Mannhattan

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Revision as of 17:53, 23 November 2013 by Keybored6522 (talk | contribs) (in-game, they're referred to as "gates" being captured by "gatebots")
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Mannhattan
Mannhattan preview.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Urban City
Setting: Daylight, sunny
Map Photos
Loading screen photos.
Map Overview
Mannhattan overview.png
The best of our two cities, Mannhattan, takes our mercs all the way from the sun-blasted gravel pits of the Badlands to the urban sprawl of the East Coast, where they'll have to defend the manufacturing arm of Saxton Hale's boutique Mhankö line. Mannhattan's robot hordes can advance their own spawn points and introduce new bombs into the map for the first time, making for a unique new MvM experience.
Two Cities Update page

Mannhattan is a map, released in the Two Cities Update. It sees players in an area resembling Manhattan, defending the manufacturing arm of Mann Co's "Mhankö" line.

Unique to this map are its two gates, labelled Gate A and Gate B. Roughly half of the robots that spawn are "gatebots", identified by glowing yellow lights on their heads, which ignore the bomb and instead try to open the gates much like capturing control points. If a gate is captured, all bombs currently in play will be sent back to spawn, and all non-giant robots will be stunned for approximately twenty seconds. When this time expires, the stunned robots will resume their assault and gain guaranteed critical hits for a short period of time.

The capturing of a gate has two effects that will make the defenders' job more difficult: the robots' spawn will move up to the newly captured gate, and a second bomb will be brought into play. This will force the defenders to split their forces, keeping an eye on both bombs at once. The same thing will happen if the gatebots capture the second gate, and then there will be three bombs in play. Once both gates are captured, the gatebots' lights will turn off, and they will join the rest of the horde in carrying the bombs.

Bugs

  • If the robots capture a gate and a wave is beaten, all the robot spawn doors get locked, resulting in the robots not being able to get out of their spawn. This will result in the wave not being able to be beaten or lost. The only way out is to make a vote to change mission or restart the current mission. The robots will spawn at the gate they captured in the last wave, but the door is closed, and they will just try to walk through the door, which they can't.

Gallery