Difference between revisions of "Natascha"

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(Damage and function times: Missed one)
(Bugs: Added crit links to critical damage bug.)
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* The attribute '''-20% damage resistance when below 50% health and spun up''' is incorrect, as the resistance applies if the Heavy takes enough damage to go below 50% health.
 
* The attribute '''-20% damage resistance when below 50% health and spun up''' is incorrect, as the resistance applies if the Heavy takes enough damage to go below 50% health.
 
** The attribute is also incorrectly listed as '''-20% damage resistance when below 50% health and spun up''', instead of '''+20%'''.
 
** The attribute is also incorrectly listed as '''-20% damage resistance when below 50% health and spun up''', instead of '''+20%'''.
* The extra critical damage provided by a critical hit is not impacted by damage resistance, only the base hit.
+
* The extra critical damage provided by a [[Critical Hit | critical hit]] is not impacted by damage resistance, only the base hit.
** The extra critical damage provided by a mini crit is not impacted by damage resistance, only the base hit.
+
** The extra critical damage provided by a [[Mini Crit | mini crit]] is not impacted by damage resistance, only the base hit.
 
* When empty, the weapon's dry fire sound does not loop properly and cuts out after a few seconds.
 
* When empty, the weapon's dry fire sound does not loop properly and cuts out after a few seconds.
 
* If secondary fire is held down at the same time as primary fire up until 1 bullet remains, if the heavy taps primary fire the muzzle flare and firing noise will continue to play. This is visible by other players and in third person.
 
* If secondary fire is held down at the same time as primary fire up until 1 bullet remains, if the heavy taps primary fire the muzzle flare and firing noise will continue to play. This is visible by other players and in third person.

Revision as of 16:20, 13 May 2021

Now Sasha - Don't be jealous
Natascha publicity blurb

Natascha is an unlockable primary weapon for the Heavy. Similar in appearance to the default Minigun, this weapon boasts a jet black ammunition carrier and additional chain belt.

Each bullet fired by Natascha greatly slows hit enemies for a brief period of time, but slows enemies down less if they are further away. In addition, the weapon, similarly to the Brass Beast, grants 20% damage resistance when spun-up if the player's health would reach 50% or lower after being hit. As downsides, Natascha's bullets are 25% weaker than those of the default Minigun and the weapon has a 30% increased spin-up time.

Natascha is automatically given to any player who obtains 16 Heavy achievements.

The kill icon for Natascha was contributed by NeoDement.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 10.13 / bullet
Base damage 100% 6.75 / bullet
Maximum fall-off 52.8% 3.564 / bullet
Point blank 32-40 / 1 ammo
304-380 / second
Medium range 5-20 / 1 ammo
48-190 / second
Long range 4-8 / 1 ammo
29-76 / second
Critical 20.25 / bullet
Mini-crit 9-14 / bullet
Function times
Attack interval 0.105
Wind-up time 1.16 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Heavy Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Heavy.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Natascha.png Item icon Brass Beast.png Item icon Tomislav.png Item icon Huo-Long Heater.png
Item icon Panic Attack.png

As a crafting ingredient

Natascha Reclaimed Metal Brass Beast
Item icon Natascha.png + Item icon Reclaimed Metal.png = Item icon Brass Beast.png

Strange variant


Related achievements

Leaderboard class heavy.png Heavy

Don't Touch Sandvich
Don't Touch Sandvich
Kill 50 Scouts using Natascha.


Heavy Industry
Heavy Industry
Fire $200,000 worth of minigun rounds in a single life.


Marxman
Marxman
Kill 10 enemies in mid-air with the minigun.
Permanent Revolution
Permanent Revolution
Kill 5 enemies without spinning down your gun.


Rationing
Rationing
Kill an enemy with your shotgun while you're out of minigun ammo.

Update history

August 19, 2008 Patch (Heavy Update)
  • Natascha was added to the game.

January 28, 2009 Patch

  • Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown.

February 2, 2009 Patch

  • Rewrote Natascha's slowdown code to be more consistent.

February 16, 2009 Patch

  • [Undocumented] Removed Natascha's ammo belt in first person view model.

March 5, 2009 Patch

  • Fixed a bug that caused Natascha's slow on hit effect to be inverted from 75% to 25%.

March 13, 2009 Patch

  • Fixed Natascha's chain not being drawn on the view model.
  • Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Natascha was given its own kill icon.

November 19, 2010 Patch

  • Fixed a Heavy exploit that let him run at full speed while shooting.

December 17, 2010 Patch (Australian Christmas)

  • The weapon is modified due to Beta feedback.
    • Spin-up time increased.
    • Slowdown-on-hit effect is reduced over distance.

December 21, 2010 Patch

  • [Undocumented] The weapon was added to the crafting blueprint for the Brass Beast.

January 7, 2011 Patch

  • [Undocumented] The spin-up and spin-down animations of the Heavy's miniguns were changed.

June 3, 2011 Patch

  • Added community contributed response rules to this weapon.

June 23, 2011 Patch

  • [Undocumented] Added Strange quality.

July 22, 2011 Patch

  • [Undocumented] The damage penalty attribute was changed from "-25% damage done" to "-25% damage penalty".

September 15, 2011 Patch

November 12, 2013 Patch

February 7, 2014 Patch

  • Changed attribute:
    • Added +50% max primary ammo on wearer.

March 5, 2014 Patch

  • Fixed Natascha using the wrong material for the viewmodel.

June 18, 2014 Patch

  • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.

July 8, 2014 Patch

  • Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty.

February 11, 2015 Patch #1

  • Fixed not being able to switch away from the Minigun while spinning down.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
  • Changed attributes:
    • Added 20% damage resistance while spun up.
    • Stun amount now has distance falloff. Decreases starting at 512 HU down to zero stun at 1536 HU.
    • [Undocumented] Removed +50% max primary ammo on wearer.
  • [Undocumented] Updated model to c_model system.

July 7, 2016 Patch (Meet Your Match Update)

  • 20% damage resistance now only applies when spun up and below 50% max health.

December 21, 2016 Patch (Smissmas 2016)

October 20, 2017 Patch (Jungle Inferno Update)

  • The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
  • Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.

Bugs

  • The attribute -20% damage resistance when below 50% health and spun up is incorrect, as the resistance applies if the Heavy takes enough damage to go below 50% health.
    • The attribute is also incorrectly listed as -20% damage resistance when below 50% health and spun up, instead of +20%.
  • The extra critical damage provided by a critical hit is not impacted by damage resistance, only the base hit.
    • The extra critical damage provided by a mini crit is not impacted by damage resistance, only the base hit.
  • When empty, the weapon's dry fire sound does not loop properly and cuts out after a few seconds.
  • If secondary fire is held down at the same time as primary fire up until 1 bullet remains, if the heavy taps primary fire the muzzle flare and firing noise will continue to play. This is visible by other players and in third person.
  • Diagonal movement bypasses the weapon's 40% movement reduction, causing its applied slow to do nothing, making the 100% chance to slow target attribute inaccurate.

Trivia

  • Natascha is referred to as both the "Minifun" and "Ludmila" within the game files.
  • The Natascha appears to be based off of the M61 Vulcan rotary cannon as well as the stock Minigun.

Gallery

See also

External links