Difference between revisions of "May 21, 2009 Patch"
(fixed layout) |
(Undo edit by Grand theft elmo (Talk) (1327419) probably official patch notes) |
||
(24 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{update info|Sniper vs. Spy Update}} | ||
+ | |||
{{Patch layout | {{Patch layout | ||
− | | | + | | before = {{Patch name|5|1|2009}} |
− | + | | day = 21 | |
− | + | | month = may | |
− | The Sniper vs. Spy Update | + | | year = 2009 |
− | + | | after = {{Patch name|5|22|2009}} | |
− | + | | source-title = Team Fortress 2 Update Released | |
− | === | + | | source = http://store.steampowered.com/news/2529/ |
− | * Added new map, [[Pipeline]]. Pipeline is the first map in a new game mode named [[Payload#Payload Race|payload race]], which uses two carts in each map instead of only one like traditional payload maps. | + | | updatelink = http://www.teamfortress.com/sniper_vs_spy/day01_english.htm |
− | * Added new arena map [[Sawmill]]. | + | | update = The Sniper vs. Spy Update |
− | * Added new arena map [[Nucleus]]. | + | | notes = [[Image:Sniper vs Spy titlecard.png|400px|right]] |
+ | ===Team Fortress 2=== | ||
+ | * Added new map, [[Pipeline]]. Pipeline is the first map in a new game mode named [[Payload#Payload Race|payload race]], which uses two [[Payload#Carts|carts]] in each map instead of only one like traditional payload maps. | ||
+ | * Added new arena map [[Sawmill (Arena)|Sawmill]]. | ||
+ | * Added new arena map [[Nucleus (Arena)|Nucleus]]. | ||
* Added new community payload map [[Hoodoo]]. | * Added new community payload map [[Hoodoo]]. | ||
* Updated [[Dustbowl]] to fix not being able to jump into the window in the first building of the second stage. | * Updated [[Dustbowl]] to fix not being able to jump into the window in the first building of the second stage. | ||
− | + | * {{Icon class|class=sniper|link=Sniper}} [[Sniper]] | |
− | + | ** Added new [[sniper rifle]] replacement, The [[Huntsman]]. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle. | |
− | * Added new [[sniper rifle]] replacement, The [[Huntsman]]. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle. | + | ** Added new [[SMG]] replacement, [[Jarate]]. If thrown on an enemy they will take more damage for short period of time. Also [[fire|extinguishes flames]] on yourself or allies. |
− | * Added new [[SMG]] replacement, [[Jarate]]. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies. | + | ** Added new [[SMG]] replacement, The [[Razorback]]. Will protect you against a single spy [[backstab]], and [[stun]] the spy for a short period of time. Comes with a 15% move speed penalty for the wearer ''(speed penalty has since been removed)''. |
− | * Added new SMG replacement, The [[Razorback]]. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer ''(speed penalty has since been removed)''. | + | ** Standard sniper rifle now shoots through friendly players. |
− | * Standard sniper rifle now shoots through friendly players. | + | ** Added 54 new Sniper [[Sniper responses|voice lines]]. |
− | * Added 54 new Sniper [[Sniper responses|voice lines]]. | + | ** Added 35 new [[Sniper achievements]]. |
− | * Added 35 new [[Sniper achievements]]. | + | * {{Icon class|class=spy|link=Spy}} [[Spy]] |
− | + | ** Added new revolver replacement, The [[Ambassador]]. First shot is very accurate and will cause a [[Critical hits|critical hit]] if it hits an enemy's head. Accuracy is poor for a period after that. | |
− | + | ** Added new watch replacement, the [[Dead Ringer]]. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be [[cloak|cloaked]] for 8 second after taking this damage. Upon de-cloaking you'll make a loud and distinct sound. | |
− | * Added new revolver replacement, The [[Ambassador]]. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that. | + | ** Added new watch replacement, the [[Cloak and Dagger]]. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still. |
− | * Added new watch replacement, the [[Dead Ringer]]. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud and distinct sound. | + | ** Spy name tags now show up properly when [[disguise|disguised]] as their own team. |
− | * Added new watch replacement, the [[Cloak and Dagger]]. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still. | + | ** Fixed a bug that would cause spectators to see disguise weapons incorrectly. |
− | * Spy name tags now show up properly when disguised as their own team. | + | ** Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn. |
− | * Fixed a bug that would cause spectators to see disguise weapons incorrectly. | + | ** Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the [[medic]]. |
− | * Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn. | + | ** Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible. |
− | * Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic. | + | ** Also made it more obvious on first person view model when you're bumped while cloaked. |
− | * Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible. | + | ** Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues. |
− | * Also made it more obvious on first person view model when you're bumped while cloaked. | + | ** Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately. |
− | * Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues. | + | ** Spies disguised as medics now have an [[Ubercharge]]: line in their disguise target info. |
− | * Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately. | + | ** Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise. |
− | * Spies disguised as medics now have an [[Ubercharge]]: line in their disguise target info. | + | ** Spies can now pick up health kits for their "disguise health", even when uninjured. |
− | * Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise. | + | ** Disguise UI doesn't show up in minimum UI mode (hud_minmode). |
− | * Spies can now pick up health kits for their "disguise health", even when uninjured. | + | ** Spies that disguise as a player using an unlockable now show that unlockable in hand. |
− | * Disguise UI doesn't show up in minimum UI mode (hud_minmode). | + | ** Spies can now use enemy [[teleporter|teleporters]]. |
− | * Spies that disguise as a player using an unlockable now show that unlockable in hand. | + | ** Added 70 new Spy [[Spy responses|voice lines]]. |
− | * Spies can now use enemy teleporters. | + | ** Added 34 new [[Spy achievements]]. |
− | * Added 70 new Spy [[Spy responses|voice lines]]. | + | *Scoreboard changes |
− | * Added 34 new [[Spy achievements]]. | + | ** [[dominating|Dominations]] no longer get wiped when teams switch sides. |
− | + | ** Dead players draw slightly darker in scoreboard. | |
− | + | ** Converted class labels to class icons. | |
− | * Dominations no longer get wiped when teams switch sides. | + | ** All players now display the total number of people they are dominating. |
− | * Dead players draw slightly darker in scoreboard. | + | * You now find new and old items [[Item drop system|as you play]], instead of through [[achievements]]. |
− | * Converted class labels to class icons. | ||
− | * All players now display the total number of people they are dominating. | ||
− | |||
− | |||
− | * You now find new and old items [[Item drop system|as you play]], instead of through achievements. | ||
* Fixed a bug that would cause the scout's ball to regenerate at inappropriate times. | * Fixed a bug that would cause the scout's ball to regenerate at inappropriate times. | ||
− | * [[Demomen]] can now detonate their stickies while taunting. | + | * [[Demomen]] can now detonate their stickies while [[taunt|taunting]]. |
* [[Flamethrower]]'s air burst now extinguishes fire on friendly targets. | * [[Flamethrower]]'s air burst now extinguishes fire on friendly targets. | ||
− | * Grenades and rockets deflected by a pyro under the effects of [[Kritzkrieg]] will now be [[ | + | * Grenades and rockets deflected by a pyro under the effects of [[Kritzkrieg]] will now be [[Critical hits|criticals]]. |
* The [[Heavy]] and Sniper now have new custom death animations. | * The [[Heavy]] and Sniper now have new custom death animations. | ||
* Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving. | * Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving. | ||
− | * [[Engineer]]'s dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser. | + | * [[Engineer]]'s dispensers now give 20%, 30%, or 40% of player's max_ammo (for each [[ammo]] type) on each use, based on the level of the dispenser. |
* Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled. | * Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled. | ||
* Added a new taunt for the Kritzkrieg, which also heals for 10 points. | * Added a new taunt for the Kritzkrieg, which also heals for 10 points. | ||
Line 63: | Line 64: | ||
* Removed "Final" from map names in the serverbrowser quick list. | * Removed "Final" from map names in the serverbrowser quick list. | ||
− | + | *Servers | |
− | * Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice. | + | ** Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice. |
− | * Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command. | + | ** Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command. |
+ | |||
+ | === Undocumented changes === | ||
+ | * Added a scar to the Sniper's face. | ||
+ | * Added first batch of [[hats]].<ref>[[Batter's Helmet]], [[Soldier's Stash]], [[Pyro's Beanie]], [[Demoman's Fro]], [[Football Helmet]], [[Mining Light]], [[Prussian Pickelhaube]], [[Trophy Belt]] and [[Fancy Fedora]]</ref> | ||
+ | * Added 2 new game startup [[songs]]<ref>[[Right Behind You (Soundtrack)|Right Behind You]] and [[Petite Chou-Fleur (Soundtrack)|Petite Chou-Fleur]]</ref> | ||
+ | * Added new arrow [[bodygroup]] to the Sniper model. | ||
+ | * The [[Fencing]] taunt now damages and kills enemy players. | ||
+ | |||
+ | == Notes == | ||
+ | <references /> | ||
+ | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{SnipervsSpyUpdateNav}} | {{SnipervsSpyUpdateNav}} | ||
− |
Revision as of 12:24, 2 April 2013
This article is specific to the patch released. For information on the update, see Sniper vs. Spy Update.
|
Source: Team Fortress 2 Update Released
Official update page: The Sniper vs. Spy Update
Patch notes
Team Fortress 2
- Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps.
- Added new arena map Sawmill.
- Added new arena map Nucleus.
- Added new community payload map Hoodoo.
- Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage.
- Sniper
- Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle.
- Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies.
- Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer (speed penalty has since been removed).
- Standard sniper rifle now shoots through friendly players.
- Added 54 new Sniper voice lines.
- Added 35 new Sniper achievements.
- Spy
- Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that.
- Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud and distinct sound.
- Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still.
- Spy name tags now show up properly when disguised as their own team.
- Fixed a bug that would cause spectators to see disguise weapons incorrectly.
- Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn.
- Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic.
- Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible.
- Also made it more obvious on first person view model when you're bumped while cloaked.
- Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues.
- Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately.
- Spies disguised as medics now have an Ubercharge: line in their disguise target info.
- Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise.
- Spies can now pick up health kits for their "disguise health", even when uninjured.
- Disguise UI doesn't show up in minimum UI mode (hud_minmode).
- Spies that disguise as a player using an unlockable now show that unlockable in hand.
- Spies can now use enemy teleporters.
- Added 70 new Spy voice lines.
- Added 34 new Spy achievements.
- Scoreboard changes
- Dominations no longer get wiped when teams switch sides.
- Dead players draw slightly darker in scoreboard.
- Converted class labels to class icons.
- All players now display the total number of people they are dominating.
- You now find new and old items as you play, instead of through achievements.
- Fixed a bug that would cause the scout's ball to regenerate at inappropriate times.
- Demomen can now detonate their stickies while taunting.
- Flamethrower's air burst now extinguishes fire on friendly targets.
- Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals.
- The Heavy and Sniper now have new custom death animations.
- Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving.
- Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser.
- Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled.
- Added a new taunt for the Kritzkrieg, which also heals for 10 points.
- Improved the deathcam camera handling used when a player plays a custom death animation.
- Added missing chalkboard and serverbrowser images for community maps shipped in previous updates.
- Removed "Final" from map names in the serverbrowser quick list.
- Servers
- Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice.
- Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command.
Undocumented changes
- Added a scar to the Sniper's face.
- Added first batch of hats.[1]
- Added 2 new game startup songs[2]
- Added new arrow bodygroup to the Sniper model.
- The Fencing taunt now damages and kills enemy players.
Notes
|