Difference between revisions of "Mann Up"

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==Tour of Duty badges==
 
==Tour of Duty badges==
  
'''Tour of Duty badges''' or '''Operation badges''' are items given to players upon completing their first Mann Up mission in [[Operation Steel Trap]], [[Operation Oil Spill]] or [[Operation Gear Grinder]]. The badges are the [[Operation Steel Trap Badge]], the [[Operation Oil Spill Badge]] and the [[Operation Gear Grinder Badge]], respectively. The badges are all-class [[miscellaneous items]] that count how many missions the player has completed, similar to the [[Dueling Mini-Game#Winning badges|Dueling Badge]]. Each mission that is completed is added to the badge's counter. Completed missions will use the Tour of Duty Ticket, but uncompleted missions will not, leaving the ticket open for another mission. Missions that are lost or disconnected from will not use the ticket. Upon completing a tour, the tour progress will be wiped, the Tour of Duty Badge will increase its level by one, and another tour can be taken. Tickets are once again required for every mission of the tour.
+
'''Tour of Duty badges''' or '''Operation badges''' are items given to players upon completing their first Mann Up mission in [[Operation Steel Trap]], [[Operation Oil Spill]], [[Operation Gear Grinder]], [[Operation Two Cities]] or [[Operation Mecha Engine]]. The badges are the [[Operation Steel Trap Badge]], the [[Operation Oil Spill Badge]], the [[Operation Gear Grinder Badge]], the [[Operation Two Cities Badge]] and the [[Operation Mecha Engine Badge]], respectively. The badges are all-class [[cosmetic items]] that count how many missions the player has completed, similar to the [[Dueling Mini-Game#Winning badges|Dueling Badge]]. Each mission that is completed is added to the badge's counter. Completed missions will use the Tour of Duty Ticket, but uncompleted missions will not, leaving the ticket open for another mission. Missions that are lost or disconnected from will not use the ticket. Upon completing a tour, the tour progress will be wiped, the Tour of Duty Badge will increase its level by one, and another tour can be taken. Tickets are once again required for every mission of the tour.
  
 
==Items obtainable only in Mann Up==
 
==Items obtainable only in Mann Up==
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{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
| width="60px" style="background:#F3A957;" | '''{{Class link|All Classes|br=yes}}'''
+
| width="60px" style="background:#F3A957;" rowspan=2 | '''{{Class link|All Classes|br=yes}}'''
 
| align="center" style="background:#F9D483;" | {{Icon item|Silver Botkiller Scattergun|75px}}
 
| align="center" style="background:#F9D483;" | {{Icon item|Silver Botkiller Scattergun|75px}}
| width="125px" | '''[[Botkiller weapon]]'''
+
| width="125px" | '''[[Botkiller weapons]]'''
 
|-
 
|-
 +
| align="center" style="background:#F9D483;" | {{Icon item|Scattergun gold|75px}}
 +
| width="125px" | '''[[Australium weapons]]'''
 +
|-
 +
| width="40px" style="background:#F3A957;" rowspan="1" | <span style="color:black">'''Notes'''</span>
 +
| colspan="14" |
 +
{| width="100%"
 +
| style="text-align: left; background:transparent;" | <center>&nbsp;{{lang
 +
  | en = Note that the type of weapon varies <br>based on the chosen [[Tour of Duty|campaign]].</center>
 +
  }}
 +
|}
 
|}
 
|}
  
Note that the type of botkiller weapon varies depending on the [[mission]]'s difficulty. See the [[Botkiller weapon]]'s page for a full list of item and types available.
+
=== Cosmetic items ===
 
 
=== Hats ===
 
 
 
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
| width="60px" style="background:#F3A957;" | '''{{Class link|scout|br=yes}}'''
 
| width="60px" style="background:#F3A957;" | '''{{Class link|scout|br=yes}}'''
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| align="center" style="background:#F9D483;" | {{Icon item|Tin Pot|75px}}
 
| align="center" style="background:#F9D483;" | {{Icon item|Tin Pot|75px}}
 
| '''[[Tin Pot]]'''
 
| '''[[Tin Pot]]'''
 +
|-
 +
| width="60px" style="background:#F3A957;" | '''{{Class link|pyro|br=yes}}'''
 +
| align="center" style="background:#F9D483;" | {{Icon item|Pyrobotics Pack|75px}}
 +
| '''[[Pyrobotics Pack]]'''
 +
|-
 +
| width="60px" style="background:#F3A957;" | '''{{Class link|demoman|br=yes}}'''
 +
| align="center" style="background:#F9D483;" | {{Icon item|Battery Bandolier|75px}}
 +
| '''[[Battery Bandolier]]'''
 
|-
 
|-
 
| width="60px" style="background:#F3A957;" | '''{{Class link|heavy|br=yes}}'''
 
| width="60px" style="background:#F3A957;" | '''{{Class link|heavy|br=yes}}'''
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| align="center" style="background:#F9D483;" | {{Icon item|Tin-1000|75px}}
 
| align="center" style="background:#F9D483;" | {{Icon item|Tin-1000|75px}}
 
| '''[[Tin-1000]]'''
 
| '''[[Tin-1000]]'''
 +
|-
 +
| width="60px" style="background:#F3A957;" | '''{{Class link|medic|br=yes}}'''
 +
| align="center" style="background:#F9D483;" | {{Icon item|Medic Mech-bag|75px}}
 +
| '''[[Medic Mech-bag]]'''
 
|-
 
|-
 
| width="60px" style="background:#F3A957;" | '''{{Class link|sniper|br=yes}}'''
 
| width="60px" style="background:#F3A957;" | '''{{Class link|sniper|br=yes}}'''
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| '''[[Stealth Steeler]]'''
 
| '''[[Stealth Steeler]]'''
 
|-
 
|-
|}
+
| width="60px" style="background:#F3A957;" rowspan=5 | '''{{Class link|all classes|br=yes}}'''
 
 
=== Miscellaneous items ===
 
 
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
| width="60px" style="background:#F3A957;" | '''{{Class link|pyro|br=yes}}'''
 
| align="center" style="background:#F9D483;" | {{Icon item|Pyrobotics Pack|75px}}
 
| '''[[Pyrobotics Pack]]'''
 
|-
 
| width="60px" style="background:#F3A957;" | '''{{Class link|demoman|br=yes}}'''
 
| align="center" style="background:#F9D483;" | {{Icon item|Battery Bandolier|75px}}
 
| '''[[Battery Bandolier]]'''
 
|-
 
| width="60px" style="background:#F3A957;" | '''{{Class link|medic|br=yes}}'''
 
| align="center" style="background:#F9D483;" | {{Icon item|Medic Mech-bag|75px}}
 
| '''[[Medic Mech-bag]]'''
 
|-
 
| width="60px" style="background:#F3A957;" | '''{{Class link|all classes|br=yes}}'''
 
 
| align="center" style="background:#F9D483;" | {{Icon item|Operation Steel Trap Badge|75px}}
 
| align="center" style="background:#F9D483;" | {{Icon item|Operation Steel Trap Badge|75px}}
 
| '''[[Operation Steel Trap Badge]]'''<sup>†</sup>
 
| '''[[Operation Steel Trap Badge]]'''<sup>†</sup>
 
|-
 
|-
| width="60px" style="background:#F3A957;" | '''{{Class link|all classes|br=yes}}'''
 
 
| align="center" style="background:#F9D483;" | {{Icon item|Operation Oil Spill Badge|75px}}
 
| align="center" style="background:#F9D483;" | {{Icon item|Operation Oil Spill Badge|75px}}
 
| '''[[Operation Oil Spill Badge]]'''<sup>†</sup>
 
| '''[[Operation Oil Spill Badge]]'''<sup>†</sup>
 
|-
 
|-
| width="60px" style="background:#F3A957;" | '''{{Class link|all classes|br=yes}}'''
 
 
| align="center" style="background:#F9D483;" | {{Icon item|Operation Gear Grinder Badge|75px}}
 
| align="center" style="background:#F9D483;" | {{Icon item|Operation Gear Grinder Badge|75px}}
 
| '''[[Operation Gear Grinder Badge]]'''<sup>†</sup>
 
| '''[[Operation Gear Grinder Badge]]'''<sup>†</sup>
 
|-
 
|-
 +
| align="center" style="background:#F9D483;" | {{Icon item|Operation Mecha Engine Badge|75px}}
 +
| '''[[Operation Mecha Engine Badge]]'''<sup>†</sup>
 +
|-
 +
| align="center" style="background:#F9D483;" | {{Icon item|Operation Two Cities Badge|75px}}
 +
| '''[[Operation Two Cities Badge]]'''<sup>†</sup>
 +
|-
 +
| width="40px" style="background:#F3A957;" rowspan="1" | <span style="color:black">'''Notes'''</span>
 +
| colspan="14" |
 +
{| width="100%"
 +
| style="text-align: left; background:transparent;" | <center><sup>†</sup>&nbsp;{{lang
 +
  | en = Each badge is earned upon completion of a <br>player's first mission in a respectively leveled tour.</center>
 +
  }}
 +
|}
 +
|}
 +
 +
=== Tools ===
 +
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| align="center" style="background:#F3A957;" | '''[[Robot Parts]]'''
 +
| width="100px" style="background:#F9D483;" | {{Icon item|item=Battle-Worn Robot Money Furnace|icon-size=75px}}
 +
| Used in Killstreak Kit Fabricators to create Killstreak Kits.
 +
|-
 +
| align="center" style="background:#F3A957;" | '''[[Killstreak Kit Fabricator|Killstreak Kit Fabricators]]'''
 +
| width="100px" style="background:#F9D483;" | {{Icon item|item=Specialized Killstreak Fabricator|icon-size=75px}}
 +
| Has a set list of input items that, when gathered together, will create either a Specialized or Professional Killstreak Kit.
 +
|-
 +
| align="center" style="background:#F3A957;" | '''[[Killstreak kit|Killstreak Kits]]'''
 +
| width="100px" style="background:#F9D483;" | {{Icon item|item=Killstreak Kit|icon-size=75px}}
 +
| Adds Killstreak properties to an item, with 3 possible tiers. The basic tier adds simple killstreak properties; the higher tiers grant visual effects with a rising killstreak.
 
|}
 
|}
:<sup>†</sup> ''Each badge is earned upon completion of a player's first mission in a respectively leveled tour.''
 
  
 
== Abandoning a game ==
 
== Abandoning a game ==
  
When a player repeatedly leaves a game, he will be temporarily put into a low-priority pool for matchmaking, causing him to experience longer matchmaking times in the future. A player will be found to be "abandoning" a game when '''all''' the following conditions are met:
+
When a player repeatedly leaves a game, they will be temporarily put into a low-priority pool for matchmaking, causing them to experience longer matchmaking times in the future. A player will be found to be "abandoning" a game when '''all''' the following conditions are met:
  
 
* Leaving a game while playing a Mann Up game on an official server.
 
* Leaving a game while playing a Mann Up game on an official server.
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* There are 5 or more players currently connected to the server (including the player).
 
* There are 5 or more players currently connected to the server (including the player).
  
Therefore, the player is never penalized if he plays in Boot Camp (normal) mode or on a unofficial server, leaves after completing at least one wave (no matter the outcome), or has three or less teammates.
+
Therefore, the player is never penalized if they play in Boot Camp (normal) mode or on an unofficial server, leaves after completing at least one wave (no matter the outcome), or has three or fewer teammates.
  
When a player chooses to leave a game, pressing the "disconnect" button will warn them that they either:
+
When a player chooses to leave a game, pressing the "disconnect" button will warn him either that:
  
* Did not consider abandoning the game. This will not incur in any penalty.
+
* they are not considered abandoning the game and disconnecting will not incur in any penalty
* Considered abandoning the game, but will not incur in any penalty.
+
* they are considered abandoning the game, but disconnecting will not incur in any penalty
* Considered abandoning the game and will incur in a penalty.
+
* they are considered abandoning the game and disconnecting will incur in a penalty.
  
 
Other ways to disconnect from a game, such as using the <code>disconnect</code> command from the developer [[console]] or accepting an invite to play over Steam, will not warn the player in any way but will still evaluate if the player is actually abandoning or not.  
 
Other ways to disconnect from a game, such as using the <code>disconnect</code> command from the developer [[console]] or accepting an invite to play over Steam, will not warn the player in any way but will still evaluate if the player is actually abandoning or not.  
  
Players that do not intentionally leave a game, due to internet connection loss or game crash, will have their spot on the server reserved for '''three minutes''' and will be asked to rejoin the game; after that period, if the player does not resume the match he is considered as he had intentionally left the game.  
+
Players that do not intentionally leave a game, due to internet connection loss or game crash, will have their spot on the server reserved for '''three minutes''' and will be asked to rejoin the game; after that period, if the player does not resume the match they are considered as they had intentionally left the game.  
  
 
Players that are kicked for [[Idling|inactivity]] are considered as intentionally quitting.
 
Players that are kicked for [[Idling|inactivity]] are considered as intentionally quitting.

Revision as of 06:05, 5 September 2019

Mann up mode.png

Mann Up is the official version of the Mann vs. Machine game mode that allows players to receive items upon finishing a mission. The mode is accessible only by owning a Tour of Duty Ticket, a tool that allows entry into official Mann Up servers, which is consumed upon finishing a mission. A Squad Surplus Voucher is presentable as well, giving all players in the game an additional item upon completion of the mission, including players who did not present a Squad Surplus Voucher of their own. Like regular Mann vs. Machine, random drops are obtainable, and the Power Up Canteen is obtainable and usable. Any weapon is usable with no restrictions.

Tour of Duty badges

Tour of Duty badges or Operation badges are items given to players upon completing their first Mann Up mission in Operation Steel Trap, Operation Oil Spill, Operation Gear Grinder, Operation Two Cities or Operation Mecha Engine. The badges are the Operation Steel Trap Badge, the Operation Oil Spill Badge, the Operation Gear Grinder Badge, the Operation Two Cities Badge and the Operation Mecha Engine Badge, respectively. The badges are all-class cosmetic items that count how many missions the player has completed, similar to the Dueling Badge. Each mission that is completed is added to the badge's counter. Completed missions will use the Tour of Duty Ticket, but uncompleted missions will not, leaving the ticket open for another mission. Missions that are lost or disconnected from will not use the ticket. Upon completing a tour, the tour progress will be wiped, the Tour of Duty Badge will increase its level by one, and another tour can be taken. Tickets are once again required for every mission of the tour.

Items obtainable only in Mann Up

Weapons

Silver Botkiller Scattergun Botkiller weapons
Scattergun gold Australium weapons
Notes
 Note that the type of weapon varies
based on the chosen campaign.

Cosmetic items

Robot Running Man Robot Running Man
Tin Pot Tin Pot
Pyrobotics Pack Pyrobotics Pack
Battery Bandolier Battery Bandolier
U-clank-a U-clank-a
Tin-1000 Tin-1000
Medic Mech-bag Medic Mech-bag
Bolted Bushman Bolted Bushman
Stealth Steeler Stealth Steeler
Operation Steel Trap Badge Operation Steel Trap Badge
Operation Oil Spill Badge Operation Oil Spill Badge
Operation Gear Grinder Badge Operation Gear Grinder Badge
Operation Mecha Engine Badge Operation Mecha Engine Badge
Operation Two Cities Badge Operation Two Cities Badge
Notes
 Each badge is earned upon completion of a
player's first mission in a respectively leveled tour.

Tools

Robot Parts Battle-Worn Robot Money Furnace Used in Killstreak Kit Fabricators to create Killstreak Kits.
Killstreak Kit Fabricators Specialized Killstreak Fabricator Has a set list of input items that, when gathered together, will create either a Specialized or Professional Killstreak Kit.
Killstreak Kits Killstreak Kit Adds Killstreak properties to an item, with 3 possible tiers. The basic tier adds simple killstreak properties; the higher tiers grant visual effects with a rising killstreak.

Abandoning a game

When a player repeatedly leaves a game, they will be temporarily put into a low-priority pool for matchmaking, causing them to experience longer matchmaking times in the future. A player will be found to be "abandoning" a game when all the following conditions are met:

  • Leaving a game while playing a Mann Up game on an official server.
  • Leaving without playing through a single wave to completion or failure.
  • There are 5 or more players currently connected to the server (including the player).

Therefore, the player is never penalized if they play in Boot Camp (normal) mode or on an unofficial server, leaves after completing at least one wave (no matter the outcome), or has three or fewer teammates.

When a player chooses to leave a game, pressing the "disconnect" button will warn him either that:

  • they are not considered abandoning the game and disconnecting will not incur in any penalty
  • they are considered abandoning the game, but disconnecting will not incur in any penalty
  • they are considered abandoning the game and disconnecting will incur in a penalty.

Other ways to disconnect from a game, such as using the disconnect command from the developer console or accepting an invite to play over Steam, will not warn the player in any way but will still evaluate if the player is actually abandoning or not.

Players that do not intentionally leave a game, due to internet connection loss or game crash, will have their spot on the server reserved for three minutes and will be asked to rejoin the game; after that period, if the player does not resume the match they are considered as they had intentionally left the game.

Players that are kicked for inactivity are considered as intentionally quitting.

Players that are vote-kicked by other players are not considered to have intentionally quit and will not incur in any penalty.

See also

External links