Difference between revisions of "Machina"

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The '''Machina''' ({{pronounce|ˈmɑːkiːnə}} or {{pronounce|ˈmækɨnə}} {{respell|MAH|kee-nə}}<ref>''Random House Dictionary''</ref>) is a [[Promotional items|promotional]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a futuristic [[Sniper Rifle]] with a split at the end of its barrel and a soft grip.
 
The '''Machina''' ({{pronounce|ˈmɑːkiːnə}} or {{pronounce|ˈmækɨnə}} {{respell|MAH|kee-nə}}<ref>''Random House Dictionary''</ref>) is a [[Promotional items|promotional]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a futuristic [[Sniper Rifle]] with a split at the end of its barrel and a soft grip.
  
While the Machina deals identical damage to the default Sniper Rifle, it cannot be fired unless the player is utilizing the scope. Attempting to fire the weapon unscoped will cause a "click" sound effect and emit sparks from the muzzle at no ammo cost. A fully charged shot fired by the Machina delivers an extra 15% damage and can pierce through multiple enemies. [[Building]]s cannot be penetrated, though they can be damaged as usual by a penetration through a player. This weapon also fires tracer rounds; each shot leaves a faint team-colored trail in the air for a few seconds, notifying enemies of the Sniper's position.
+
While this weapon deals identical damage to the default Sniper Rifle, it cannot be fired unless the player is utilizing the scope. Attempting to fire the weapon unscoped will cause a "click" sound effect and emit sparks from the muzzle at no ammo cost. A fully charged shot fired by the Machina delivers an extra 15% damage and can pierce through multiple enemies. [[Building]]s cannot be penetrated, though they can be damaged as usual by a penetration through a player. As a drawback, the weapon fires tracer rounds; each shot leaves a faint team-colored trail in the air for a few seconds, notifying enemies of the Sniper's position.
  
A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them, will trigger a unique, globally-audible [[Media:Sniper_railgun_double_kill.wav|sound effect]] akin to fanfare that can be heard by every player on the server, similar to the sound made by the [[Chargin' Targe]].
+
A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them, will trigger a unique fanfare [[Media:Sniper_railgun_double_kill.wav|sound effect]] audible to every player on the server, similar to the sound made by the [[Chargin' Targe]].
  
 
The Machina was awarded in [[Quality#Genuine items|Genuine]] quality to players who pre-purchased ''Deus Ex: Human Revolution'' on [[Steam]] before August 26, 2011.
 
The Machina was awarded in [[Quality#Genuine items|Genuine]] quality to players who pre-purchased ''Deus Ex: Human Revolution'' on [[Steam]] before August 26, 2011.
Line 97: Line 97:
  
 
== Bugs ==
 
== Bugs ==
 +
* Upon being backstabbed with [[Your Eternal Reward]], the disguised [[Spy]] will hold a normal Sniper Rifle.
 +
* Occasionally, the tracer round will stop around an enemy target despite the shot not registering as a hit.
 +
* Attempting to scope while returning to the client view, after taunting, will cause the Sniper to scope, but there will appear to be no laser sight. Enemies will still be able to see the laser; this only affects the client.
 
* When firing under the effects of damage recoil, the Machina may appear to fire two bullets: one bullet firing towards the intended target, and the other firing a few degrees higher at a diagonal angle out of the barrel. This may be caused by the Machina's particle effect.  
 
* When firing under the effects of damage recoil, the Machina may appear to fire two bullets: one bullet firing towards the intended target, and the other firing a few degrees higher at a diagonal angle out of the barrel. This may be caused by the Machina's particle effect.  
 
** The duplicate shot deals no damage and costs no ammo.
 
** The duplicate shot deals no damage and costs no ammo.
 
* When more than two enemies are killed with a single shot, the resulting fanfare for doing so plays for each additional kill rather than just once. This can result in the fanfare layering up and playing at exceedingly loud levels.
 
* When more than two enemies are killed with a single shot, the resulting fanfare for doing so plays for each additional kill rather than just once. This can result in the fanfare layering up and playing at exceedingly loud levels.
* Upon being backstabbed with [[Your Eternal Reward]], the disguised [[Spy]] will hold a normal Sniper Rifle.
+
* Destroying a building with a penetrating shot will show the kill icon for a penetrating bodyshot, but will not trigger the associated unique sound effect.
* The back of the Machina sometimes clips through the Sniper's arm.
 
 
* The tracer effect will stop at the first player it hits instead of penetrating through them with the bullet.
 
* The tracer effect will stop at the first player it hits instead of penetrating through them with the bullet.
 
* If the user is using left-handed viewmodels, the tracer will still fire out of the right side of the screen. This is due to the tracer effect following the world model's position, not the view model's.
 
* If the user is using left-handed viewmodels, the tracer will still fire out of the right side of the screen. This is due to the tracer effect following the world model's position, not the view model's.
* When the bolt is pulled after each shot, the bullet shells fly from the player's face: the same bug that exists with the [[Bazaar Bargain]].
+
* When the bolt is pulled after each shot, the bullet shells fly from the player's face. The same bug exists with the [[Bazaar Bargain]].
 
* The Sniper still pulls back the bolt after each shot, despite the fact that the Machina has no bolt to pull.
 
* The Sniper still pulls back the bolt after each shot, despite the fact that the Machina has no bolt to pull.
* Destroying a [[building]] with a penetrating shot will show the kill icon for a penetrating bodyshot, but will not trigger the associated unique [[Media:Sniper_railgun_double_kill.wav|sound effect]].
+
* The Machina clips into the Sniper's palm in first person view. Additionally, the back of the weapon sometimes clips through the Sniper's arm in third person view.
* Occasionally, the tracer round will stop around an enemy target despite the shot not registering as a hit.
 
* The gun clips into the Sniper's palm in the client view.
 
* Attempting to scope while returning to the client view, after taunting, will cause the Sniper to scope, but there will appear to be no laser sight. Enemies will still be able to see the laser; this only affects the client.
 
 
* This weapon has been known to produce a large expanding sphere of red Xs around the character upon firing due to a particle error.
 
* This weapon has been known to produce a large expanding sphere of red Xs around the character upon firing due to a particle error.
  

Revision as of 11:43, 20 November 2011

Not so smart with yer brain outside yer head, are ya?
The Sniper on piercing rounds

The Machina (/ˈmɑːkiːnə/ or /ˈmækɨnə/ mah-kee-nə[1]) is a promotional primary weapon for the Sniper. It is a futuristic Sniper Rifle with a split at the end of its barrel and a soft grip.

While this weapon deals identical damage to the default Sniper Rifle, it cannot be fired unless the player is utilizing the scope. Attempting to fire the weapon unscoped will cause a "click" sound effect and emit sparks from the muzzle at no ammo cost. A fully charged shot fired by the Machina delivers an extra 15% damage and can pierce through multiple enemies. Buildings cannot be penetrated, though they can be damaged as usual by a penetration through a player. As a drawback, the weapon fires tracer rounds; each shot leaves a faint team-colored trail in the air for a few seconds, notifying enemies of the Sniper's position.

A successful penetration kill, where a fully charged shot penetrates an enemy to kill another enemy behind them, will trigger a unique fanfare sound effect audible to every player on the server, similar to the sound made by the Chargin' Targe.

The Machina was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Base damage 100%
0%:
50
100%:
173
Bodyshot
0%:
43-57
100%:
147-198
Critical
0%:
150
100%:
518
Mini-crit
0%:
68
100%:
233
Function times
Attack interval 1.5 s
Maximum charge time 3.3 s
Zoom-in charging delay 1 s
Zoom-in headshot delay 0.2 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Righteous Bison Sydney Sleeper Machina
Item icon Reclaimed Metal.png + Item icon Righteous Bison.png + Item icon Sydney Sleeper.png = Item icon Machina.png
Class Token - Sniper Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Huntsman.png Item icon Sydney Sleeper.png Item icon Bazaar Bargain.png Item icon Machina.png
Item icon Hitman's Heatmaker.png Item icon AWPer Hand.png Item icon Fortified Compound.png Item icon Classic.png

Related achievements

Achieved.png General

Grey Matter
Grey Matter
Get 25 Headshots as a Sniper.

Leaderboard class pyro.png Pyro

Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.

Leaderboard class sniper.png Sniper

Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.
The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.


Trust Your Feelings
Trust Your Feelings
Get 5 kills with the Sniper Rifle without your scope.

Update history

August 18, 2011 Patch (Manno-Technology Bundle)

  • The Machina was added to the game.

August 23, 2011 Patch

  • Added draw/recoil forces for The Machina

October 13, 2011 Patch

  • [Undocumented] Added Strange Quality.

October 18, 2011 Patch

  • Fixed a problem where the rifle wouldn't damage sticky bombs

Bugs

  • Upon being backstabbed with Your Eternal Reward, the disguised Spy will hold a normal Sniper Rifle.
  • Occasionally, the tracer round will stop around an enemy target despite the shot not registering as a hit.
  • Attempting to scope while returning to the client view, after taunting, will cause the Sniper to scope, but there will appear to be no laser sight. Enemies will still be able to see the laser; this only affects the client.
  • When firing under the effects of damage recoil, the Machina may appear to fire two bullets: one bullet firing towards the intended target, and the other firing a few degrees higher at a diagonal angle out of the barrel. This may be caused by the Machina's particle effect.
    • The duplicate shot deals no damage and costs no ammo.
  • When more than two enemies are killed with a single shot, the resulting fanfare for doing so plays for each additional kill rather than just once. This can result in the fanfare layering up and playing at exceedingly loud levels.
  • Destroying a building with a penetrating shot will show the kill icon for a penetrating bodyshot, but will not trigger the associated unique sound effect.
  • The tracer effect will stop at the first player it hits instead of penetrating through them with the bullet.
  • If the user is using left-handed viewmodels, the tracer will still fire out of the right side of the screen. This is due to the tracer effect following the world model's position, not the view model's.
  • When the bolt is pulled after each shot, the bullet shells fly from the player's face. The same bug exists with the Bazaar Bargain.
  • The Sniper still pulls back the bolt after each shot, despite the fact that the Machina has no bolt to pull.
  • The Machina clips into the Sniper's palm in first person view. Additionally, the back of the weapon sometimes clips through the Sniper's arm in third person view.
  • This weapon has been known to produce a large expanding sphere of red Xs around the character upon firing due to a particle error.

Trivia

  • The weapon is named after the phrase Template:W, Latin for "god out of the machine", which is a term used to describe a convenient plot device that appears out of nowhere to instantly solve a difficult problem.
    • The term stems from ancient Greek theater as well as Baroque opera. Several famous plays and operas were resolved by the intervention of a god, played by an actor that was lowered onto the stage by a mechanical crane.

Gallery

See also

Notes

  1. Random House Dictionary