Difference between revisions of "May 21, 2009 Patch"

From Team Fortress Wiki
Jump to: navigation, search
m (Servers)
(Undo edit by Grand theft elmo (Talk) (1327419) probably official patch notes)
(34 intermediate revisions by 21 users not shown)
Line 1: Line 1:
[[Image:Update_sniper_v_spy.jpg|400px|right]]
+
{{update info|Sniper vs. Spy Update}}
  
===Maps===
+
{{Patch layout
* Added new map, [[Pipeline]]. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
+
| before      = {{Patch name|5|1|2009}}
* Added new arena map [[Sawmill]]
+
| day          = 21
* Added new arena map [[Nucleus]]
+
| month        = may
* Added new community payload map [[Hoodoo]]
+
| year        = 2009
* Updated [[Dustbowl]] to fix not being able to jump into the window in the first building of the second stage
+
| after        = {{Patch name|5|22|2009}}
 +
| source-title = Team Fortress 2 Update Released
 +
| source      = http://store.steampowered.com/news/2529/
 +
| updatelink  = http://www.teamfortress.com/sniper_vs_spy/day01_english.htm
 +
| update      = The Sniper vs. Spy Update
 +
| notes        = [[Image:Sniper vs Spy titlecard.png|400px|right]]
 +
===Team Fortress 2===
 +
* Added new map, [[Pipeline]]. Pipeline is the first map in a new game mode named [[Payload#Payload Race|payload race]], which uses two [[Payload#Carts|carts]] in each map instead of only one like traditional payload maps.
 +
* Added new arena map [[Sawmill (Arena)|Sawmill]].
 +
* Added new arena map [[Nucleus (Arena)|Nucleus]].
 +
* Added new community payload map [[Hoodoo]].
 +
* Updated [[Dustbowl]] to fix not being able to jump into the window in the first building of the second stage.
 +
* {{Icon class|class=sniper|link=Sniper}} [[Sniper]]
 +
** Added new [[sniper rifle]] replacement, The [[Huntsman]]. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle.
 +
** Added new [[SMG]] replacement, [[Jarate]]. If thrown on an enemy they will take more damage for short period of time. Also [[fire|extinguishes flames]] on yourself or allies.
 +
** Added new [[SMG]] replacement, The [[Razorback]]. Will protect you against a single spy [[backstab]], and [[stun]] the spy for a short period of time. Comes with a 15% move speed penalty for the wearer ''(speed penalty has since been removed)''.
 +
** Standard sniper rifle now shoots through friendly players.
 +
** Added 54 new Sniper [[Sniper responses|voice lines]].
 +
** Added 35 new [[Sniper achievements]].
 +
* {{Icon class|class=spy|link=Spy}} [[Spy]]
 +
** Added new revolver replacement, The [[Ambassador]]. First shot is very accurate and will cause a [[Critical hits|critical hit]] if it hits an enemy's head. Accuracy is poor for a period after that.
 +
** Added new watch replacement, the [[Dead Ringer]]. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be [[cloak|cloaked]] for 8 second after taking this damage. Upon de-cloaking you'll make a loud and distinct sound.
 +
** Added new watch replacement, the [[Cloak and Dagger]]. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still.
 +
** Spy name tags now show up properly when [[disguise|disguised]] as their own team.
 +
** Fixed a bug that would cause spectators to see disguise weapons incorrectly.
 +
** Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn.
 +
** Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the [[medic]].
 +
** Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible.
 +
** Also made it more obvious on first person view model when you're bumped while cloaked.
 +
** Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues.
 +
** Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately.
 +
** Spies disguised as medics now have an [[Ubercharge]]: line in their disguise target info.
 +
** Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise.
 +
** Spies can now pick up health kits for their "disguise health", even when uninjured.
 +
** Disguise UI doesn't show up in minimum UI mode (hud_minmode).
 +
** Spies that disguise as a player using an unlockable now show that unlockable in hand.
 +
** Spies can now use enemy [[teleporter|teleporters]].
 +
** Added 70 new Spy [[Spy responses|voice lines]].
 +
** Added 34 new [[Spy achievements]].
 +
*Scoreboard changes
 +
** [[dominating|Dominations]] no longer get wiped when teams switch sides.
 +
** Dead players draw slightly darker in scoreboard.
 +
** Converted class labels to class icons.
 +
** All players now display the total number of people they are dominating.
 +
* You now find new and old items [[Item drop system|as you play]], instead of through [[achievements]].
 +
* Fixed a bug that would cause the scout's ball to regenerate at inappropriate times.
 +
* [[Demomen]] can now detonate their stickies while [[taunt|taunting]].
 +
* [[Flamethrower]]'s air burst now extinguishes fire on friendly targets.
 +
* Grenades and rockets deflected by a pyro under the effects of [[Kritzkrieg]] will now be [[Critical hits|criticals]].
 +
* The [[Heavy]] and Sniper now have new custom death animations.
 +
* Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving.
 +
* [[Engineer]]'s dispensers now give 20%, 30%, or 40% of player's max_ammo (for each [[ammo]] type) on each use, based on the level of the dispenser.
 +
* Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled.
 +
* Added a new taunt for the Kritzkrieg, which also heals for 10 points.
 +
* Improved the deathcam camera handling used when a player plays a custom death animation.
 +
* Added missing chalkboard and serverbrowser images for community maps shipped in previous updates.
 +
* Removed "Final" from map names in the serverbrowser quick list.
  
===[[Sniper]] Changes===
+
*Servers
* Added new sniper rifle replacement, The [[Huntsman]]. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
+
** Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice.
* Added new SMG replacement, [[Jarate]]. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
+
** Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command.
* Added new SMG replacement, The [[Razorback]]. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer ''(speed penalty has since been removed)''
 
* Standard sniper rifle now shoots through friendly players
 
* Added 54 new Sniper [[Sniper responses|voice lines]]
 
* Added 35 new [[Sniper achievements]]
 
  
===[[Spy]]===
+
=== Undocumented changes ===
* Added new revolver replacement, The [[Ambassador]]. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
+
* Added a scar to the Sniper's face.
* Added new watch replacement, the [[Dead Ringer]]. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
+
* Added first batch of [[hats]].<ref>[[Batter's Helmet]], [[Soldier's Stash]], [[Pyro's Beanie]], [[Demoman's Fro]], [[Football Helmet]], [[Mining Light]], [[Prussian Pickelhaube]], [[Trophy Belt]] and [[Fancy Fedora]]</ref>
* Added new watch replacement, the [[Cloak and Dagger]]. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
+
* Added 2 new game startup [[songs]]<ref>[[Right Behind You (Soundtrack)|Right Behind You]] and [[Petite Chou-Fleur (Soundtrack)|Petite Chou-Fleur]]</ref>
* Spy name tags now show up properly when disguised as their own team
+
* Added new arrow [[bodygroup]] to the Sniper model.
* Fixed a bug that would cause spectators to see disguise weapons incorrectly
+
* The [[Fencing]] taunt now damages and kills enemy players.
* Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
 
* Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
 
* Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
 
* Also made it more obvious on first person view model when you're bumped while cloaked
 
* Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
 
* Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
 
* Spies disguised as medics now have an Ubercharge: line in their disguise target info
 
* Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
 
* Spies can now pick up health kits for their "disguise health", even when uninjured
 
* Disguise UI doesn't show up in minimum UI mode (hud_minmode)
 
* Spies that disguise as a player using an unlockable now show that unlockable in hand
 
* Spies can now use enemy teleporters
 
* Added 70 new Spy [[Spy responses|voice lines]]
 
* Added 34 new [[Spy achievements]]
 
  
===Scoreboard changes===
+
== Notes ==
* Dominations no longer get wiped when teams switch sides
+
<references />
* Dead players draw slightly darker in scoreboard
+
}}
* Converted class labels to class icons
 
* All players now display the total number of people they are dominating
 
 
 
===General===
 
* You now find new and old items [[Item drop system|as you play]], instead of through achievements
 
* Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
 
* Demomen can now detonate their stickies while taunting
 
* Flamethrower's air burst now extinguishes fire on friendly targets
 
* Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
 
* The Heavy and Sniper now have new custom death animations
 
* Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
 
* Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
 
* Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
 
* Added a new taunt for the Kritzkrieg, which also heals for 10 points
 
* Improved the deathcam camera handling used when a player plays a custom death animation
 
* Added missing chalkboard and serverbrowser images for community maps shipped in previous updates
 
* Removed "Final" from map names in the serverbrowser quick list
 
 
 
===Servers===
 
* Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice
 
* Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command
 
 
 
{{Patch|SOURCE=http://store.steampowered.com/news/2529/}}
 
  
  
'''Official Link: [http://www.teamfortress.com/sniper_vs_spy/day01_english.htm The Sniper vs Spy Update]'''
 
<br/>
 
  
 
+
{{SnipervsSpyUpdateNav}}
{{Succession box
 
|before= [[May 1, 2009 Patch]]
 
|title= [[Patches]]
 
|after= [[May 22, 2009 Patch]]
 
}}
 
{{Languages}}
 

Revision as of 12:24, 2 April 2013

This article is specific to the patch released. For information on the update, see Sniper vs. Spy Update.
Official update page: The Sniper vs. Spy Update

Patch notes

Sniper vs Spy titlecard.png

Team Fortress 2

  • Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps.
  • Added new arena map Sawmill.
  • Added new arena map Nucleus.
  • Added new community payload map Hoodoo.
  • Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage.
  • Leaderboard class sniper.png Sniper
    • Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle.
    • Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies.
    • Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer (speed penalty has since been removed).
    • Standard sniper rifle now shoots through friendly players.
    • Added 54 new Sniper voice lines.
    • Added 35 new Sniper achievements.
  • Leaderboard class spy.png Spy
    • Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that.
    • Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud and distinct sound.
    • Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still.
    • Spy name tags now show up properly when disguised as their own team.
    • Fixed a bug that would cause spectators to see disguise weapons incorrectly.
    • Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn.
    • Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic.
    • Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible.
    • Also made it more obvious on first person view model when you're bumped while cloaked.
    • Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues.
    • Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately.
    • Spies disguised as medics now have an Ubercharge: line in their disguise target info.
    • Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise.
    • Spies can now pick up health kits for their "disguise health", even when uninjured.
    • Disguise UI doesn't show up in minimum UI mode (hud_minmode).
    • Spies that disguise as a player using an unlockable now show that unlockable in hand.
    • Spies can now use enemy teleporters.
    • Added 70 new Spy voice lines.
    • Added 34 new Spy achievements.
  • Scoreboard changes
    • Dominations no longer get wiped when teams switch sides.
    • Dead players draw slightly darker in scoreboard.
    • Converted class labels to class icons.
    • All players now display the total number of people they are dominating.
  • You now find new and old items as you play, instead of through achievements.
  • Fixed a bug that would cause the scout's ball to regenerate at inappropriate times.
  • Demomen can now detonate their stickies while taunting.
  • Flamethrower's air burst now extinguishes fire on friendly targets.
  • Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals.
  • The Heavy and Sniper now have new custom death animations.
  • Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving.
  • Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser.
  • Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled.
  • Added a new taunt for the Kritzkrieg, which also heals for 10 points.
  • Improved the deathcam camera handling used when a player plays a custom death animation.
  • Added missing chalkboard and serverbrowser images for community maps shipped in previous updates.
  • Removed "Final" from map names in the serverbrowser quick list.
  • Servers
    • Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice.
    • Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command.

Undocumented changes

  • Added a scar to the Sniper's face.
  • Added first batch of hats.[1]
  • Added 2 new game startup songs[2]
  • Added new arrow bodygroup to the Sniper model.
  • The Fencing taunt now damages and kills enemy players.

Notes