Difference between revisions of "Metal"

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; Ammo boxes
 
; Ammo boxes
 
All [[ammo|ammo crates]] have a 10 second respawn time.
 
All [[ammo|ammo crates]] have a 10 second respawn time.
* Small Ammo Pickup: '''40''' Metal
+
* Small Ammo Pickup: '''40''' Metal ('''32''' Metal with the [[Eureka Effect]])
* Medium Ammo Pickup: '''100''' Metal
+
* Medium Ammo Pickup: '''100''' Metal ('''80''' Metal with the [[Eureka Effect]])
* Large Ammo Pickup: '''200''' Metal
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* Large Ammo Pickup: '''200''' Metal ('''160''' Metal with the [[Eureka Effect]])
  
 
; Debris
 
; Debris
* Broken [[Sapper]] parts: '''3''' Metal each, '''3''' parts per Sapper, only comes from Sappers removed from a Dispenser, total of '''9''' Metal.
 
* Broken [[Red-Tape Recorder]] parts: '''3''' Metal each, '''4''' parts per Red-Tape Recorder, only comes from Red-Tape Recorders removed from a Dispenser, total of '''12''' Metal.
 
 
* Broken [[Dispenser]] parts: '''10''' Metal each, '''5''' parts per Dispenser, total of '''50''' Metal.
 
* Broken [[Dispenser]] parts: '''10''' Metal each, '''5''' parts per Dispenser, total of '''50''' Metal.
 
* Broken [[Teleporter]] parts: 3 parts '''6''' Metal each, 1 part '''7''' Metal, per Teleporter, total of '''25''' Metal.
 
* Broken [[Teleporter]] parts: 3 parts '''6''' Metal each, 1 part '''7''' Metal, per Teleporter, total of '''25''' Metal.
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; Dropped items
 
; Dropped items
* Fallen weapon from an Engineer (including toolbox): Amount equal to the Engineer's Metal at the time of death, with a minimum of '''5''' Metal.
+
* Fallen [[ammo|ammo crates]] from an Engineer (including toolbox): Amount equal to the Engineer's Metal at the time of death up to '''100''' Metal, with a minimum of '''5''' Metal.
 
** If the toolbox contained a building being [[haul]]ed, always '''200''' Metal.
 
** If the toolbox contained a building being [[haul]]ed, always '''200''' Metal.
 
** The Heavy's [[lunchbox]] items provide health instead of metal.
 
** The Heavy's [[lunchbox]] items provide health instead of metal.
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; Other sources
 
; Other sources
 
* [[Dispenser]]s: can hold a maximum of '''400''' metal at once; generates Metal every 6 seconds and can dispense an equivalent amount every second
 
* [[Dispenser]]s: can hold a maximum of '''400''' metal at once; generates Metal every 6 seconds and can dispense an equivalent amount every second
** Level 1 – produces '''40''' Metal at once
+
** Level 1 – produces '''40''' Metal at once ('''32''' Metal with the [[Eureka Effect]])
** Level 2 – produces '''50''' Metal at once
+
** Level 2 – produces '''50''' Metal at once ('''40''' Metal with the [[Eureka Effect]])
** Level 3 – produces '''60''' Metal at once
+
** Level 3 – produces '''60''' Metal at once ('''48''' Metal with the [[Eureka Effect]])
 
* [[Payload#Carts|Payload carts]]: produces '''40''' Metal at once; has an infinite supply
 
* [[Payload#Carts|Payload carts]]: produces '''40''' Metal at once; has an infinite supply
 
* [[Respawn#Resupply|Resupply lockers]]: Refills to maximum of '''200''' Metal
 
* [[Respawn#Resupply|Resupply lockers]]: Refills to maximum of '''200''' Metal
 
* [[Widowmaker]]: Metal gained equivalent to damage dealt
 
* [[Widowmaker]]: Metal gained equivalent to damage dealt
 
* [[Upgrade Station|Metal Regen upgrade]]: regenerates '''5 * (upgrade level)''' Metal every 5 seconds
 
* [[Upgrade Station|Metal Regen upgrade]]: regenerates '''5 * (upgrade level)''' Metal every 5 seconds
* [[Upgrade Station|Max Metal Capacity upgrade]]: increases maximum Metal capacity by '''100 * (upgrade level)''', Metal gained from ammo pickups and dropped weapons increases proportionally
+
* [[Upgrade Station|Max Metal Capacity upgrade]]: increases maximum Metal capacity by '''100 * (upgrade level)''', Metal gained from ammo pickups and dropped weapons increases proportionally.
  
 
== Uses ==
 
== Uses ==

Revision as of 17:36, 2 August 2020

For the crafting material, see Crafting.
Metal
Metal image
Pickup Type: Building & Ammo
Grab some steel boys, they're comin'!
The Engineer

Metal is a resource exclusive and unique to the Engineer and is used in the construction, upgrade, repair of buildings, and as ammunition for the Widowmaker and Short Circuit. The Engineer spawns with a full supply of 200 Metal. Metal can be acquired through various means, including picking up ammo boxes, weapons, and pieces of destroyed buildings.

Sources

Ammo boxes

All ammo crates have a 10 second respawn time.

Debris
  • Broken Dispenser parts: 10 Metal each, 5 parts per Dispenser, total of 50 Metal.
  • Broken Teleporter parts: 3 parts 6 Metal each, 1 part 7 Metal, per Teleporter, total of 25 Metal.
  • Broken Sentry Gun parts: 3 parts 16 Metal each, 1 part 17 Metal, per Sentry Gun, total of 65 Metal.
  • Broken Mini-Sentry Gun will not return any Metal.
Dropped items
  • Fallen ammo crates from an Engineer (including toolbox): Amount equal to the Engineer's Metal at the time of death up to 100 Metal, with a minimum of 5 Metal.
    • If the toolbox contained a building being hauled, always 200 Metal.
    • The Heavy's lunchbox items provide health instead of metal.
    • Fallen ammo crates from a Spy feigning death with the Dead Ringer will not provide any metal.
Other sources
  • Dispensers: can hold a maximum of 400 metal at once; generates Metal every 6 seconds and can dispense an equivalent amount every second
    • Level 1 – produces 40 Metal at once (32 Metal with the Eureka Effect)
    • Level 2 – produces 50 Metal at once (40 Metal with the Eureka Effect)
    • Level 3 – produces 60 Metal at once (48 Metal with the Eureka Effect)
  • Payload carts: produces 40 Metal at once; has an infinite supply
  • Resupply lockers: Refills to maximum of 200 Metal
  • Widowmaker: Metal gained equivalent to damage dealt
  • Metal Regen upgrade: regenerates 5 * (upgrade level) Metal every 5 seconds
  • Max Metal Capacity upgrade: increases maximum Metal capacity by 100 * (upgrade level), Metal gained from ammo pickups and dropped weapons increases proportionally.

Uses

Buildings
Building maintenance
  • Repairs: 1 Metal for every 3 health points repaired rounded up, max of 33 per swing (100 health)
  • Reloading: 1 Metal for every bullet, 2 Metal for every rocket, max of 56 per swing (40 for bullets, 16 for rockets)
  • Upgrades: 200 Metal per level (100 on Teleporter with the Eureka Effect equipped), max of 25 per swing (50 per swing during Setup)
    • The prioritisation for this is repairing, reloading, then upgrading.
      • You will only ever do two of these properties with 1 swing of the Wrench.
      • If your Sentry Gun's HP is full, but it does not have ammo, you can upgrade the sentry to regain full ammo on the Sentry Gun, assuming that the upgrade level is close to 200.
Weapons
  • Widowmaker: uses 30 Metal per shot
  • Short Circuit: uses 5 Metal per shot, 65 Metal from alt-fire
  • Rescue Ranger: uses 100 Metal to haul buildings, 1 Metal for each up to 4 damage repair using the bolt.

Related achievements

Leaderboard class engineer.png Engineer

Circle the Wagons
Circle the Wagons
Repair 50,000 damage to friendly buildings constructed by other players.


Rio Grind
Rio Grind
Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.
Death Metal
Death Metal
Pick up 10,000 waste metal from pieces of destroyed buildings.


Silent Pardner
Silent Pardner
Upgrade 50 buildings built by other team members.

Gallery

Ammo Boxes

Debris

Dropped Items

Other Sources

See also