Difference between revisions of "Medic Robot"

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(Grammar and wording touchups, swap 'eliminate' for 'destroy' and 'players' for 'defenders')
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[[Quick-Fix]] Medics heal teammates much faster than Über Medics but have a very slow ÜberCharge rate, and are also equipped with a Syringe Gun. They tend to appear in larger numbers than Über Medics. A second variant of Quick-Fix Medic has the same healing and ÜberCharge rate as the regular Quick-Fix. The base healing rate of the first variant is much higher than that of the Quick-Fix ÜberCharge effect, but the second variant provides knockback immunity during the Quick-Fix ÜberCharge effect.
 
[[Quick-Fix]] Medics heal teammates much faster than Über Medics but have a very slow ÜberCharge rate, and are also equipped with a Syringe Gun. They tend to appear in larger numbers than Über Medics. A second variant of Quick-Fix Medic has the same healing and ÜberCharge rate as the regular Quick-Fix. The base healing rate of the first variant is much higher than that of the Quick-Fix ÜberCharge effect, but the second variant provides knockback immunity during the Quick-Fix ÜberCharge effect.
 
=== Über Medic ===
 
=== Über Medic ===
These Medics don't appear often as other robots, but when they do, they usually accompany [[Robots#Giant Robots|Giant Robots]], with as many as twelve Medics healing a single Giant. Über Medics are equipped with a [[Syringe Gun]] and [[Medi Gun]]. They spawn with full [[ÜberCharge]] and will deploy it under the same conditions as other Medic robots, although it is both possible and often desirable to inflict enough damage in a single attack to eliminate these before they can deploy Übercharge.  
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These Medics don't appear often as other robots, but when they do, they usually accompany [[Robots#Giant Robots|Giant Robots]], with as many as twelve Medics healing a single Giant. Über Medics are equipped with a [[Syringe Gun]] and [[Medi Gun]]. They spawn with full [[ÜberCharge]] and will deploy it under the same conditions as other Medic robots. With enough burst damage, is possible to destroy these before they are able to deploy Übercharge, allowing defenders to circumvent the invulnerability period.
 
{{Robot loadout|icon=medic uber|name=Über Medic<br>(Type 1)|primary=Syringe Gun|secondary=Medi Gun|attribs={{buff|Spawns with full ÜberCharge}}{{buff|+100% faster ÜberCharge rate}}{{buff|+400% faster heal rate}}{{nerf|Syringe gun has 90% damage penalty}}}}
 
{{Robot loadout|icon=medic uber|name=Über Medic<br>(Type 1)|primary=Syringe Gun|secondary=Medi Gun|attribs={{buff|Spawns with full ÜberCharge}}{{buff|+100% faster ÜberCharge rate}}{{buff|+400% faster heal rate}}{{nerf|Syringe gun has 90% damage penalty}}}}
The first variant has a faster heal rate than the second and doesn't suffer an ÜberCharge duration penalty. Once this variant has deployed its ÜberCharge, it will only be able to do so again after about 80 seconds. This leaves a lot of time for players to destroy this variant while it is vulnerable.
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The first variant has a faster heal rate than the second and doesn't suffer an ÜberCharge duration penalty. Once this variant has deployed its ÜberCharge, it will only be able to do so again after about 80 seconds. This leaves a lot of time for defenders to destroy this variant while it is vulnerable.
 
{{Robot loadout|icon=medic uber|name=Über Medic<br>(Type 2)|primary=Syringe Gun|secondary=Medi Gun|attribs={{buff|Spawns with full ÜberCharge}}{{buff|+400% faster ÜberCharge rate}}{{nerf|-90% slower heal rate}}{{nerf|ÜberCharge lasts 5 seconds (3 seconds shorter)}}{{nerf|Syringe gun has 90% damage penalty}}}}
 
{{Robot loadout|icon=medic uber|name=Über Medic<br>(Type 2)|primary=Syringe Gun|secondary=Medi Gun|attribs={{buff|Spawns with full ÜberCharge}}{{buff|+400% faster ÜberCharge rate}}{{nerf|-90% slower heal rate}}{{nerf|ÜberCharge lasts 5 seconds (3 seconds shorter)}}{{nerf|Syringe gun has 90% damage penalty}}}}
The second variant heals at significantly slower rate, but has a much faster Übercharge rate. In most conditions, it will be able to have its charge ready within 16 seconds, making it important to eliminate this variant before it regains Übercharge.
+
The second variant heals at a significantly slower rate, but has a much faster Übercharge rate. In most conditions, it will be able to have its charge ready within 16 seconds, making it important to destroy this variant before it regains full Übercharge.
 
{{Robot loadout|icon=medic uber|name=Über Medic<br>(Type 3)|primary=Syringe Gun|secondary=Medi Gun|attribs={{buff|Spawns with full ÜberCharge}}{{buff|+400% faster ÜberCharge rate}}{{buff|ÜberCharge lasts 12 seconds}}{{nerf|-90% slower heal rate}}{{nerf|Syringe gun has 90% damage penalty}}}}
 
{{Robot loadout|icon=medic uber|name=Über Medic<br>(Type 3)|primary=Syringe Gun|secondary=Medi Gun|attribs={{buff|Spawns with full ÜberCharge}}{{buff|+400% faster ÜberCharge rate}}{{buff|ÜberCharge lasts 12 seconds}}{{nerf|-90% slower heal rate}}{{nerf|Syringe gun has 90% damage penalty}}}}
The third variant has a longer ÜberCharge duration. This variant is very dangerous if sufficient burst damage is not available to eliminate it instantly. This variant only appears on fourth wave of [[Broken Parts (mission)|Broken Parts]] and spawns alongside Giant Heavies.
+
The third variant has a longer ÜberCharge duration. This variant is very dangerous if sufficient burst damage is not available to destroy it instantly. This variant only appears on the fourth wave of [[Broken Parts (mission)|Broken Parts]] and spawns alongside Giant Heavies.
 
== Giant Variants ==
 
== Giant Variants ==
 
=== Giant Medic ===
 
=== Giant Medic ===
 
{{Robot loadout|icon=medic|giant=y|name=Giant Medic|secondary=Quick-Fix|attribs={{buff|4500 HP}}{{buff|Spawns with full charge}}{{buff|+40% knockback resistance}}{{buff|+19900% faster heal rate}}{{nerf|-50% movement speed}}}}
 
{{Robot loadout|icon=medic|giant=y|name=Giant Medic|secondary=Quick-Fix|attribs={{buff|4500 HP}}{{buff|Spawns with full charge}}{{buff|+40% knockback resistance}}{{buff|+19900% faster heal rate}}{{nerf|-50% movement speed}}}}
The Giant Medic heals its patient (almost always a [[Robots#Giant Robots|Giant Robot]]) at 200 times the heal rate of the standard Quick-Fix, fast enough to instantly outheal any kind of damage the players can inflict. It spawns with a full Übercharge meter, and has a considerable amount of health (second only to Giant Heavies, "boss" giants, and Tanks). Giant Medics will activate Übercharge under the same conditions as regular Medic robots, which will fully refill their health, grant immunity to knockback, and make them essentially indestructible until the charge is finished. Like other Medic robots, Giant Medics will find new healing targets if separated from their old ones (occasionally choosing targets such as [[Scout_Robot#Super_Scout|Super Scouts]]).
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The Giant Medic heals its patient (almost always a [[Robots#Giant Robots|Giant Robot]]) at 200 times the heal rate of the standard Quick-Fix, fast enough to instantly outheal any kind of damage the defenders can inflict. It spawns with a full Übercharge meter, and has a considerable amount of health (second only to Giant Heavies, "boss" giants, and Tanks). Giant Medics will activate Übercharge under the same conditions as regular Medic robots; this will fully refill their health, grant immunity to knockback, and make them essentially indestructible until the charge is finished. Like other Medic robots, Giant Medics will find new healing targets if separated from their old ones (occasionally choosing targets such as [[Scout_Robot#Super_Scout|Super Scouts]]).
 
{{Robot loadout|icon=medic|giant=y|name=Giant Medic<br>(Type 2)|primary=Syringe Gun|secondary=Quick-Fix|hat=Surgeon's Stahlhelm|attribs={{buff|4500 HP}}{{buff|+40% knockback resistance}}{{buff|+19900% faster heal rate}}{{buff|Regenerates 40 HP per second}}{{nerf|-50% movement speed}}{{nerf|-99% slower Übercharge rate}}{{nerf|Syringe gun has 90% damage penalty}}}}
 
{{Robot loadout|icon=medic|giant=y|name=Giant Medic<br>(Type 2)|primary=Syringe Gun|secondary=Quick-Fix|hat=Surgeon's Stahlhelm|attribs={{buff|4500 HP}}{{buff|+40% knockback resistance}}{{buff|+19900% faster heal rate}}{{buff|Regenerates 40 HP per second}}{{nerf|-50% movement speed}}{{nerf|-99% slower Übercharge rate}}{{nerf|Syringe gun has 90% damage penalty}}}}
 
Although this variant doesn't have an Übercharge, it regenerates health faster than other Medic robots, which can allow it to recover a large amount of health if left to do so.
 
Although this variant doesn't have an Übercharge, it regenerates health faster than other Medic robots, which can allow it to recover a large amount of health if left to do so.
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== Trivia ==
 
== Trivia ==
* The Medic robot's wheel lacks a set of hitboxes, and instead use the ones from the original Medic's legs despite not matching the robot animations.
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* The Medic robot's wheel lacks a set of hitboxes, and instead uses the human Medic's leg hitboxes despite those not matching the robot animations.
 
* Another Giant Medic variant appears in [[Broken Parts (mission)|Broken Parts]] and [[Caliginous Caper (mission)|Caliginous Caper]]. This variant is identical to the Giant Medic, with the addition of a [[Warsworn Helmet]].
 
* Another Giant Medic variant appears in [[Broken Parts (mission)|Broken Parts]] and [[Caliginous Caper (mission)|Caliginous Caper]]. This variant is identical to the Giant Medic, with the addition of a [[Warsworn Helmet]].
  

Revision as of 05:38, 14 November 2017

Medic Robot
Medic Robot
Basic Information
Health: 150 (Über Medic, Quick-Fix Medic)
4500 (Giant Medic)
Speed: 106.67% (Über Medic, Quick-Fix Medic)
53.335% (Giant Medic)
Ze healing is not as rewarding as ze hurting.
The Medic-bot

Medic Robots appear in Mann vs. Machine as enemies. When spawned, their secondary weapon will always be trained on another robot, usually a giant, and will only heal that robot until it is destroyed, whereupon it will find another robot to heal. Provided that they have it available, Medic robots will always deploy their ÜberCharge when either their patient's health drops below 50% of their maximum health or the Medic's health drops below 50 health points. When Medic robots are separated from their heal target or cornered by a player, they will fight with their Syringe Guns and look for their patient. If separated from their patient, Medic robots won't be able to deploy their charge until they find a new patient. Unlike the other robots, Medic robots have a wheel (or two wheels attached to a chariot in Romevision mode) to move instead of legs.


Normal Variants

Quick-Fix Medic

Icon Name Primary Secondary Attributes
Medic
Quick-Fix Medic
(Type 1)
Syringe Gun
Syringe Gun
Quick-Fix
Quick-Fix
Pictogram plus.png +900% faster heal rate
Pictogram minus.png -90% slower ÜberCharge rate
Pictogram minus.png Syringe gun has 90% damage penalty


Icon Name Secondary Attributes
Medic
Quick-Fix Medic
(Type 2)
Quick-Fix
Quick-Fix


Quick-Fix Medics heal teammates much faster than Über Medics but have a very slow ÜberCharge rate, and are also equipped with a Syringe Gun. They tend to appear in larger numbers than Über Medics. A second variant of Quick-Fix Medic has the same healing and ÜberCharge rate as the regular Quick-Fix. The base healing rate of the first variant is much higher than that of the Quick-Fix ÜberCharge effect, but the second variant provides knockback immunity during the Quick-Fix ÜberCharge effect.

Über Medic

These Medics don't appear often as other robots, but when they do, they usually accompany Giant Robots, with as many as twelve Medics healing a single Giant. Über Medics are equipped with a Syringe Gun and Medi Gun. They spawn with full ÜberCharge and will deploy it under the same conditions as other Medic robots. With enough burst damage, is possible to destroy these before they are able to deploy Übercharge, allowing defenders to circumvent the invulnerability period.

Icon Name Primary Secondary Attributes
Medic uber
Über Medic
(Type 1)
Syringe Gun
Syringe Gun
Medi Gun
Medi Gun
Pictogram plus.png Spawns with full ÜberCharge
Pictogram plus.png +100% faster ÜberCharge rate
Pictogram plus.png +400% faster heal rate
Pictogram minus.png Syringe gun has 90% damage penalty


The first variant has a faster heal rate than the second and doesn't suffer an ÜberCharge duration penalty. Once this variant has deployed its ÜberCharge, it will only be able to do so again after about 80 seconds. This leaves a lot of time for defenders to destroy this variant while it is vulnerable.

Icon Name Primary Secondary Attributes
Medic uber
Über Medic
(Type 2)
Syringe Gun
Syringe Gun
Medi Gun
Medi Gun
Pictogram plus.png Spawns with full ÜberCharge
Pictogram plus.png +400% faster ÜberCharge rate
Pictogram minus.png -90% slower heal rate
Pictogram minus.png ÜberCharge lasts 5 seconds (3 seconds shorter)
Pictogram minus.png Syringe gun has 90% damage penalty


The second variant heals at a significantly slower rate, but has a much faster Übercharge rate. In most conditions, it will be able to have its charge ready within 16 seconds, making it important to destroy this variant before it regains full Übercharge.

Icon Name Primary Secondary Attributes
Medic uber
Über Medic
(Type 3)
Syringe Gun
Syringe Gun
Medi Gun
Medi Gun
Pictogram plus.png Spawns with full ÜberCharge
Pictogram plus.png +400% faster ÜberCharge rate
Pictogram plus.png ÜberCharge lasts 12 seconds
Pictogram minus.png -90% slower heal rate
Pictogram minus.png Syringe gun has 90% damage penalty


The third variant has a longer ÜberCharge duration. This variant is very dangerous if sufficient burst damage is not available to destroy it instantly. This variant only appears on the fourth wave of Broken Parts and spawns alongside Giant Heavies.

Giant Variants

Giant Medic

Icon Name Secondary Attributes
Medic
Giant Medic Quick-Fix
Quick-Fix
Pictogram plus.png 4500 HP
Pictogram plus.png Spawns with full charge
Pictogram plus.png +40% knockback resistance
Pictogram plus.png +19900% faster heal rate
Pictogram minus.png -50% movement speed


The Giant Medic heals its patient (almost always a Giant Robot) at 200 times the heal rate of the standard Quick-Fix, fast enough to instantly outheal any kind of damage the defenders can inflict. It spawns with a full Übercharge meter, and has a considerable amount of health (second only to Giant Heavies, "boss" giants, and Tanks). Giant Medics will activate Übercharge under the same conditions as regular Medic robots; this will fully refill their health, grant immunity to knockback, and make them essentially indestructible until the charge is finished. Like other Medic robots, Giant Medics will find new healing targets if separated from their old ones (occasionally choosing targets such as Super Scouts).

Icon Name Primary Secondary Hat Attributes
Medic
Giant Medic
(Type 2)
Syringe Gun
Syringe Gun
Quick-Fix
Quick-Fix
Surgeon's Stahlhelm
Surgeon's Stahlhelm
Pictogram plus.png 4500 HP
Pictogram plus.png +40% knockback resistance
Pictogram plus.png +19900% faster heal rate
Pictogram plus.png Regenerates 40 HP per second
Pictogram minus.png -50% movement speed
Pictogram minus.png -99% slower Übercharge rate
Pictogram minus.png Syringe gun has 90% damage penalty


Although this variant doesn't have an Übercharge, it regenerates health faster than other Medic robots, which can allow it to recover a large amount of health if left to do so.

Related achievements

Mvm navicon.png Mann vs. Machievements

Negative Charge
Negative Charge
Kill 5 Medics that are ready to deploy an ÜberCharge in a wave.

Update history

March 19, 2013 Patch

  • Fixed the Über Medics in Wave 4 of the Broken Parts mission charging at an incorrect rate.

November 21, 2013 Patch

  • [Undocumented] Added -90% Syringe Gun damage penalty to all robot Medics.
  • [Undocumented] Removed the secondary-only weapon restriction from Quick-Fix Medics.

Unused content

  • There are three unused Medic robot types all using the Vaccinator in the game files. Each one uses a different resistance type with the Vaccinator. There is also an unused Uber Medic variant with one-fourth the normal Ubercharge rate.
  • There are three unused Gatebot lights left in the game files. One adds a light to the chest and the back of the head, one adds a similar set of lights, but with more metal around them, and the other one adds two lights to the ear section of the head. The final Gatebot light also puts a light with a small cable hanging off of it, made to resemble a fez, on top of the head.

Trivia

  • The Medic robot's wheel lacks a set of hitboxes, and instead uses the human Medic's leg hitboxes despite those not matching the robot animations.
  • Another Giant Medic variant appears in Broken Parts and Caliginous Caper. This variant is identical to the Giant Medic, with the addition of a Warsworn Helmet.

Gallery