Difference between revisions of "Minigun/tr"

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m (Replace deprecated infobox parameter (level -> item-level))
 
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{{Trans}}
 
{{Trans}}
 +
{{update trans}}
 +
 
{{Item infobox
 
{{Item infobox
| type         = weapon
+
| type           = weapon
| image       = Minigun_IMG.png
+
| image         = Minigun_IMG.png
| used-by     = [[Heavy]]
+
| 3d-image-1    = Minigun
| slot         = primary
+
| 3d-image-2    = Minigun Festive
| availability = {{avail|stock|crate21-strange|crate35|mvm-both-types}}
+
| 3d-image-4    = Minigun Festivized
| marketable   = yes
+
| 3d-image-6    = Minigun Australium
| numbered     = no
+
| 3d-image-7    = Minigun Australium Festivized RED
| ammo-loaded = 200
+
| 3d-image-8    = Minigun Australium Festivized BLU
| ammo-carried = N/A
+
| 3d-image-9    = Minigun Botkiller Rust
| reload       = No Reload
+
| 3d-image-10    = Minigun Botkiller Blood
| loadout     = yes
+
| 3d-image-11    = Minigun Botkiller Carbonado
   | quality   = normal
+
| 3d-image-12    = Minigun Botkiller Diamond
   | item-level = Level 1 Minigun
+
| 3d-image-13    = Minigun Botkiller Silver Mk.I
| weapon-name  = tf_weapon_minigun
+
| 3d-image-14    = Minigun Botkiller Gold Mk.I
 +
| 3d-image-15    = Minigun Botkiller Silver Mk.II
 +
| 3d-image-17    = Minigun Botkiller Gold Mk.II
 +
| 3d-button-1    = default
 +
| 3d-button-2    = colored_pair
 +
| 3d-button-4    = colored_pair
 +
| 3d-button-6    = australium
 +
| 3d-button-7    = australium_half
 +
| 3d-button-8    = australium_half
 +
| 3d-button-9    = default_half
 +
| 3d-button-10  = default_half
 +
| 3d-button-11  = default_half
 +
| 3d-button-12  = default_half
 +
| 3d-button-13  = default_half
 +
| 3d-button-14  = default_half
 +
| 3d-button-15  = colored_pair
 +
| 3d-button-17  = colored_pair
 +
| 3d-viewname-1  = Normal
 +
| 3d-viewname-2  = Keyifli
 +
| 3d-viewname-4  = Şenlendirildi
 +
| 3d-viewname-6  = Avustralyum
 +
| 3d-viewname-7  = Australium Festivized (RED)
 +
| 3d-viewname-8  = Australium Festivized (BLU)
 +
| 3d-viewname-9  = Paslı
 +
| 3d-viewname-10 = Kanli
 +
| 3d-viewname-11 = Karaelmas
 +
| 3d-viewname-12 = Elmas
 +
| 3d-viewname-13 = Gümüş Mk.I<br>
 +
| 3d-viewname-14 = Altın Mk.I<br>
 +
| 3d-viewname-15 = Gümüş Mk.II<br>
 +
| 3d-viewname-17 = Altın Mk.II<br>
 +
| used-by       = [[Heavy/tr|Heavy]]
 +
| slot           = primary
 +
| availability   = {{avail|stock|crate21-strange|crate35-festive|mvm-both-types|contract|crate93|crate94|warpaint}}
 +
| marketable     = yes
 +
| numbered       = no
 +
| ammo-loaded   = 200
 +
| ammo-carried   = Yok
 +
| reload         = Dolduruş yok
 +
| loadout       = yes
 +
   | quality     = normal
 +
   | item-kind    = Minigun
 +
  | item-level  = 1
 
}}
 
}}
  
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{{hatnote|"Sasha" redirects here. For the weapon Heavy refers to as Sasha in [[Poker Night at the Inventory]], see [[Iron Curtain]].}}
 
{{hatnote|"Sasha" redirects here. For the weapon Heavy refers to as Sasha in [[Poker Night at the Inventory]], see [[Iron Curtain]].}}
  
{{Quotation|'''The Heavy'''|She weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute.<br>It costs four hundred thousand dollars to fire this weapon... for '''twelve seconds'''.|sound=Meet_Heavy_Sasha.wav}}  
+
{{Quotation|'''The Heavy'''|She weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute.<br>It costs four hundred thousand dollars to fire this weapon... for '''twelve seconds'''.|sound=Meet_Heavy_Sasha.wav|en-sound=yes|translate=yes}}
'''Minigun''', ya da "'''Sasha'''" olarak da anılır, [[Heavy/tr|Heavy]]'nin standart [[Weapons/tr#heavyprimary|birincil silahıdır]]. Dönen büyük namlusuyla, alçaltılmış beyaz [[ammo/tr|cephane]] kutusuyla ve iki tutma koluyla büyük Gatling tarzı bir makineli tüfektir.
+
 
 +
'''Minigun''', ya da "'''Sasha'''" olarak da anılır, [[Heavy/tr|Heavy]]'nin standart [[Weapons/tr#heavyprimary|birincil silahıdır]]. Dönen büyük namlusuyla, alçaltılmış beyaz [[Ammo/tr|cephane]] kutusuyla ve iki tutma koluyla büyük Gatling tarzı bir makineli tüfektir.
  
Her 10 ateşlemede bir, saniyede 4 mermi ateşler. Minigun, kısa menzilde rakiplerini hızlıca yerle bir edebilir. Ancak [[damage/tr|hasar]], daha uzun mesafelerde azalır.
+
Her 10 ateşlemede bir, saniyede 4 mermi ateşler. Minigun, kısa menzilde rakiplerini hızlıca yerle bir edebilir. Ancak [[Damage/tr|hasar]], daha uzun mesafelerde azalır.
  
Silahın döndürülmesi ve durması için kısa bir süreye ihtiyacı vardır. Ateş ederken; Heavy [[jump/tr|zıplayamaz]], silah değiştiremez, Heavy'nin [[movement speed/tr|hareket hızı]] yaklaşık olarak %47 düşer ve [[crouching/tr|çömelmiş]] iken hareket edemez. Döndürme, havadayken de yapılabilir. Böylece hızdan kayıp verilmez ve ücra köşelerden hızlıca  atlayıp ateş etmeye hazır durumda olunur.
+
Silahın döndürülmesi ve durması için kısa bir süreye ihtiyacı vardır. Ateş ederken; Heavy [[jump/tr|zıplayamaz]], silah değiştiremez, Heavy'nin [[Classes/tr#Hız|hareket hızı]] yaklaşık olarak %47 düşer ve [[Crouching/tr|çömelmiş]] iken hareket edemez. Döndürme, havadayken de yapılabilir. Böylece hızdan kayıp verilmez ve ücra köşelerden hızlıca  atlayıp ateş etmeye hazır durumda olunur.
  
 
Oyuncular ikinci ateş etme tuşuna basılı tutarak namluyu döndürebilirler, bu özellik birinci ateş etme tuşuna tıklanmadan önce kullanılırsa mermi ateşlemez. Bu, Heavy'nin aynı pozisyondayken düşmanlarına hızlıca karşılık verebilmesini sağlar.
 
Oyuncular ikinci ateş etme tuşuna basılı tutarak namluyu döndürebilirler, bu özellik birinci ateş etme tuşuna tıklanmadan önce kullanılırsa mermi ateşlemez. Bu, Heavy'nin aynı pozisyondayken düşmanlarına hızlıca karşılık verebilmesini sağlar.
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== Hasar ve işlev süreleri ==
 
== Hasar ve işlev süreleri ==
 
{{Damage table
 
{{Damage table
| type               = [[Hitscan]]
+
| type             = [[Hitscan/tr|Hitscan]]
| damage            = yes
+
| damagetype       = {{common string|Bullet}}
| damagetype         = {{common string|Bullet}}
+
| rangetype       = {{common string|Ranged}}
| rangetype         = {{common string|Ranged}}
+
 
|  base             = 9 / per bullet
+
| damage          = yes
|  fall off         = 4.5 / per bullet
+
|  base           = 9 / bullet
|  ramp up           = 13.5 / per bullet
+
|  fall off       = 4.752 / bullet
|  point blank       = {{tooltip|50-54 / per 1 ammo|108 / critical damage}}<br/>{{tooltip|500-540 / per second|1080 / critical damage}}
+
|  ramp up         = 13.5 / bullet
|  medium range     = {{tooltip|5-30 / per 1 ammo|27/54/81/108 / critical damage}}<br/>{{tooltip|50-300 / per second|540 / critical damage}}
+
|  point blank     = {{tooltip|50-54 / 1 ammo|108 / critical damage}}<br/>{{tooltip|475-513 / second|1026 / critical damage}}
|  long range       = {{tooltip|5-10 / per 1 ammo|27/54 / critical damage}}<br/>{{tooltip|50-100 / per second|270 / critical damage}}
+
|  medium range   = {{tooltip|5-30 / 1 ammo|27/54/81/108 / critical damage}}<br/>{{tooltip|48-285 / second|513 / critical damage}}
|  crit             = 27 / per bullet
+
|  long range     = {{tooltip|5-10 / 1 ammo|27/54 / critical damage}}<br/>{{tooltip|48-95 / second|257 / critical damage}}
|  minicrit         = 12-18 / per bullet
+
|  pellet spread  = 24
| function times     = yes
+
|  crit           = 27 / bullet
|  attack interval   = {{tooltip|0.1|4 Bullets fired with each shot}}
+
|  minicrit       = 12-18 / bullet
|  windup time       = 0.87 s
+
| function times   = yes
 +
|  attack interval = {{tooltip|0.105|4 bullets fired with each shot}}
 +
|  windup time     = 0,87 s
 
}}
 
}}
  
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  | festive = yes
 
  | festive = yes
 
  | botkiller =yes
 
  | botkiller =yes
 +
| australium = yes
 
  | can deal damage = yes
 
  | can deal damage = yes
 
  | can deal gib damage = no
 
  | can deal gib damage = no
Line 63: Line 111:
 
  | can extinguish = no
 
  | can extinguish = no
 
  | notes =
 
  | notes =
 +
| can deal long range damage = yes
 
}}
 
}}
  
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       {{Show achievement|Heavy|Marxman}}
 
       {{Show achievement|Heavy|Marxman}}
 
| 2 = {{Show achievement|Heavy|Permanent Revolution}}
 
| 2 = {{Show achievement|Heavy|Permanent Revolution}}
 +
      {{Show achievement|Heavy|Rationing}}
 
}}
 
}}
  
Line 78: Line 128:
 
* Fixed Minigun [[exploit]].
 
* Fixed Minigun [[exploit]].
  
'''{{Patch name|8|19|2008}}''' ([[A Heavy Update]])
+
'''{{Patch name|8|19|2008}}''' ({{update link|Heavy Update}})
 
* Fixed players getting stuck in a bad animation state when class switching while spinning the Minigun.
 
* Fixed players getting stuck in a bad animation state when class switching while spinning the Minigun.
  
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
+
'''{{Patch name|8|13|2009}}''' ({{update link|Classless Update}})
* Heavies spinning their mini-guns will continue to spin when [[stunned]] (whether the left or right mouse button is pressed).
+
* Heavies spinning their mini-guns will continue to spin when [[stun]]ned (whether the left or right mouse button is pressed).
  
 
'''{{Patch name|4|28|2010}}'''
 
'''{{Patch name|4|28|2010}}'''
Line 96: Line 146:
  
 
'''{{Patch name|6|3|2011}}'''
 
'''{{Patch name|6|3|2011}}'''
* Added new community contributed response rules to this weapon.
+
* Added community contributed response rules to the Minigun.
  
 
'''{{Patch name|6|23|2011}}'''
 
'''{{Patch name|6|23|2011}}'''
 
* {{Undocumented}} Added [[Strange]] quality.
 
* {{Undocumented}} Added [[Strange]] quality.
  
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
+
'''{{Patch name|12|15|2011}}''' ({{update link|Australian Christmas 2011}})
 
* Added [[Festive weapons|Festive]] variant.
 
* Added [[Festive weapons|Festive]] variant.
  
'''{{patch name|12|19|2011}}'''
+
'''{{Patch name|12|19|2011}}'''
 
* Festive Miniguns can now be [[Gift Wrap|gifted]].
 
* Festive Miniguns can now be [[Gift Wrap|gifted]].
  
 
'''{{Patch name|3|1|2012}}'''
 
'''{{Patch name|3|1|2012}}'''
* Refined Minigun Recoil force.
+
* Refined Minigun recoil force.
  
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine Update]])
+
'''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)}})
* {{undocumented}} Added Silver and Gold [[Botkiller weapons|Botkiller]] variants.
+
* {{Undocumented}} Added Silver and Gold [[Botkiller weapons|Botkiller]] variants.
  
 
'''{{Patch name|10|9|2012}}'''
 
'''{{Patch name|10|9|2012}}'''
 
* Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
 
* Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
  
'''{{Patch name|12|20|2012}}''' ([[Mecha Update]])
+
'''{{Patch name|12|20|2012}}''' ({{update link|Mecha Update}})
 
* Added Silver and Gold Botkiller Mk. II variants.
 
* Added Silver and Gold Botkiller Mk. II variants.
  
Line 122: Line 172:
 
* Fixed a client crash related to doing a changelevel while firing the Minigun.
 
* Fixed a client crash related to doing a changelevel while firing the Minigun.
  
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
+
'''{{Patch name|11|21|2013}}''' ({{update link|Two Cities Update}})
* {{undocumented}} Added an Australium variant.
+
* {{Undocumented}} Added an Australium variant.
 +
 
 +
'''{{Patch name|6|18|2014}}''' ({{update link|Love & War Update}})
 +
* All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
 +
 
 +
'''{{Patch name|7|8|2014}}'''
 +
* Minigun: Spinning up via secondary attack now counts toward reducing the one-second accuracy penalty.
 +
 
 +
'''{{Patch name|2|11|2015}} #1'''
 +
* Fixed not being able to switch away from the Minigun while spinning down.
 +
 
 +
'''{{Patch name|7|2|2015}}''' ({{update link|Gun Mettle Update}})
 +
* Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
 +
* {{Undocumented}} Updated model to c_model system.
 +
 
 +
'''{{Patch name|8|19|2015}}'''
 +
* Updated the materials for the Australium Minigun.
 +
 
 +
'''{{Patch name|1|7|2016}}'''
 +
* Fixed the Australium Minigun materials.
 +
 
 +
'''{{Patch name|10|20|2017}}''' ({{update link|Jungle Inferno Update}})
 +
* The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
 +
* Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.
 +
 
 +
'''{{Patch name|10|12|2022}}'''
 +
* Fixed a bug where if multiple [[Heavy|{{botignore|heavies}}]]{{sic}} where firing their weapons at the same time it would crash the server.
 
}}
 
}}
  
==Hatalar==
+
== Hatalar ==
* Occasionally, when the Minigun is being fired as the player dies, the weapon firing effects and sound will still be shown/heard while the player is waiting to respawn. Once the player respawns, the Minigun will appear to be firing upwards, it will then stop "shooting", and move up and down several times, then continue in its normal state.
+
* Occasionally, when the Minigun is being fired as the player dies, the weapon firing effects and sound are still shown/heard while the player is waiting to respawn. Once the player respawns, the Minigun appears to be firing upwards, it then stops "shooting", and moves up and down several times, then continues in its normal state.
* If the Minigun is spun up with one bullet left, lightly tapping the firing button will cause the Minigun to appear to be firing without ammunition.
+
* Holding secondary fire and tapping primary fire with one bullet left causes the Minigun to play the firing animation loop despite having no ammo. This is visible in third person and by other players.
 +
* Sometimes, the Minigun does not spin in client view while revving up. This might happen if revving up the gun using secondary fire immediately after taunting. This can be fixed by re-revving the gun.
 +
* Immediately revving after taunting causes the barrel to not spin. This can be fixed by firing the gun.
 +
* When holding the primary fire button during a taunt the Minigun's muzzle flash turns invisible.
 +
* Attempting to switch to another weapon slot immediately after unrevving the gun causes the Minigun model to be replaced with the weapon that was being switched to. Only visible client side, on the player's world model.
  
==Ek bilgiler==
+
== Ek bilgiler ==
* [[Meet the Heavy/tr|Heavy ile Tanışın]]'da Heavy, Minigun'un 150 kilogram olduğunu ve bunun aşağı yukarı 330.75 pound ettiğini söyler.  
+
* [[Meet the Heavy/tr|Heavy ile Tanışın]]'da Heavy, Minigun'un 150 kilogram olduğunu ve bunun aşağı yukarı 330.75 pound ettiğini söyler. A real, portable Minigun weighs around 39 kilograms, or roughly 86 pounds.
* How the Minigun is revved up and fired is debatable. The Minigun poster purchasable in the [[Merchandise#Prints|Valve Store]] depicts a trigger in the far back handle. However in other media sources, instead of this trigger, a small button is often shown on the front handle. Neither of these possible triggers are visible on the in-game models.
+
* How the Minigun is revved up and fired is debatable. The Minigun poster purchasable in the [[Merchandise#Prints|Valve Store]] depicts a trigger in the far back handle. In other media sources, instead of this trigger, a small button is often shown on the front handle. Neither of these possible triggers are visible on the in-game models.
* The Heavy claims that it costs 400,000 dollars to use the Minigun for twelve seconds, presumably not counting the spin-up time. Since the Minigun fires 4 rounds every second, his claim would be innacurate. It is possible, however, that the Minigun portrayed in [[Meet The Heavy]] is actually a different one, and is not related to the in-game version.
+
* The Heavy claims that it costs 400,000 dollars to fire the Minigun for twelve seconds, presumably not counting the spin-up time. At the claimed 10,000 rounds per minute, the cost of each bullet would be $200. In-game, the Minigun fires 4 rounds every .105 second, or 2,284 bullets per minute. Going by in-game rates, the cost of each bullet would be $875.66 apiece.
** A possible explanation for the above is that while the Heavy claims that the Minigun fires at 10,000 rounds per minute, in the game, it only fires at 2,400 rounds per minute. At that faster firing rate, the Heavy would fire 2,000 rounds in 12 seconds, at a cost of only $200 per bullet. This is referenced in [[Media:Scout_dominationhvy04.wav|one of the Scout's domination responses]].
+
* In the Xbox 360 manual for [[The Orange Box]], and in the [[Meet the Heavy]] video description, the Minigun is referred to as the Chain Gun.<ref>[https://valvearchive.com/archive/Team%20Fortress/Team%20Fortress%202/Guides/Xbox%20360%20Game%20Manual/The_Orange_Box_-_Manual_-_360.pdf The Orange Box Manual-_xbox 360]</ref><ref>[https://www.youtube.com/watch?v=jHgZh4GV9G0 ''Meet the Heavy'']</ref>
  
 
== Galeri ==
 
== Galeri ==
 
<gallery>
 
<gallery>
 
File:Minigun 1st person.png|Birincil kişi görünümü.
 
File:Minigun 1st person.png|Birincil kişi görünümü.
File:Festive Minigun 1st person red.png|[[RED]] [[Festive weapons|Festive variant]].
+
File:Festive Minigun 1st person red.png|[[RED]] [[Festive weapons|Festive]] variant.
 
File:Festive Minigun 1st person blu.png|[[BLU]] Festive variant.
 
File:Festive Minigun 1st person blu.png|[[BLU]] Festive variant.
File:Botkiller Minigun 1st person.png|[[Botkiller weapons|Silver Botkiller Mk.I variant]].
+
File:Minigun Festivized RED 1st person.png|RED [[Festivizer|Festivized]] variant.
 +
File:Minigun Festivized BLU 1st person.png|BLU Festivized variant.
 +
File:Australium minigun.png ‎| [[Australium weapons|Australium]] variant.
 +
File:Australium minigun Festivized RED 1st person.png ‎|RED Australium Festivized variant.
 +
File:Australium minigun Festivized BLU 1st person.png ‎|BLU Australium Festivized variant.
 +
File:Botkiller Minigun rust 1st person.png|Rust [[Botkiller weapons|Botkiller]] variant.
 +
File:Botkiller Minigun blood 1st person.png|Blood Botkiller variant.
 +
File:Botkiller Minigun carbonado 1st person.png|Carbonado Botkiller variant.
 +
File:Botkiller Minigun diamond 1st person.png|Diamond Botkiller variant.
 +
File:Botkiller Minigun 1st person.png|Silver Botkiller Mk.I variant.
 
File:Botkiller Minigun gold 1st person.png|Gold Botkiller Mk.I variant.
 
File:Botkiller Minigun gold 1st person.png|Gold Botkiller Mk.I variant.
File:Botkiller_Minigun_rust_1st_person.png|Rust Botkiller Mk.I variant.
+
File:Botkiller Minigun Silver Mk2 1st person RED.png|RED Silver Botkiller Mk.II variant.
File:Botkiller_Minigun_blood_1st_person.png|Blood Botkiller Mk.I variant.
+
File:Botkiller Minigun Silver Mk2 1st person BLU.png|BLU Silver Botkiller Mk.II variant.
File:Botkiller Minigun carbonado 1st person.png|Carbonado Botkiller Mk.I variant.
 
File:Botkiller Minigun diamond 1st person.png|Diamond Botkiller Mk.I variant.
 
File:Botkiller Minigun Silver Mk2 1st person RED.png|Silver Botkiller Mk.II RED variant.
 
File:Botkiller Minigun Silver Mk2 1st person BLU.png|Silver Botkiller Mk.II BLU variant.
 
 
File:Botkiller Minigun Gold Mk2 1st person.png|Gold Botkiller Mk.II variant.
 
File:Botkiller Minigun Gold Mk2 1st person.png|Gold Botkiller Mk.II variant.
File:Botkiller Minigun Mirror 1st person.png|Unused Mirror Botkiller variant.
 
File:Botkiller Minigun Uranium 1st person.png|Unused Uranium Botkiller variant.
 
File:Australium minigun.png ‎| [[Australium weapons/tr|Avustralyum hali]].
 
 
File:Heavystuff1 concept.jpg|Concept art of Heavy weapons.
 
File:Heavystuff1 concept.jpg|Concept art of Heavy weapons.
 
File:Minigun concept1.png|Minigun concept art.
 
File:Minigun concept1.png|Minigun concept art.
 
File:Minigun concept2.jpg|Minigun concept art.
 
File:Minigun concept2.jpg|Minigun concept art.
 
File:Minigun old concept.jpg|Minigun concept art.
 
File:Minigun old concept.jpg|Minigun concept art.
 +
File:Standard icon Minigun.png|Icon from the TF2 DIY kit.
 
</gallery>
 
</gallery>
 +
<!-- Add these once they're in-game
 +
File:Botkiller Minigun Mirror 1st person.png|Mirror Botkiller.
 +
File:Botkiller Minigun Uranium 1st person.png|Uranium Botkiller.
 +
-->
  
== Ürün ==
+
== Referanslar ==
 +
<references/>
 +
 
 +
== Ürünler ==
 
<gallery>
 
<gallery>
File:Minigun1.png|[http://store.valvesoftware.com/product.php?i=P0108 Minigun Posteri].
+
File:Minigun1.png|[https://store.valvesoftware.com/product.php?i=P0108 Minigun Posteri].
 
</gallery>
 
</gallery>
  
 
== Ayrıca bakınız ==
 
== Ayrıca bakınız ==
* [[Heavy strategy#Minigun / Iron Curtain|Minigun strategy]]
+
* [[Basic Heavy strategy/tr#{{item name|Minigun}} + reskinler|{{item name|Minigun}} stratejisi]]
* [[Festive weapons]]
+
* {{item link|Festive weapons}}
* [[Botkiller weapons]]
+
* {{item link|Botkiller weapons}}
* [[Australium weapons]]
+
* {{item link|Australium weapons}}
  
 
{{Standard Weapons Nav}}
 
{{Standard Weapons Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Heavy Nav}}
 
{{Heavy Nav}}
 +
 
[[Category:Weapons using the CommunityWeapon material proxy/tr]]
 
[[Category:Weapons using the CommunityWeapon material proxy/tr]]

Latest revision as of 15:25, 1 December 2022

This article is about the Heavy's stock weapon. For other miniguns, see Minigun (disambiguation).
"Sasha" redirects here. For the weapon Heavy refers to as Sasha in Poker Night at the Inventory, see Iron Curtain.

Minigun, ya da "Sasha" olarak da anılır, Heavy'nin standart birincil silahıdır. Dönen büyük namlusuyla, alçaltılmış beyaz cephane kutusuyla ve iki tutma koluyla büyük Gatling tarzı bir makineli tüfektir.

Her 10 ateşlemede bir, saniyede 4 mermi ateşler. Minigun, kısa menzilde rakiplerini hızlıca yerle bir edebilir. Ancak hasar, daha uzun mesafelerde azalır.

Silahın döndürülmesi ve durması için kısa bir süreye ihtiyacı vardır. Ateş ederken; Heavy zıplayamaz, silah değiştiremez, Heavy'nin hareket hızı yaklaşık olarak %47 düşer ve çömelmiş iken hareket edemez. Döndürme, havadayken de yapılabilir. Böylece hızdan kayıp verilmez ve ücra köşelerden hızlıca atlayıp ateş etmeye hazır durumda olunur.

Oyuncular ikinci ateş etme tuşuna basılı tutarak namluyu döndürebilirler, bu özellik birinci ateş etme tuşuna tıklanmadan önce kullanılırsa mermi ateşlemez. Bu, Heavy'nin aynı pozisyondayken düşmanlarına hızlıca karşılık verebilmesini sağlar.

Hasar ve işlev süreleri

Ayrıca bakınız: Hasar
Hasar ve işlev süreleri
Atış türü Hitscan
Hasar türü Mermi
Cephaneli mi yakın dövüş mü? Menzilli
Hasar
Azami sınır 150% 13.5 / bullet
Ana hasar 100% 9 / bullet
Azami dağılım 52.8% 4.752 / bullet
Sıfır mesafe 50-54 / 1 ammo
475-513 / second
Orta mesafe 5-30 / 1 ammo
48-285 / second
Uzak mesafe 5-10 / 1 ammo
48-95 / second
Pellet spread 24:1
Kritik 27 / bullet
Mini kritik 12-18 / bullet
İşlev süreleri
Saldırı gecikmesi 0.105
Namlu hazırlama süresi 0,87 s
Değerler topluluk testlerinde kaydedilmiştir ve yaklaşık değerlerdir.

Tanıtım videosu

Garip türü


Ilgili başarımlar

Leaderboard class heavy.png Heavy

Heavy Endüstrisi
Heavy Endüstrisi
Hiç ölmeden $200.000 değerinde minigun mermisi harca.


Nişancı
Nişancı
Minigun ile havadaki 10 düşmanı öldür.
Kalıcı Devrim
Kalıcı Devrim
Silahını durdurmadan 5 düşman öldür.


Tayına Bağlama
Tayına Bağlama
Minigun cephanen tükendiğinde bir düşmanı av tüfeğinle öldür.

Güncelleme geçmişi

8 Ekim 2007 Yaması

19 Ağustos 2008 Yaması (Heavy Güncellemesi)

  • Fixed players getting stuck in a bad animation state when class switching while spinning the Minigun.

13 Ağustos 2009 Yaması (Sınıfsız Güncelleme)

  • Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed).

28 Nisan 2010 Yaması

  • Minigun spin-up/down time reduced by 25%.
  • Minigun firing movement speed increased to just under half-normal (from 80 to 110).

19 Kasım 2010 Yaması

  • Fixed a Heavy exploit that let him run at full speed while shooting.

7 Ocak 2011 Yaması

  • This weapon's kill icon was updated.
  • [Belgelenmemiş] The spin-up and spin-down animations of the Heavy's miniguns were changed.

3 Haziran 2011 Yaması

  • Added community contributed response rules to the Minigun.

23 Haziran 2011 Yaması

  • [Belgelenmemiş] Added Strange quality.

15 Aralık 2011 Yaması (Avustralya Noeli 2011)

19 Aralık 2011 Yaması

  • Festive Miniguns can now be gifted.

1 Mart 2012 Yaması

  • Refined Minigun recoil force.

15 Ağustos 2012 Yaması (Mann vs. Makine Güncellemesi)

  • [Belgelenmemiş] Added Silver and Gold Botkiller variants.

9 Ekim 2012 Yaması

  • Added Rust, Blood, Carbonado, and Diamond Botkiller variants.

20 Aralık 2012 Yaması (Mecha Güncellemesi)

  • Added Silver and Gold Botkiller Mk. II variants.

18 Nisan 2013 Yaması

  • Fixed a client crash related to doing a changelevel while firing the Minigun.

21 Kasım 2013 Yaması (İki Şehir Güncellemesi)

  • [Belgelenmemiş] Added an Australium variant.

18 Haziran 2014 Yaması (Barış ve Savaş Güncellemesi)

  • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.

8 Temmuz 2014 Yaması

  • Minigun: Spinning up via secondary attack now counts toward reducing the one-second accuracy penalty.

11 Şubat 2015 Yaması #1

  • Fixed not being able to switch away from the Minigun while spinning down.

2 Temmuz 2015 Yaması (Gun Mettle Güncellemesi)

  • Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
  • [Belgelenmemiş] Updated model to c_model system.

19 Ağustos 2015 Yaması

  • Updated the materials for the Australium Minigun.

7 Ocak 2016 Yaması

  • Fixed the Australium Minigun materials.

20 Ekim 2017 Yaması (Orman Cehennemi Güncellemesi)

  • The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
  • Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.

12 Ekim 2022 Yaması

  • Fixed a bug where if multiple heavies(sic) where firing their weapons at the same time it would crash the server.

Hatalar

  • Occasionally, when the Minigun is being fired as the player dies, the weapon firing effects and sound are still shown/heard while the player is waiting to respawn. Once the player respawns, the Minigun appears to be firing upwards, it then stops "shooting", and moves up and down several times, then continues in its normal state.
  • Holding secondary fire and tapping primary fire with one bullet left causes the Minigun to play the firing animation loop despite having no ammo. This is visible in third person and by other players.
  • Sometimes, the Minigun does not spin in client view while revving up. This might happen if revving up the gun using secondary fire immediately after taunting. This can be fixed by re-revving the gun.
  • Immediately revving after taunting causes the barrel to not spin. This can be fixed by firing the gun.
  • When holding the primary fire button during a taunt the Minigun's muzzle flash turns invisible.
  • Attempting to switch to another weapon slot immediately after unrevving the gun causes the Minigun model to be replaced with the weapon that was being switched to. Only visible client side, on the player's world model.

Ek bilgiler

  • Heavy ile Tanışın'da Heavy, Minigun'un 150 kilogram olduğunu ve bunun aşağı yukarı 330.75 pound ettiğini söyler. A real, portable Minigun weighs around 39 kilograms, or roughly 86 pounds.
  • How the Minigun is revved up and fired is debatable. The Minigun poster purchasable in the Valve Store depicts a trigger in the far back handle. In other media sources, instead of this trigger, a small button is often shown on the front handle. Neither of these possible triggers are visible on the in-game models.
  • The Heavy claims that it costs 400,000 dollars to fire the Minigun for twelve seconds, presumably not counting the spin-up time. At the claimed 10,000 rounds per minute, the cost of each bullet would be $200. In-game, the Minigun fires 4 rounds every .105 second, or 2,284 bullets per minute. Going by in-game rates, the cost of each bullet would be $875.66 apiece.
  • In the Xbox 360 manual for The Orange Box, and in the Meet the Heavy video description, the Minigun is referred to as the Chain Gun.[1][2]

Galeri

Referanslar

Ürünler

Ayrıca bakınız