Difference between revisions of "March 19, 2013 Patch"

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| month        = march
 
| month        = march
 
| year        = 2013
 
| year        = 2013
| after        =  
+
| after        = {{Patch name|3|27|2013}}
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
 
| source      = http://store.steampowered.com/news/10180/
 
| source      = http://store.steampowered.com/news/10180/
| notes        =  
+
| notes        = === Source Engine Changes (TF2, DoD:S, HL2:DM) ===
 
 
=== Source Engine Changes (TF2, DoD:S, HL2:DM) ===
 
 
* Disabled Java for the in-game web browser
 
* Disabled Java for the in-game web browser
  
 
=== Team Fortress 2 ===
 
=== Team Fortress 2 ===
* Added support for running VR mode on the Oculus Rift
+
* Added support for running [[Oculus Rift User Guide|VR mode]] on the Oculus Rift
 
* Fixed a server crash related to game stats
 
* Fixed a server crash related to game stats
* Fixed custom paint not showing in the tool tip when you mouse-over an item in your backpack
+
* Fixed custom [[Paint Can|paint]] not showing in the tool tip when you mouse-over an item in your [[Backpack|backpack]]
* Fixed the Spy not holding sappers correctly in third person
+
* Fixed the [[Spy]] not holding [[Sapper|sappers]] correctly in third person
* Fixed a bug where sentries would not rotate to face their target under some circumstances
+
* Fixed a bug where [[Sentry Gun|Sentry Gun]]s would not rotate to face their target under some circumstances
* Fixed a scoreboard bug where domination count was reduced by 2 when a dominated player left the server
+
* Fixed a [[Scoreboard|scoreboard]] bug where [[Domination|domination]] count was reduced by 2 when a dominated player left the server
 
* Fixed the [[Fists of Steel]] not reducing damage from ranged weapons that use energy rings
 
* Fixed the [[Fists of Steel]] not reducing damage from ranged weapons that use energy rings
* Fixed the death notice icon for the [[Eureka Effect]]
+
* Fixed the [[Kill icon|death notice icon]] for the [[Eureka Effect]]
 
* Fixed the [[Neon Annihilator]] sometimes floating in the world after death
 
* Fixed the [[Neon Annihilator]] sometimes floating in the world after death
* Fixes for [[strange part]]s:
+
* Fixes for [[Strange Part|strange parts]]:
 
** The [[Big Earner]] can no longer accept Long-Distance Kills strange parts
 
** The [[Big Earner]] can no longer accept Long-Distance Kills strange parts
** The Festive Grenade Launcher can now accept Critical Kills strange parts
+
** The [[Festive weapons|Festive]] [[Grenade Launcher]] can now accept Critical Kills strange parts
** The Neon Annihilator can now accept Sappers Destroyed strange parts
+
** The [[Neon Annihilator]] can now accept Sappers Destroyed strange parts
* Removed some description text from the Manmelter that incorrectly stated its projectiles could not be deflected
+
* Removed some description text from the [[Manmelter]] that incorrectly stated its projectiles could not be deflected
* Updated the [[Blind Justice]] so it can be equipped with other misc-slot items on the Demoman's face
+
* Updated the [[Blind Justice]] so it can be equipped with other misc-slot items on the [[Demoman]]'s face
 
* Updated the backpack image for the [[Upgrade to Premium Gift]] item
 
* Updated the backpack image for the [[Upgrade to Premium Gift]] item
* Updated [[Mann Vs. Machine]]
+
* Updated [[Mann vs. Machine|Mann Vs. Machine]]
 
** Fixed the boss health bar sometimes disappearing
 
** Fixed the boss health bar sometimes disappearing
** Fixed the uber Medics in Wave 4 of the Broken Parts mission charging at the incorrect rate
+
** Fixed the uber [[Medic Robot|Medic]]s in Wave 4 of the [[Broken Parts (mission)|Broken Parts]] mission charging at the incorrect rate
 
* Updated the localization files
 
* Updated the localization files
 +
 +
=== Undocumented Changes ===
 +
* Added the [[TF2VRH]]
 +
* Removed the "tobor_a" [[Quality|item quality]].
 +
* Changed the [[Virtual Reality Headset]]'s item type to "Headset"
 
}}
 
}}

Latest revision as of 17:35, 5 June 2013

Patch notes

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Disabled Java for the in-game web browser

Team Fortress 2

  • Added support for running VR mode on the Oculus Rift
  • Fixed a server crash related to game stats
  • Fixed custom paint not showing in the tool tip when you mouse-over an item in your backpack
  • Fixed the Spy not holding sappers correctly in third person
  • Fixed a bug where Sentry Guns would not rotate to face their target under some circumstances
  • Fixed a scoreboard bug where domination count was reduced by 2 when a dominated player left the server
  • Fixed the Fists of Steel not reducing damage from ranged weapons that use energy rings
  • Fixed the death notice icon for the Eureka Effect
  • Fixed the Neon Annihilator sometimes floating in the world after death
  • Fixes for strange parts:
  • Removed some description text from the Manmelter that incorrectly stated its projectiles could not be deflected
  • Updated the Blind Justice so it can be equipped with other misc-slot items on the Demoman's face
  • Updated the backpack image for the Upgrade to Premium Gift item
  • Updated Mann Vs. Machine
    • Fixed the boss health bar sometimes disappearing
    • Fixed the uber Medics in Wave 4 of the Broken Parts mission charging at the incorrect rate
  • Updated the localization files

Undocumented Changes

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server_srv.so
Modified: team fortress 2 materials.gcf/tf/materials/backpack/crafting/gift_premium.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/crafting/gift_premium_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/all_class_oculus_demo.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/all_class_oculus_demo_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/all_class_oculus.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/all_class_oculus_screen.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/all_class_oculus_screen_blue.vtf
Modified: team fortress 2 materials.gcf/tf/models/buildables/sentry1.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/buildables/sentry1.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/buildables/sentry1.mdl
Modified: team fortress 2 materials.gcf/tf/models/buildables/sentry1.phy
Modified: team fortress 2 materials.gcf/tf/models/buildables/sentry1.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/buildables/sentry1.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/hwm/spy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_demo.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_demo.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_demo.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_demo.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_demo.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_demo_on.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_demo_on.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_demo_on.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_demo_on.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_demo_on.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_engineer_on.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_engineer_on.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_engineer_on.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_engineer_on.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_engineer_on.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_heavy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_heavy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_heavy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_heavy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_heavy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_heavy_on.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_heavy_on.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_heavy_on.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_heavy_on.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_heavy_on.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_medic.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_medic.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_medic.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_medic.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_medic.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_medic_on.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_medic_on.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_medic_on.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_medic_on.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_medic_on.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_pyro.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_pyro.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_pyro.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_pyro.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_pyro.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_pyro_on.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_pyro_on.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_pyro_on.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_pyro_on.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_pyro_on.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_scout.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_scout.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_scout.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_scout.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_scout.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_scout_on.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_scout_on.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_scout_on.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_scout_on.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_scout_on.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_sniper.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_sniper.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_sniper.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_sniper.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_sniper.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_sniper_on.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_sniper_on.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_sniper_on.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_sniper_on.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_sniper_on.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_soldier.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_soldier.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_soldier.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_soldier.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_soldier.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_soldier_on.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_soldier_on.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_soldier_on.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_soldier_on.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_soldier_on.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_spy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_spy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_spy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_spy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_spy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_spy_on.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_spy_on.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_spy_on.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_spy_on.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/all_class_oculus_spy_on.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/spy.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/spy_animations.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sd_neonsign/c_sd_neonsign.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sd_neonsign/c_sd_neonsign.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sd_neonsign/c_sd_neonsign.mdl
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sd_neonsign/c_sd_neonsign.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sd_neonsign/c_sd_neonsign.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sd_neonsign/c_sd_neonsign.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/v_models/v_grenadelauncher_demo.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/v_models/v_grenadelauncher_demo.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/v_models/v_grenadelauncher_demo.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/v_models/v_grenadelauncher_demo.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/v_models/v_grenadelauncher_demo.vvd