Difference between revisions of "Mossrock"

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* Fixed a case where your view would glitch out on the sign near cap A.
 
* Fixed a case where your view would glitch out on the sign near cap A.
  
== Bugs ==
 
* The wireframe appears around the player.
 
  
 
{{Jungle Inferno Update Nav}}
 
{{Jungle Inferno Update Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Revision as of 14:44, 10 December 2017

Mossrock
Mossrock main.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Jungle
Setting: Daylight, sunny
Hazards: Trains, Pitfalls
Map Photos
Loading screen photos.
Map Overview
Mossrock overview.png
Mossrock is a 2CP A/D map (Gorge-Like) jungle map, with deathpits, trains and mind-controlling radio broadcast stations.
Steam Workshop description

Mossrock is a community-made Attack/Defend Control Point map released during the Jungle Inferno Update. It takes place in a jungle that houses radio stations that can control minds.

A portion of the money made from the sales of the Jungle Inferno Campaign Pass goes to the authors of the map.

Mossrock is a jungle themed remake of the map Whiterock

Strategy

Main article: Community Mossrock strategy

Control Point timing

Control Point Multiplier Seconds
Control Point A ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
Control Point B ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600


Changelog

This is the changelog of the map before it was added to the game.
Changelog:
Jul 4 @ 2:17am
  • Added soundscapes
  • Fixed cubemaps
  • Improved 3d skybox
  • Added some foliage from Pear
  • Fixed exploits where engineer could build outside the map
  • Improved clipping

Jun 27 @ 4:42am

Jun 27 @ 3:05am

Update history

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Added Mossrock to the game.

November 17, 2017 Patch

  • Fixed small area where Engineers could build in initial BLU spawn.
  • Fixed area where you could fall in the pit and not die.
  • Fixed cases where you could block the train without dying.
  • The train now doesn't kill you if your toe touches it.
  • Optimized FPS around the last point. Should be significantly better.
  • Brightened the underside of last point slightly.
  • Improved clipping around the ramp to last point.
  • Fixed a case where your view would glitch out on the sign near cap A.