Magic spells

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When playing on Helltower, players who have the Spellbook Magazine equipped can cast spells that appear while the carts are being pushed, enemies are killed or during the "Witching Hour". The spells vary greatly, from launching a player into the air to turning invisible. Normal spells are found by pushing the Cart or by killing an enemy. They also spawn randomly around the map during Witching Hour. Ultimate spells are found by crossing the bridge during the Witching Hour, killing the Skeleton King, or can be found in Hell. All Ultimate spells only have a single charge. All Spell effects are team-colored

Normal Spells

Fire Ball: Two charges. Fires a ball of fire that sets enemies on fire in a large radius. Not affected by gravity.

Teleport: Three charges. Fires a dark smoke-like ball that teleports you to wherever it lands when it comes in contact with a surface.

Super Jump: Two charges. Launches you high into the air. Can be used while airborne.

Heal Allies: Single charge. ÜberCharges the player and all allies in a small area for 0.5 seconds, and overheals them all over time.

Bats: Two Charges. Shoots a ball that explodes in a small radius upon impact. Causes enemies to fly into the air and gives them a bleeding effect.

Explosive Pumpkins: Single Charge. Causes bombs to spread out in an area, which become Team-colored Pumpkin bombs. These can be shot by your team to explode violently, but do not explode when destroyed by an enemy.

Invisibility: Single Charge. Causes you to temporarily become invisible, attacking or taking damage does not remove the invisibility.

Ultimate Spells

Summon MONOCULUS!: Fires a skull at the area. Upon impact, summons a team-colored MONOCULUS (smaller than the normal MONOCULUS) that begins to attack enemies.

Summon Skeletons: Fires a skull at the area. Upon impact, explodes into several skeletons which begin to attack enemies. Sometimes when killed, the skeletons drop mini skeletons, which continue to attack enemies.

Magnetic Bolt: Fires a wave of electricity that continuously damages enemies it touches, and forces them to move along with the wave.

Fire Storm: Fires a fire ball. Upon impact, summons several meteors above the targeted area, which do massive damage to enemies in the area.

Shrink: Causes your player to shrink, becoming difficult to hit. While small, you can fit in small areas that you normally can't. Your movement speed, attack speed, and reloading speed is greatly increased. You have infinite double jumps, similar to the Ghosts in Hell.