Difference between revisions of "Manmelter"

From Team Fortress Wiki
Jump to: navigation, search
m
m (Bugs: Bug with stored crits.)
(44 intermediate revisions by 25 users not shown)
Line 1: Line 1:
{{update|Projectile model (Use same model as the Flare Gun)}}
 
 
 
{{Item infobox
 
{{Item infobox
 
| type              = weapon
 
| type              = weapon
| image              = Manmelter.png
+
| image              = RED Manmelter.png
| team-colors       = yes
+
| 3d-image-1        = Manmelter
 +
| 3d-image-3        = Flare
 +
| 3d-button-1        = colored_pair
 +
| 3d-button-3       = colored_pair
 +
| 3d-viewname-1      = Default
 +
| 3d-viewname-3      = Projectile
 
| kill-icon-2        = hadouken
 
| kill-icon-2        = hadouken
 +
| kill-tooltip-2    = Taunting
 
| used-by            = [[Pyro]]
 
| used-by            = [[Pyro]]
 
| slot              = secondary
 
| slot              = secondary
 
| contributed-by    = {{Backpack Item Link|76561198057245700|701970980}}
 
| contributed-by    = {{Backpack Item Link|76561198057245700|701970980}}
 
| released          = {{Patch name|12|15|2011}}<br />([[Australian Christmas 2011]])
 
| released          = {{Patch name|12|15|2011}}<br />([[Australian Christmas 2011]])
| availability      = {{avail|drop|craft|purchase|collectors|strangifier-crate-85}}
+
| availability      = {{avail|drop|craft|purchase|collectors}}
 
| trade              = yes
 
| trade              = yes
 
| gift              = yes
 
| gift              = yes
Line 20: Line 24:
 
| reload            = No Reload
 
| reload            = No Reload
 
| loadout            = yes
 
| loadout            = yes
   | level            = Level 30 Indivisible Particle Smasher
+
  | item-kind        = Indivisible Particle Smasher
   | item-description = Being a device that flouts conventional scientific consensus that the molecules composing the human body must be arranged "just so", and not, for example, across a square-mile radius.
+
   | level            = 30
| kill-tooltip-2    = Taunting
+
   | item-description = This weapon will reload automatically when not active.<br><br>Being a device that flouts conventional scientific consensus that the molecules composing the human body must be arranged "just so", and not, for example, across a square-mile radius.
 
   | att-1-positive  = +50% projectile speed
 
   | att-1-positive  = +50% projectile speed
 
   | att-2-positive  = Does not require ammo
 
   | att-2-positive  = Does not require ammo
 
   | att-3-positive  = Alt-Fire: Extinguish teammates to gain guaranteed critical hits
 
   | att-3-positive  = Alt-Fire: Extinguish teammates to gain guaranteed critical hits
   | att-4-negative  = No random critical hits
+
   | att-4-positive  = Extinguishing teammates restores 20 health
 +
  | att-5-negative  = No random critical hits
 
}}
 
}}
 
{{quotation|'''Manmelter''' publicity blurb|Ideal for atomizing moon soldiers or neighborhood dogs at your earliest convenience!|sound=manmelter.wav}}
 
{{quotation|'''Manmelter''' publicity blurb|Ideal for atomizing moon soldiers or neighborhood dogs at your earliest convenience!|sound=manmelter.wav}}
 
The '''Manmelter''' is a [[Weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a grey, retro-futuristic laser {{botignore|pistol}}, with a small vial that contains team-colored [[Jigglebones|liquid]].
 
The '''Manmelter''' is a [[Weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a grey, retro-futuristic laser {{botignore|pistol}}, with a small vial that contains team-colored [[Jigglebones|liquid]].
  
The weapon fires flaming bolts of energy that are similar to the flares fired by the [[Flare Gun]], but travel 50% faster. Unlike the Flare Gun and Detonator's flares, the energy bolts do not inflict additional damage to ignited players. The Manmelter itself has unlimited [[ammunition]], cannot fire random critical hits, does not need to be reloaded, and has a hidden 20% firing speed penalty. Because of its lack of reload animation, the Manmelter will play a distinct but quiet sound and produce a small spark slightly ''after'' it is ready to be fired again. When holding the primary-fire button (or firing as fast as possible), this sound and spark effect will not play.
+
The weapon fires flaming bolts of energy that are similar to the flares fired by the [[Flare Gun]], but travel 50% faster. Unlike the Flare Gun and Detonator's flares, the energy bolts do not inflict additional damage to ignited players. The Manmelter itself has unlimited [[ammunition]], and cannot fire random critical hits. It requires reloading, but lacks a reload animation; instead, the Manmelter will play a distinct but quiet sound, similar to that of the [[Machina]], and produce a small spark slightly ''after'' it is ready to be fired again. When holding the primary-fire button (or firing as fast as possible), this sound and spark effect will not play.
  
Holding the alt-fire button will activate a vacuum-like function, pulling up dust from the ground and extinguishing teammates that are on [[fire]]. It extinguishes at roughly the same interval as continually airblasting with a flamethrower. For each ally extinguished, the Manmelter stores a guaranteed critical hit for later use, similarly to the [[Frontier Justice]] and [[Diamondback]]. Up to 35 crits can be stored in this fashion, all lost upon [[death]]. Firing a crit from the Manmelter shoots a burst of fire from the gun.
+
Holding the alt-fire button will activate a vacuum-like function, pulling up dust from the ground and extinguishing teammates that are on [[fire]]. It extinguishes at roughly the same interval as continually airblasting with a flamethrower, although the player is required to press and hold alt-fire again to keep the vacuum going after they have extinguished a teammate. For each ally extinguished, the Manmelter will grant the user 20 health (similarly to a compression blast) and stores a guaranteed critical hit for later use, similarly to the [[Frontier Justice]] and [[Diamondback]]. Up to 35 crits can be stored in this fashion, all lost upon [[death]]. Firing a crit from the Manmelter shoots a burst of fire from the gun.
  
Enemies killed by the Manmelter suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away. Killing an enemy with the [[Hadouken]] taunt will also produce this effect.
+
Enemies killed by the Manmelter suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away.
  
[[Taunt]]ing with the Manmelter equipped will perform the [[Hadouken]] kill taunt.
+
[[Taunt]]ing with the Manmelter equipped will perform the [[Hadouken]] kill taunt. As the taunt kill shares the properties of the Manmelter, enemies hit by the Hadouken will also disintegrate into cinders.
  
 
This item was named the "Manmelter 3600 ZX" in promotional materials from the [[Official TF2 Blog]] and Weta Workshop.
 
This item was named the "Manmelter 3600 ZX" in promotional materials from the [[Official TF2 Blog]] and Weta Workshop.
Line 53: Line 58:
 
|  crit              = 90
 
|  crit              = 90
 
|  minicrit          = 41
 
|  minicrit          = 41
|  afterburn        = {{tooltip|3 / tick|6 / s}}<br/>60 total
+
|  afterburn        = {{tooltip|4 / tick|8 / s}}<br/>60 total
|  afterburn minicrit = {{tooltip|4 / tick|8 / s}}<br/>80 total
+
|  afterburn minicrit = {{tooltip|5 / tick|10 / s}}<br/>75 total
 
| function times    = yes
 
| function times    = yes
|  attack interval  = 2.42 s
+
|  attack interval  = 2 s
|  afterburn time    = 10 s
+
|  afterburn time    = {{tooltip|7.5 s|10 s on already burning enemies}}
 
}}
 
}}
  
Line 85: Line 90:
 
  | rankson = Kills
 
  | rankson = Kills
 
  | festive =
 
  | festive =
   | item-description = Being a device that flouts conventional scientific consensus that the molecules composing the human body must be arranged "just so", and not, for example, across a square-mile radius.
+
   | item-description = This weapon will reload automatically when not active.<br><br>Being a device that flouts conventional scientific consensus that the molecules composing the human body must be arranged "just so", and not, for example, across a square-mile radius.
 
   | att-1-positive  = +50% projectile speed
 
   | att-1-positive  = +50% projectile speed
 
   | att-2-positive  = Does not require ammo
 
   | att-2-positive  = Does not require ammo
 
   | att-3-positive  = Alt-Fire: Extinguish teammates to gain guaranteed critical hits
 
   | att-3-positive  = Alt-Fire: Extinguish teammates to gain guaranteed critical hits
   | att-4-negative  = No random critical hits
+
   | att-4-positive  = Extinguishing teammates restores 20 health
 +
  | att-5-negative  = No random critical hits
 
  | can deal damage = yes
 
  | can deal damage = yes
 
  | can reflect projectiles = no
 
  | can reflect projectiles = no
Line 168: Line 174:
 
* Fixed Manmelter getting crits from 'Mmmph' bar.
 
* Fixed Manmelter getting crits from 'Mmmph' bar.
  
'''December 16, 2011''' {{item server}}
+
'''{{Item schema|12|16|2011|id=e654c5f7a02110dd262f825cf883467499736105}}'''
 
* Updated the description of the weapon.
 
* Updated the description of the weapon.
  
Line 204: Line 210:
 
'''{{Patch name|8|21|2014}}'''
 
'''{{Patch name|8|21|2014}}'''
 
* The Manmelter can now accept Allies Extinguished strange parts.
 
* The Manmelter can now accept Allies Extinguished strange parts.
 +
 +
'''{{Patch name|1|7|2016}}'''
 +
* Changed attribute:
 +
** Updated the Manmelter so extinguishing a teammate will return 20 health to the Pyro.
 +
 +
'''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
 +
* Removed (hidden) 20% fire rate penalty.
 
}}
 
}}
  
Line 209: Line 222:
 
* There is a unique projectile impact for the laser hitting a wall.
 
* There is a unique projectile impact for the laser hitting a wall.
  
==Bugs==
+
== Bugs ==
* When this weapon's projectile is reflected, it is reflected as a flare.
+
* When this weapon's projectile is reflected, it is reflected as a [[Flare Gun|flare]].
 
* The critical hits counter does not show when the active weapon is not the Manmelter.
 
* The critical hits counter does not show when the active weapon is not the Manmelter.
* Holding down the primary fire button after firing will cause the weapon not to fully go back to its resting position.
+
* Firing at least one time will cause the weapon to not fully go back to its resting position. <!-- ??? -->
* Holding down the alt-fire button while taunting will cause the weapon's ash-sucking visual effect to be stuck even if the Pyro switches to a different weapon.
+
* While holding down alt-fire after having saved up charges, trying to fire while still holding alt-fire instantly depletes the Manmelter of all its saved charges, and the crits counter is reset to 0. The weapon does not actually fire anything while this happens.
* While holding down alt-fire after having saved up charges, trying to fire while still holding alt-fire plays the animation of firing a critical shot. Saved critical shots are rapidly lost during this sequence.
 
 
* Occasionally the ash-suck particle effect may not appear.
 
* Occasionally the ash-suck particle effect may not appear.
* When the Manmelter is fired at a friendly building, it will appear to do 30 damage when no damage is done.
+
* If a friendly Pyro is inflicted by afterburn from the [[Gas Passer]], and the Pyro extinguishes the friendly Pyro, they will recieve points and health, but not a stored critical. <!-- Above bug needs clarification for other classes -->
  
==Gallery==
+
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Manmelter 1st person red.png|[[RED]] first-person view.
 
File:Manmelter 1st person red.png|[[RED]] first-person view.
 
File:Manmelter 1st person blu.png|[[BLU]] first-person view.
 
File:Manmelter 1st person blu.png|[[BLU]] first-person view.
File:Manmelter Flare.png|A close-up of the Manmelter's projectile.
+
File:Flare_proj_red.png|RED projectile.
 +
File:Flare_proj_blu.png|BLU projectile.
 
File:Manmelter Ash-Sucking.png|A first person view of the Manmelter's ash-sucking visual effect.
 
File:Manmelter Ash-Sucking.png|A first person view of the Manmelter's ash-sucking visual effect.
 
File:Steamworkshop tf2 c drg manmelter thumb.jpg|Steam Workshop thumbnail for the Manmelter.
 
File:Steamworkshop tf2 c drg manmelter thumb.jpg|Steam Workshop thumbnail for the Manmelter.
 +
File:Early Manmelter particle effects.jpg|Concept art showing an early idea for the Manmelter's particle effects.
 
</gallery>
 
</gallery>
 
== References==
 
<references/>
 
  
 
== See also ==
 
== See also ==

Revision as of 05:46, 14 July 2018

The Manmelter is a secondary weapon for the Pyro. It is a grey, retro-futuristic laser pistol, with a small vial that contains team-colored liquid.

The weapon fires flaming bolts of energy that are similar to the flares fired by the Flare Gun, but travel 50% faster. Unlike the Flare Gun and Detonator's flares, the energy bolts do not inflict additional damage to ignited players. The Manmelter itself has unlimited ammunition, and cannot fire random critical hits. It requires reloading, but lacks a reload animation; instead, the Manmelter will play a distinct but quiet sound, similar to that of the Machina, and produce a small spark slightly after it is ready to be fired again. When holding the primary-fire button (or firing as fast as possible), this sound and spark effect will not play.

Holding the alt-fire button will activate a vacuum-like function, pulling up dust from the ground and extinguishing teammates that are on fire. It extinguishes at roughly the same interval as continually airblasting with a flamethrower, although the player is required to press and hold alt-fire again to keep the vacuum going after they have extinguished a teammate. For each ally extinguished, the Manmelter will grant the user 20 health (similarly to a compression blast) and stores a guaranteed critical hit for later use, similarly to the Frontier Justice and Diamondback. Up to 35 crits can be stored in this fashion, all lost upon death. Firing a crit from the Manmelter shoots a burst of fire from the gun.

Enemies killed by the Manmelter suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away.

Taunting with the Manmelter equipped will perform the Hadouken kill taunt. As the taunt kill shares the properties of the Manmelter, enemies hit by the Hadouken will also disintegrate into cinders.

This item was named the "Manmelter 3600 ZX" in promotional materials from the Official TF2 Blog and Weta Workshop.

The Manmelter was later contributed to the Steam Workshop, at Valve's request.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Dual-type (fire and bullet)
Ranged or Melee damage? Ranged
Damage
Base damage 100% 30
Critical 90
Mini-crit 41
Afterburn 4 / tick
60 total
Afterburn (mini-crit) 5 / tick
75 total
Function times
Attack interval 2 s
Afterburn duration 7.5 s
Values are approximate and determined by community testing.

Demonstration

Item set

Main article: Item sets
Dr. Grordbort's Moonman Pack
Item icon The Moonman Pack Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Detonator Manmelter
Item icon Reclaimed Metal.png + Item icon Detonator.png = Item icon Manmelter.png


Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png

As a crafting ingredient

Refined Metal Moonman Pack weapon Possible Results
Item icon Refined Metal.pngx4 + Item icon Phlogistinator.pngItem icon Manmelter.pngItem icon Third Degree.png =
Item icon Bubble Pipe.png Item icon Moonman Backpack.png


Strange variant


Related achievements

Achieved.png General

Escape the Heat
Escape the Heat
Jump into a pool of refreshing water while on fire.
Flamethrower
Flamethrower
Set five enemies on fire in 30 seconds.

Leaderboard class soldier.png Soldier

Semper Fry
Semper Fry
Kill 20 enemies while you are on fire.

Leaderboard class pyro.png Pyro

Attention Getter
Attention Getter
Ignite 100 enemies with the flare gun.


Baptism by Fire
Baptism by Fire
Force 10 burning enemies to jump into water.


Burn Ward
Burn Ward
Ignite 3 Medics that are ready to deploy an ÜberCharge.


Controlled Burn
Controlled Burn
Ignite 50 enemies capturing one of your control points.


Cooking the Books
Cooking the Books
Ignite 5 enemies carrying your intelligence.


Firewall
Firewall
Ignite 5 Spies who have a sapper on a friendly building.


Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.


Got A Light?
Got A Light?
Ignite an enemy Spy while he's flicking a cigarette.
I Fry
I Fry
Ignite 10 disguised Spies.


Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.


OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.


Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.


Pyromancer
Pyromancer
Do 1 million points of total fire damage.


Second Degree Burn
Second Degree Burn
Kill a burning enemy who was ignited by another Pyro.


Spontaneous Combustion
Spontaneous Combustion
Ignite 10 cloaked Spies.


Trailblazer
Trailblazer
Ignite 10 enemies that have recently used a teleporter.


Weenie Roast
Weenie Roast
Have 2 enemy Scouts on fire at the same time.

Leaderboard class heavy.png Heavy

Rasputin
Rasputin
In a single life, get shot, burned, bludgeoned, and receive explosive damage.

Leaderboard class engineer.png Engineer

The Extinguished Gentleman
The Extinguished Gentleman
Have dispensers you built extinguish 20 burning players.

Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.
Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.

Leaderboard class sniper.png Sniper

Friendship is Golden
Friendship is Golden
Extinguish a burning teammate with your Jarate.

Leaderboard class spy.png Spy

Burn Notice
Burn Notice
Survive 30 seconds after being ignited while cloaked.

Update history

December 15, 2011 Patch (Australian Christmas 2011)
  • The Manmelter was added to the game.

December 16, 2011 Patch

  • Fixed Manmelter getting crits from 'Mmmph' bar.

December 16, 2011 [Item schema update]

  • Updated the description of the weapon.

December 21, 2011 Patch

  • Added particle effect on muzzle that appears when ready to fire.
  • Increased projectile speed while maintaining the same travel arc.
  • Increased extinguish range.
  • Added draw/recoil/crit forces for the Manmelter.

December 23, 2011 Patch

  • Fixed the Manmelter idle effects showing on other flare guns.

January 11, 2012 Patch

  • Added crafting blueprint for the Manmelter.

March 22, 2012 Patch

  • Fixed a bug that would sometimes cause the Manmelter to display incorrect kill icons.

May 17, 2012 Patch

  • Fixed the Manmelter using the wrong muzzle flash effect.

June 27, 2012 Patch (Pyromania Update)

  • Improved visual and audio cues for when the Manmelter is ready to fire.
  • Fixed the Manmelter being able to earn crits via friendly Pyro self-damage.

March 19, 2013 Patch

  • Removed some description text from the Manmelter that incorrectly stated its projectiles could not be deflected.

November 12, 2013 Patch

August 13, 2014 Patch

  • [Undocumented] Added Strange quality.

August 21, 2014 Patch

  • The Manmelter can now accept Allies Extinguished strange parts.

January 7, 2016 Patch

  • Changed attribute:
    • Updated the Manmelter so extinguishing a teammate will return 20 health to the Pyro.

July 7, 2016 Patch (Meet Your Match Update)

  • Removed (hidden) 20% fire rate penalty.

Unused content

  • There is a unique projectile impact for the laser hitting a wall.

Bugs

  • When this weapon's projectile is reflected, it is reflected as a flare.
  • The critical hits counter does not show when the active weapon is not the Manmelter.
  • Firing at least one time will cause the weapon to not fully go back to its resting position.
  • While holding down alt-fire after having saved up charges, trying to fire while still holding alt-fire instantly depletes the Manmelter of all its saved charges, and the crits counter is reset to 0. The weapon does not actually fire anything while this happens.
  • Occasionally the ash-suck particle effect may not appear.
  • If a friendly Pyro is inflicted by afterburn from the Gas Passer, and the Pyro extinguishes the friendly Pyro, they will recieve points and health, but not a stored critical.

Gallery

See also