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The mechanics of Team Fortress 2 define the rules and capabilities for players, servers, and content editors. Understanding these mechanics allows for more streamlined and comprehensive gameplay.
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- ...that whenever a Golden Wrench or a Saxxy is destroyed, a message is sent to all active players regarding which user has destroyed the item?
- ...that the Spy has the most class-exclusive weapon reskins, at 8?
- ...that sub-front companies for RED include 'Brown Nugget Mining', 'Cornwell', and 'Happy Farmers Cooperative'?
- ...that the game is more likely to give you random crits if you have killed several enemies, to help you get a memorable killing streak?
- ...that the plural of "Dummkopf" is "Dummköpfe", not "Dummkopfs"?
- ...that in first-person mode, the Sniper is wearing gloves on both hands, but from a third-person perspective, such as taunting, he is only wearing a glove on his left hand?
- ...that the Shortstop was originally supposed to slow down players on hit, but never functioned properly?
- ...that the Heavy can survive Kill taunts if he is wearing the Fists of Steel?
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