Difference between revisions of "Mannpower"

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(Powerups)
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* '''Resistance''': Reduces incoming damage by 50%. Immune to critical hit damage multiplier.
 
* '''Resistance''': Reduces incoming damage by 50%. Immune to critical hit damage multiplier.
 
* '''Vampire''': All damage dealt is returned as health. 25% damage resistance. Max health increased by 40%.
 
* '''Vampire''': All damage dealt is returned as health. 25% damage resistance. Max health increased by 40%.
* '''Warlock''': 50% of damage received is reflected back to the attacker (reflected damage cannot directly cause death). Max health increased by 50%.
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* '''Warlock''': 50% of damage received is reflected back to the attacker. Max health increased by 50%.
 
* '''Haste''': Double weapon firing and reload rate. Double clip size and max ammo count. Movement speed increased by 30%.
 
* '''Haste''': Double weapon firing and reload rate. Double clip size and max ammo count. Movement speed increased by 30%.
 
* '''Regeneration''': Ammo, health and metal regenerate. Rate of health regeneration inversely proportional to max health.
 
* '''Regeneration''': Ammo, health and metal regenerate. Rate of health regeneration inversely proportional to max health.

Revision as of 05:17, 24 December 2014

Mannpower is a new gamemode added in the Smissmas 2014 Update. It is a modified variant of Capture the Flag.

  • Usage of the new Grappling Hook Action Item.
  • 10 Captures to win, instead of 3
  • A team's Intelligence must be uncontested before a capture can be made by that team.
  • Intelligence is instantly re-captured when collected by a member of its' own team.
  • Newly-spawned players are given a short grace period of invulnerability.

Powerups

In Mannpower, the player can collect multiple different Powerups that spawn around the map. Since Mannpower is a beta gamemode, the stats of the Powerups may change through development. More Powerups are planned to be added in future updates. The current in-game Powerups are:

  • Strength: Double damage for all weapons. Distance damage fall-off immunity.
  • Resistance: Reduces incoming damage by 50%. Immune to critical hit damage multiplier.
  • Vampire: All damage dealt is returned as health. 25% damage resistance. Max health increased by 40%.
  • Warlock: 50% of damage received is reflected back to the attacker. Max health increased by 50%.
  • Haste: Double weapon firing and reload rate. Double clip size and max ammo count. Movement speed increased by 30%.
  • Regeneration: Ammo, health and metal regenerate. Rate of health regeneration inversely proportional to max health.
  • Precision: Greatly reduced bullet spread. Distance damage falloff immunity. Rocket and grenade travel speed increased 250%.
  • Agility: Movement speed increased by 50%. Grapple speed increase. Jump height increased by 80%. Instant weapon switch.
  • Critical Hit: temporary full crit power for 30 seconds. Respawns in the same place after 60 seconds.

Update history

December 22, 2014 Patch (Smissmas 2014)

  • Mannpower was added to the game.

December 23, 2014 Patch

  • Fixed disguised Spies using the incorrect grapple color.
  • Fixed the grapple still being connected to players after they die and respawn.
  • Fixed the Regen powerup preventing players from picking up health kits and ammo packs.
  • Fixed the Resist powerup shield drawing for Spies while they are invisible.
  • Fixed the Resist powerup shield using the wrong color for disguised Spies.
  • Fixed not seeing the powerup icons for disguised Spies.
  • Updated ctf_gorge to fix lighting issues.
  • Updated ctf_foundry to fix lighting issues and to prevent players from getting outside the playable area of the map.
  • When hud_fastswitch is disabled, pressing the ACTION key will select the grappling hook in the weapon selection menu.

Maps