Difference between revisions of "May 21, 2009 Patch"

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The Sniper vs. Spy Update was released May 21st, 2009 and marked the fifth Class Pack Update. It also marked the first Class Pack Update to feature new additions more than one class: in this case, the [[Sniper]] and the [[Spy]].
 
The Sniper vs. Spy Update was released May 21st, 2009 and marked the fifth Class Pack Update. It also marked the first Class Pack Update to feature new additions more than one class: in this case, the [[Sniper]] and the [[Spy]].
  
===Changes===
+
===Team Fortress 2===
====Maps====
 
 
* Added new map, [[Pipeline]]. Pipeline is the first map in a new game mode named [[Payload#Payload Race|payload race]], which uses two [[cart|carts]] in each map instead of only one like traditional payload maps.
 
* Added new map, [[Pipeline]]. Pipeline is the first map in a new game mode named [[Payload#Payload Race|payload race]], which uses two [[cart|carts]] in each map instead of only one like traditional payload maps.
 
* Added new arena map [[Sawmill]].
 
* Added new arena map [[Sawmill]].
Line 12: Line 11:
 
* Added new community payload map [[Hoodoo]].
 
* Added new community payload map [[Hoodoo]].
 
* Updated [[Dustbowl]] to fix not being able to jump into the window in the first building of the second stage.
 
* Updated [[Dustbowl]] to fix not being able to jump into the window in the first building of the second stage.
 
+
*{{Icon class|class=sniper|link=Sniper}} [[Sniper]]
===={{Icon class|class=sniper|link=Sniper}} [[Sniper]]====
+
** Added new [[sniper rifle]] replacement, The [[Huntsman]]. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle.
* Added new [[sniper rifle]] replacement, The [[Huntsman]]. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle.
+
** Added new [[SMG]] replacement, [[Jarate]]. If thrown on an enemy they will take more damage for short period of time. Also [[fire|extinguishes flames]] on yourself or allies.
* Added new [[SMG]] replacement, [[Jarate]]. If thrown on an enemy they will take more damage for short period of time. Also [[fire|extinguishes flames]] on yourself or allies.
+
** Added new SMG replacement, The [[Razorback]]. Will protect you against a single spy [[backstab]], and [[stun]] the spy for a short period of time. Comes with a 15% move speed penalty for the wearer ''(speed penalty has since been removed)''.
* Added new SMG replacement, The [[Razorback]]. Will protect you against a single spy [[backstab]], and [[stun]] the spy for a short period of time. Comes with a 15% move speed penalty for the wearer ''(speed penalty has since been removed)''.
+
** Standard sniper rifle now shoots through friendly players.
* Standard sniper rifle now shoots through friendly players.
+
** Added 54 new Sniper [[Sniper responses|voice lines]].
* Added 54 new Sniper [[Sniper responses|voice lines]].
+
** Added 35 new [[Sniper achievements]].
* Added 35 new [[Sniper achievements]].
+
*{{Icon class|class=spy|link=Spy}} [[Spy]]
 
+
** Added new revolver replacement, The [[Ambassador]]. First shot is very accurate and will cause a [[critical hit]] if it hits an enemy's head. Accuracy is poor for a period after that.
===={{Icon class|class=spy|link=Spy}} [[Spy]]====
+
** Added new watch replacement, the [[Dead Ringer]]. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be [[cloak|cloaked]] for 8 second after taking this damage. Upon de-cloaking you'll make a loud and distinct sound.
* Added new revolver replacement, The [[Ambassador]]. First shot is very accurate and will cause a [[critical hit]] if it hits an enemy's head. Accuracy is poor for a period after that.
+
** Added new watch replacement, the [[Cloak and Dagger]]. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still.
* Added new watch replacement, the [[Dead Ringer]]. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be [[cloak|cloaked]] for 8 second after taking this damage. Upon de-cloaking you'll make a loud and distinct sound.
+
** Spy name tags now show up properly when [[disguise|disguised]] as their own team.
* Added new watch replacement, the [[Cloak and Dagger]]. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still.
+
** Fixed a bug that would cause spectators to see disguise weapons incorrectly.
* Spy name tags now show up properly when [[disguise|disguised]] as their own team.
+
** Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn.
* Fixed a bug that would cause spectators to see disguise weapons incorrectly.
+
** Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the [[medic]].
* Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn.
+
** Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible.
* Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the [[medic]].
+
** Also made it more obvious on first person view model when you're bumped while cloaked.
* Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible.
+
** Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues.
* Also made it more obvious on first person view model when you're bumped while cloaked.
+
** Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately.
* Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues.
+
** Spies disguised as medics now have an [[Ubercharge]]: line in their disguise target info.
* Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately.
+
** Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise.
* Spies disguised as medics now have an [[Ubercharge]]: line in their disguise target info.
+
** Spies can now pick up health kits for their "disguise health", even when uninjured.
* Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise.
+
** Disguise UI doesn't show up in minimum UI mode (hud_minmode).
* Spies can now pick up health kits for their "disguise health", even when uninjured.
+
** Spies that disguise as a player using an unlockable now show that unlockable in hand.
* Disguise UI doesn't show up in minimum UI mode (hud_minmode).
+
** Spies can now use enemy [[teleporter|teleporters]].
* Spies that disguise as a player using an unlockable now show that unlockable in hand.
+
** Added 70 new Spy [[Spy responses|voice lines]].
* Spies can now use enemy [[teleporter|teleporters]].
+
** Added 34 new [[Spy achievements]].
* Added 70 new Spy [[Spy responses|voice lines]].
+
*Scoreboard changes
* Added 34 new [[Spy achievements]].
+
** [[dominating|Dominations]] no longer get wiped when teams switch sides.
 
+
** Dead players draw slightly darker in scoreboard.
===Scoreboard changes===
+
** Converted class labels to class icons.
* [[dominating|Dominations]] no longer get wiped when teams switch sides.
+
** All players now display the total number of people they are dominating.
* Dead players draw slightly darker in scoreboard.
 
* Converted class labels to class icons.
 
* All players now display the total number of people they are dominating.
 
 
 
===General===
 
 
* You now find new and old items [[Item drop system|as you play]], instead of through [[achievements]].
 
* You now find new and old items [[Item drop system|as you play]], instead of through [[achievements]].
 
* Fixed a bug that would cause the scout's ball to regenerate at inappropriate times.
 
* Fixed a bug that would cause the scout's ball to regenerate at inappropriate times.
Line 63: Line 57:
 
* Removed "Final" from map names in the serverbrowser quick list.
 
* Removed "Final" from map names in the serverbrowser quick list.
  
===Servers===
+
*Servers
* Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice.
+
** Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice.
* Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command.
+
** Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command.
  
 
| source = http://store.steampowered.com/news/2529/
 
| source = http://store.steampowered.com/news/2529/

Revision as of 06:35, 20 February 2011

Official update page: The Sniper vs. Spy Update

Patch notes

Sniper vs Spy titlecard.png

The Sniper vs. Spy Update was released May 21st, 2009 and marked the fifth Class Pack Update. It also marked the first Class Pack Update to feature new additions more than one class: in this case, the Sniper and the Spy.

Team Fortress 2

  • Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps.
  • Added new arena map Sawmill.
  • Added new arena map Nucleus.
  • Added new community payload map Hoodoo.
  • Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage.
  • Leaderboard class sniper.png Sniper
    • Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle.
    • Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies.
    • Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer (speed penalty has since been removed).
    • Standard sniper rifle now shoots through friendly players.
    • Added 54 new Sniper voice lines.
    • Added 35 new Sniper achievements.
  • Leaderboard class spy.png Spy
    • Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that.
    • Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud and distinct sound.
    • Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still.
    • Spy name tags now show up properly when disguised as their own team.
    • Fixed a bug that would cause spectators to see disguise weapons incorrectly.
    • Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn.
    • Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic.
    • Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible.
    • Also made it more obvious on first person view model when you're bumped while cloaked.
    • Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues.
    • Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately.
    • Spies disguised as medics now have an Ubercharge: line in their disguise target info.
    • Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise.
    • Spies can now pick up health kits for their "disguise health", even when uninjured.
    • Disguise UI doesn't show up in minimum UI mode (hud_minmode).
    • Spies that disguise as a player using an unlockable now show that unlockable in hand.
    • Spies can now use enemy teleporters.
    • Added 70 new Spy voice lines.
    • Added 34 new Spy achievements.
  • Scoreboard changes
    • Dominations no longer get wiped when teams switch sides.
    • Dead players draw slightly darker in scoreboard.
    • Converted class labels to class icons.
    • All players now display the total number of people they are dominating.
  • You now find new and old items as you play, instead of through achievements.
  • Fixed a bug that would cause the scout's ball to regenerate at inappropriate times.
  • Demomen can now detonate their stickies while taunting.
  • Flamethrower's air burst now extinguishes fire on friendly targets.
  • Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals.
  • The Heavy and Sniper now have new custom death animations.
  • Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving.
  • Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser.
  • Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled.
  • Added a new taunt for the Kritzkrieg, which also heals for 10 points.
  • Improved the deathcam camera handling used when a player plays a custom death animation.
  • Added missing chalkboard and serverbrowser images for community maps shipped in previous updates.
  • Removed "Final" from map names in the serverbrowser quick list.
  • Servers
    • Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "voice_inputfromfile" feature to broadcast wav files over voice.
    • Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, it'll prevent clients from using the "wait" command.