Difference between revisions of "Mann vs. Machine (disambiguation)"

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(Added some trivia)
(Not that much of a stub)
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== Day 2: Mercs ==
 
== Day 2: Mercs ==
  
Day 2 revealed a variety of new upgrades and power-ups that players can purchase using in-game currency to boost their effectiveness on the battlefield, as well as [[Canteen]]s. A new map, [[Coal Town]], was also featured. Day 2 also revealed [[Mann_vs._Machine_(game_mode)#Abilities|a set of sample tactics for each class]], indicating each class's special abilities and the effects of upgrading some weapons.
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Day 2 revealed a variety of new upgrades and power-ups that players can collect to boost their effectiveness on the battlefield, as well as [[Canteen]]s. A new map, [[Coal Town]], was also featured.
 
 
=== Canteens ===
 
{| class="wikitable grid"
 
! class="header" style="background: #333; color: white; border:1px solid #333;" |Image
 
! class="header" style="background: #333; color: white; border:1px solid #333;" |Type
 
! class="header" style="background: #333; color: white; border:1px solid #333;" |Usage
 
|-
 
| style="border:1px solid #333;" | [[File:UberCharge Canteen.PNG|100px]]
 
| style="border:1px solid #333;" | Übercharge
 
| style="border:1px solid #333;" | Supplies 5 seconds of [[ÜberCharge|personal invincibility]]
 
|-
 
| style="border:1px solid #333;" | [[File:Critical Hit Boost Canteen.png|100px]]
 
| style="border:1px solid #333;" | Critical Hit Boost
 
| style="border:1px solid #333;" | Full [[Critical hits|critical power]] for 5 seconds
 
|-
 
| style="border:1px solid #333;" | [[File:Ammo Clip Refill Canteen.png|100px]]
 
| style="border:1px solid #333;" | Ammo/Clip Refill
 
| style="border:1px solid #333;" | Instant [[ammo]] and magazine refill
 
|-
 
| style="border:1px solid #333;" | [[File:Return to Base Canteen.png|100px]]
 
| style="border:1px solid #333;" | Return to Base
 
| style="border:1px solid #333;" | Immediately returns user to [[respawn room]] and supplies temporary speed boost
 
|-
 
| style="border:1px solid #333;" | [[File:Buildings Upgrade Canteen.png|100px]]
 
| style="border:1px solid #333;" | Buildings Upgrade
 
| style="border:1px solid #333;" | Upgrades user Engineer's [[buildings]] to level 3 in a hurry
 
|}
 
  
 
=== Maps ===
 
=== Maps ===
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| style="border:1px solid #333;" | TBC<!--{{code|mvm_coaltown}}-->
 
| style="border:1px solid #333;" | TBC<!--{{code|mvm_coaltown}}-->
 
|-
 
|-
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|}
 +
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"Upgrade Stations give you a wide range of tactical options to choose from. Below, we’ve included a by-no-means comprehensive list of just a few of the weapon, item and ability upgrades you’ll need to hold the line against the Metal Menace."
 +
===Class Tactics===
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 +
{| class="wikitable grid"
 +
|- style="height: 20px;"
 +
! class="header" style="background: #333; color: white; border:1px solid #333;" | Classes
 +
! class="header" style="background: #333; color: white; border:1px solid #333;" | Abilities
 +
|-
 +
| style="border:1px solid #333;" | {{Class link|Soldier}}
 +
| style="border:1px solid #333;" |
 +
*Upgraded Buff Banner can empower entire team.
 +
*Upgraded Rocket Launcher to increase damage, firing speed, reload speed and projectile speed.
 +
|-
 +
| style="border:1px solid #333;" | {{Class link|Medic}}
 +
| style="border:1px solid #333;" |
 +
*Upgraded Medi Gun or Kritzkrieg boosts overheal amount and duration.
 +
*Upgraded Medic can increase Übercharge build rate and lengthen deploy duration.
 +
*Upgraded Medic can share his canteen effects with heal targets.
 +
|-
 +
| style="border:1px solid #333;" | {{Class link|Scout}}
 +
| style="border:1px solid #333;" |
 +
*Upgraded Mad Milk slows affected enemies.
 +
*All Scouts have the following innate skills:
 +
**Extra-large cash collection radius.
 +
**Health boosts from collected cash.
 +
**Instant respawns.
 +
|-
 +
| style="border:1px solid #333;" | {{Class link|Heavy}}
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| style="border:1px solid #333;" |
 +
*Upgraded rounds pass through multiple targets.
 +
*Upgraded Minigun can shoot down projectiles.
 +
*Upgraded Heavy can generate rage, causing rounds to knock back enemies.
 +
|-
 +
| style="border:1px solid #333;" | {{Class link|Demoman}}
 +
| style="border:1px solid #333;" |
 +
*Use a critical Hit Boost canteen to lay deadly sticky traps.
 +
*Use damage-upgraded sticky bomb clusters to instantly destroy all but the strongest targets.
 +
|-
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| style="border:1px solid #333;" | {{Class link|Engineer}}
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| style="border:1px solid #333;" |
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*Upgraded Engineer can build a second, disposable mini-sentry.
 +
*Use a critical hit boost canteen to temporarily boost Sentry Gun to three times its firing speed.
 +
*Remember: The Wrangler excels against long-range targets.
 +
|-
 +
| style="border:1px solid #333;" | {{Class link|Sniper}}
 +
| style="border:1px solid #333;" |
 +
*Upgraded Jarate slows affected enemies.
 +
*Upgraded Sniper Rifle rounds and Huntsman arrows pass through multiple targets.
 +
*Combine Jarate with bleed effect on rounds and arrows to take down larger enemies.
 +
*Upgraded Sniper Rifle and Huntsman cause explosive headshots.
 +
|-
 +
| style="border:1px solid #333;" | {{Class link|Pyro}}
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| style="border:1px solid #333;" |
 +
*Upgraded airblast pushes targets further.
 +
*Use airblasts to separate Medic robots from their targets and push bomb-carrying robots into mineshafts.
 +
*Upgraded Flare Gun becomes a lethal long-range weapon.
 +
|-
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| style="border:1px solid #333;" | {{Class link|Spy}}
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| style="border:1px solid #333;" |
 +
*Upgraded Sapper can disable groups of regular robots and slow giants.
 +
*Spies' disguises fool all robots enemies; robots may detect a nearby backstab, and will always detect a Spy who is on fire.
 +
*Upgraded knife can penetrate armor, allowing increasing effectiveness against Giants.
 
|}
 
|}
  
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* Mann vs. Machine was also teased in the [[Loose Canon]] comic, where the last page features a mention of a third Life Extender Machine, which may have been the portable version designed for [[Gray Mann]].
 
* Mann vs. Machine was also teased in the [[Loose Canon]] comic, where the last page features a mention of a third Life Extender Machine, which may have been the portable version designed for [[Gray Mann]].
 
* A diagram of a Scout Robot appears on the [[Engineer Update]] page, and both a Heavy and a Demoman Robot head appear in the teaser trailer for the update.
 
* A diagram of a Scout Robot appears on the [[Engineer Update]] page, and both a Heavy and a Demoman Robot head appear in the teaser trailer for the update.
* Clicking on the [[Grenade Launcher]] in the Upgrade Store picture on the "Mercs" update page will bring you to a preview of the Store's User Interface.
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* Clicking on the Grenade Launcher in the Upgrade Store picture will bring you to a preview of the Store's User Interface.
* In the list of [[Canteens]], there appears to be a ripped photograph, hinting that there will be a sixth one.
 
*There is no machine based off the Engineer or the Pyro, although there was a machine version of Pyro in the trailer.
 
  
 
== Update Gallery ==
 
== Update Gallery ==
 
<gallery>
 
<gallery>
File:Mann_vs._Machine_Update_Page1.jpg|'''Main Update Page''' Updates from Day 1 to Day 3 displayed as posters
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File:Mann_vs._Machine_Update_Page1.jpg|'''Day 1''' Main update page
 
File:MvM_update_page_Day_1.jpg|'''Day 1''' "Machines" update page
 
File:MvM_update_page_Day_1.jpg|'''Day 1''' "Machines" update page
 
File:Team_Fortress_2_Mannworks.png|'''Day 1''' "Mannworks" update page
 
File:Team_Fortress_2_Mannworks.png|'''Day 1''' "Mannworks" update page
 
File:MvM update page Day 2.jpg|'''Day 2''' "Mercs" update page
 
File:MvM update page Day 2.jpg|'''Day 2''' "Mercs" update page
File:TF2-MvM-CoalTown.jpg|'''Day 2''' "Coal Town" update page
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File:MvM Upgrade UI.jpg|'''Day 2''' hidden image on "Mercs" update page
File:MvM Upgrade UI.jpg|'''Hidden Image''' Upgrade Store UI
 
 
</gallery>
 
</gallery>
  
=== Teaser Gallery ===
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=== Other Gallery ===
 
<gallery>
 
<gallery>
 
File:Engineer_update_robot_diagram.png|Diagram of a robot from the [[Engineer Update]].
 
File:Engineer_update_robot_diagram.png|Diagram of a robot from the [[Engineer Update]].

Revision as of 05:18, 15 August 2012

This page is about the upcoming update to Team Fortress 2. For the game mode, see "Mann vs. Machine (game mode)"; for the update trailer, see "Mann vs. Machine (video)".
Alright, enough reading advice. It's man-to-man talk time. I am not going to lie to you: I am going to have to lie to you. You men are absolutely prepared to deal with this, and you are going to be just fine. Right. End of lie. Now get ready to absorb some bullets so they don’t hit my factories.
Saxton Hale; TF2 Official Website
Mvm logo.png

Mann vs. Machine is an upcoming update for Team Fortress 2, announced on August 13, 2012 and due to be released on August 15, 2012.

Day 1: Machines

Day 1 revealed a new co-op game mode in which a team of six players fights a horde of bots, as well as a new map, Mannworks, and multiple special classes of robots introduced for the new mode. It also revealed the trailer for the mode.

Robots

Special Robots

The majority of the robot legion can be any class equipped with basic weaponry. In addition, several Special Robots exist:

Machine Based on Equipped with Abilities
Minor League Scout Leaderboard class scout.png Scout Sandman
Batter's Helmet
Demoknight Leaderboard class demoman.png Demoman Eyelander
Chargin' Targe
  • Sword-wielding maniac
  • Can cover large distances very quickly by charging
Steel Gauntlet Leaderboard class heavy.png Heavy Fists of Steel
  • Very durable
  • Damage resistant
  • Good with its fists
Heavyweight champ Killing Gloves of Boxing
Pugilist's Protector
  • Doesn't need weapons to rough you up
  • Attacks in large groups
Quick-Fix Medic Leaderboard class medic.png Medic Quick-Fix
Über Medic Medi Gun
  • ÜberCharges like a maniac
Bowman Leaderboard class sniper.png Sniper Huntsman
  • Deadly accurate
  • Quick on the draw
Sydney Sniper Sydney Sleeper

Giant Robots

Giant Robots are larger and more durable than normal robots, but also move at half speed. Each Giant Robot has its own unique ability.

Machine Based on Abilities
Super Scout Leaderboard class scout.png Scout Unlike other giant robots, Super Scout moves lightning fast, so don't let it pick up the bomb!
Rapid Fire Soldier Leaderboard class soldier.png Soldier The machine gun of rocket launchers. Don't stand in one place for too long.
Deflector Heavy Leaderboard class heavy.png Heavy Can shoot down projectiles such as rockets and grenades.

Sentry Buster

Day 1 also introduced the Sentry Buster, a robot designed to take down co-op players' Sentry Guns.

Machine Based on Abilities
Sentry Buster Leaderboard class demoman.png Demoman Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds.

Bombs

Bomb Carrier Upgrades (stacking):

Stages Upgrades
First stage Defensive buff, shared with all nearby robots
Second stage Health regeneration
Final stage Full crits all the time

Maps

Name Picture Game mode File name
Mannworks Poster Mannworks.png Mann vs. Machine
Mvm navicon.png
TBC

Day 2: Mercs

Day 2 revealed a variety of new upgrades and power-ups that players can collect to boost their effectiveness on the battlefield, as well as Canteens. A new map, Coal Town, was also featured.

Maps

Name Picture Game mode File name
Coal Town Poster Coal Town.png Mann vs. Machine
Mvm navicon.png
TBC

"Upgrade Stations give you a wide range of tactical options to choose from. Below, we’ve included a by-no-means comprehensive list of just a few of the weapon, item and ability upgrades you’ll need to hold the line against the Metal Menace."

Class Tactics

Classes Abilities
Leaderboard class soldier.png Soldier
  • Upgraded Buff Banner can empower entire team.
  • Upgraded Rocket Launcher to increase damage, firing speed, reload speed and projectile speed.
Leaderboard class medic.png Medic
  • Upgraded Medi Gun or Kritzkrieg boosts overheal amount and duration.
  • Upgraded Medic can increase Übercharge build rate and lengthen deploy duration.
  • Upgraded Medic can share his canteen effects with heal targets.
Leaderboard class scout.png Scout
  • Upgraded Mad Milk slows affected enemies.
  • All Scouts have the following innate skills:
    • Extra-large cash collection radius.
    • Health boosts from collected cash.
    • Instant respawns.
Leaderboard class heavy.png Heavy
  • Upgraded rounds pass through multiple targets.
  • Upgraded Minigun can shoot down projectiles.
  • Upgraded Heavy can generate rage, causing rounds to knock back enemies.
Leaderboard class demoman.png Demoman
  • Use a critical Hit Boost canteen to lay deadly sticky traps.
  • Use damage-upgraded sticky bomb clusters to instantly destroy all but the strongest targets.
Leaderboard class engineer.png Engineer
  • Upgraded Engineer can build a second, disposable mini-sentry.
  • Use a critical hit boost canteen to temporarily boost Sentry Gun to three times its firing speed.
  • Remember: The Wrangler excels against long-range targets.
Leaderboard class sniper.png Sniper
  • Upgraded Jarate slows affected enemies.
  • Upgraded Sniper Rifle rounds and Huntsman arrows pass through multiple targets.
  • Combine Jarate with bleed effect on rounds and arrows to take down larger enemies.
  • Upgraded Sniper Rifle and Huntsman cause explosive headshots.
Leaderboard class pyro.png Pyro
  • Upgraded airblast pushes targets further.
  • Use airblasts to separate Medic robots from their targets and push bomb-carrying robots into mineshafts.
  • Upgraded Flare Gun becomes a lethal long-range weapon.
Leaderboard class spy.png Spy
  • Upgraded Sapper can disable groups of regular robots and slow giants.
  • Spies' disguises fool all robots enemies; robots may detect a nearby backstab, and will always detect a Spy who is on fire.
  • Upgraded knife can penetrate armor, allowing increasing effectiveness against Giants.

Day 3: Bounty

Trailer

Trivia

  • Mann vs. Machine was heavily teased by the second ARG, which led to the Blood Brothers comic. Hints were also included in the maps Foundry and Doomsday.
  • Mann vs. Machine was also teased in the Loose Canon comic, where the last page features a mention of a third Life Extender Machine, which may have been the portable version designed for Gray Mann.
  • A diagram of a Scout Robot appears on the Engineer Update page, and both a Heavy and a Demoman Robot head appear in the teaser trailer for the update.
  • Clicking on the Grenade Launcher in the Upgrade Store picture will bring you to a preview of the Store's User Interface.

Update Gallery

Other Gallery

External links