguised Spy will hold a normal Sniper Rifle.
  • Unlike other hitscan weapons, the Machina cannot be used to activate some trigger switches found on custom maps.
  • The back of the Machina sometimes clips through the Sniper's arm.
  • The tracer effect will stop at the first player it hits instead of penetrating through them with the bullet.
  • If the user is using left-handed viewmodels, the tracer will fire out of the right side of the screen. This is due to the tracer effect following the world model's position, not the view model's.
  • When the bolt is pulled after each shot, the bullet shells fly from the player's face. This bug also exists with the Bazaar Bargain.
  • The Sniper still pulls back the bolt after each shot, despite the fact that the Machina has no bolt to pull.
  • Destroying a building with a penetrating shot will show the kill icon for a penetrating bodyshot, but will not trigger the associated unique sound effect.
  • The Machina is not listed in the Mann Co. Catalog.
  • Occasionally, the tracer round will stop around an enemy target despite the shot not registering as a hit.
  • The Machina isn't listed or useable in itemtest.

Trivia

  • The weapon is named after the phrase Template:W, Latin for "god out of the machine", which is a term used to describe a convenient plot device that appears out of nowhere to instantly solve a difficult problem.
    • The term stems from ancient Greek theater. Several famous plays were resolved by the intervention of a god, played by an actor that was lowered onto the stage by a mechanical crane.
  • The Machina's piercing ability was used for the Ambassador and for the Sydney Sleeper, the ability was removed from the aforementioned weapons.

Gallery

See also

Notes

  1. Random House Dictionary