Difference between revisions of "Napalm Grenade (Classic)"

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(Trivia)
(Added category, Rewritten, Updated Item infobox)
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| TFC-model    = Napalm tfc.png
 
| TFC-model    = Napalm tfc.png
 
| QTF-model    = Napalm qwtf.png
 
| QTF-model    = Napalm qwtf.png
| kill-icon-2  = flamethrower (classic)
 
 
| used-by      = [[Pyro (Classic)|Pyro]]
 
| used-by      = [[Pyro (Classic)|Pyro]]
 +
| slot          = [[Weapons (Classic)#Secondary Grenades|Secondary grenade]]
 
| ammo-loaded  = N/A
 
| ammo-loaded  = N/A
 
| ammo-carried = 4
 
| ammo-carried = 4
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| tfc-model    = Napalm tfc.png
 
| tfc-model    = Napalm tfc.png
 
| qtf-model    = Napalm qwtf.png
 
| qtf-model    = Napalm qwtf.png
 +
| show-kill-icon = yes
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| kill-icon-2  = flamethrower (classic)
 
}}
 
}}
The '''Napalm Grenade''' is a [[Grenade (Classic)|grenade]] in the classic ''Team Fortress'' games and is only used by the [[Pyro (Classic)|Pyro]]. Like most grenades, it detonates a short period of time after activation, but unique to the grenade, upon detonation fires are released onto the surrounding area. Much like the [[Nail Grenade (Classic)|Nail Grenade]], in most incarnations it both explodes like a [[Frag Grenade (Classic)|Frag Grenade]] and affects a large area a while after detonation, but damage from the initial explosion is neglible and it explodes before releasing its p<!-- >:( -->ayload.
 
  
==Damage==
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The '''Napalm Grenade''' is a [[Weapons (Classic)#Secondary Grenades|secondary grenade]] for the [[Pyro (Classic)|Pyro]] in the ''[[Team Fortress]]'' classic series of games.
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Like most [[Grenades (Classic)|grenades]], it explodes a short period of time after activation. Upon detonation, fires are released onto the surrounding area. Much like the [[Nail Grenade (Classic)|Nail Grenade]], in most incarnations it explodes like the [[Hand Grenade (Classic)|Hand Grenade]] and affects a large area for a short period of time after detonation. Damage from the initial explosion is negligible, and it explodes before releasing its payload.
  
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== Damage ==
 
Minor damage is dealt on contact with each fire and on contact with the initial explosion.
 
Minor damage is dealt on contact with each fire and on contact with the initial explosion.
  
==Differences Between Quake Team Fortress and Team Fortress Classic==
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== Differences between Team Fortress and Team Fortress Classic ==
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In ''Team Fortress'', the Napalm Grenade creates physical flames that an enemy cannot walk through. In ''[[Team Fortress Classic]]'', the flames created by it are not physical, allowing the enemy to easily walk though them – although they will still be set on fire. In ''Team Fortress''' later releases, these physical flames were replaced by a stationary Napalm Grenade exploding nine times, igniting everything in range. 
  
In ''[[Quake Team Fortress]]'', the grenades creates physical flames that an enemy cannot walk though. In ''[[Team Fortress Classic]]'', the flames created by it are not physical, allowing the enemy to easily walk though them, though they will still be set on fire.  In QWTF's later releases, these physical flames have been replaced by a stationary Napalm Grenade exploding 9 times, igniting all in range. 
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== Napalm jumping ==
 
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In ''Team Fortress Classic'', a Pyro can set a Napalm Grenade on the ground and then use his [[Incendiary Cannon (Classic)|Incendiary Cannon]] to '''napalm jump''' over the flames of the grenade. This can boost the player up to greater heights or propel them a certain distance.   
==Napalm Jumping==
 
 
 
In [[Team Fortress Classic]] a Pyro can set a Napalm on the ground, then use his [[Incendiary Cannon (Classic)|Incendiary Cannon]] to rocket jump over the flames of the Napalm. This can boost the player up to greater heights or propel him a certain distance.   
 
  
 
== Bugs ==
 
== Bugs ==
*If a player primes but does not throw the grenade and is in the air at the same time the grenade explodes, the Napalm Grenade and its burning flames effect will bounce up and down until the grenade is depleted.
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*If a player primes, but does not throw, the Napalm Grenade when they are in the air at the same time that the grenade explodes, the grenade and its burning flames effect will bounce up and down until the grenade is depleted.
  
 
==Trivia==
 
==Trivia==
 
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*The [[Napalm Grenade]] was scheduled to appear in ''[[Team Fortress 2]]'', but was scrapped when grenades were removed as weapons. Interestingly, three unused Napalm Grenades can be seen attached to the [[Pyro]]'s suit. 3rd-party [[mod]]s for ''Team Fortress 2'', such as [[TF2Classic]], bring back the use of grenades and other elements from the ''Team Fortress'' classic series of games.
*The [[Napalm Grenade]] was scheduled to appear in ''[[Team Fortress 2]]'', but was removed along with all other grenades before release. Three Napalm Grenades can be seen attached to the [[Pyro]]'s suit, but they are unusable. 3rd-party mods such as TF2Classic bring back the use of grenades, including this one, as well as other elements of earlier Fortress games.
 
  
 
{{Classic_Weapons_nav}}
 
{{Classic_Weapons_nav}}
 
{{Classic_Pyro_nav}}
 
{{Classic_Pyro_nav}}
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[[Category:Grenades (Classic)]]

Revision as of 16:31, 14 October 2011

The Napalm Grenade is a secondary grenade for the Pyro in the Team Fortress classic series of games.

Like most grenades, it explodes a short period of time after activation. Upon detonation, fires are released onto the surrounding area. Much like the Nail Grenade, in most incarnations it explodes like the Hand Grenade and affects a large area for a short period of time after detonation. Damage from the initial explosion is negligible, and it explodes before releasing its payload.

Damage

Minor damage is dealt on contact with each fire and on contact with the initial explosion.

Differences between Team Fortress and Team Fortress Classic

In Team Fortress, the Napalm Grenade creates physical flames that an enemy cannot walk through. In Team Fortress Classic, the flames created by it are not physical, allowing the enemy to easily walk though them – although they will still be set on fire. In Team Fortress' later releases, these physical flames were replaced by a stationary Napalm Grenade exploding nine times, igniting everything in range.

Napalm jumping

In Team Fortress Classic, a Pyro can set a Napalm Grenade on the ground and then use his Incendiary Cannon to napalm jump over the flames of the grenade. This can boost the player up to greater heights or propel them a certain distance.

Bugs

  • If a player primes, but does not throw, the Napalm Grenade when they are in the air at the same time that the grenade explodes, the grenade and its burning flames effect will bounce up and down until the grenade is depleted.

Trivia

  • The Napalm Grenade was scheduled to appear in Team Fortress 2, but was scrapped when grenades were removed as weapons. Interestingly, three unused Napalm Grenades can be seen attached to the Pyro's suit. 3rd-party mods for Team Fortress 2, such as TF2Classic, bring back the use of grenades and other elements from the Team Fortress classic series of games.