|
The mechanics of Team Fortress 2 define the rules and capabilities for players, servers, and content editors. Understanding these mechanics allows for more streamlined and comprehensive gameplay.
|
|
|
|
|
|
- February 9, 2023 - TF2 Official Blog updated. Attention, Steam Workshop Creators! Valve teased a full-on update-sized update to be released around the summer! Submit your workshop creations before May 1st, 2023 for a chance to have them included.
- February 14, 2023 (edited): Valve made some revisions to the wording of this blog post. The updated post now states that they plan to ship a "full-on holiday-sized update" with "other community-contributed fixes" instead of a "full-on update-sized update" with "who knows what else?!"
- March 28, 2018 - TF2 Official Blog updated. Competitive Update Shipped! Valve has rolled out a slew of matchmaking and other game improvements! And they haven't forgotten about everybody's favorite feature, new community cosmetics are here as well!
|
|
- ...that whenever a Golden Wrench or a Saxxy is destroyed, a message is sent to all active players regarding which user has destroyed the item?
- ...that the Spy has the most class-exclusive weapon reskins, at 8?
- ...that sub-front companies for RED include 'Brown Nugget Mining', 'Cornwell', and 'Happy Farmers Cooperative'?
- ...that the game is more likely to give you random crits if you have killed several enemies, to help you get a memorable killing streak?
- ...that the plural of "Dummkopf" is "Dummköpfe", not "Dummkopfs"?
- ...that in first-person mode, the Sniper is wearing gloves on both hands, but from a third-person perspective, such as taunting, he is only wearing a glove on his left hand?
- ...that the Shortstop was originally supposed to slow down players on hit, but never functioned properly?
- ...that the Heavy can survive Kill taunts if he is wearing the Fists of Steel?
|
|