Difference between revisions of "Nightfall (Control Point)"

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'''Nightfall (Control Point)''' was an early prototype of [[Double Cross]] that was being developed after the release of ''Team Fortress 2'' in 2007.
 
'''Nightfall (Control Point)''' was an early prototype of [[Double Cross]] that was being developed after the release of ''Team Fortress 2'' in 2007.
  
In 2010, one of the Valve employees Iikka Keranen was interviewed by Nodraw.net about the development of Double Cross. From this interview it became known that initially the map was developed in a Control Point mode and under a different name - Nightfall.<ref>[https://nodraw.net/2010/01/interview-iikka/ Impromptu Interview: Iikka Keranen].</ref> According to him, the first prototypes of the map with a night setting and the concept of a large bridge appeared back in August 2007, and full-fledged development began sometime in October-November after the release of the game.  
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In 2010, one of the Valve employees Iikka Keranen was interviewed by Nodraw.net about the development of Double Cross. From this interview it became known that initially the map was developed in a Control Point mode and under a different name - Nightfall.<ref>[https://nodraw.net/2010/01/interview-iikka/ Impromptu Interview: Iikka Keranen].</ref> According to him, the first prototypes of the map with a night setting and the concept of a large bridge appeared back in August 2007, and full-fledged development was sometime in October-November after the release of the game.  
  
 
The layout of the map is similar to the [[Badlands (Control Point)|Badlands]], with the same desert environment the released maps had.
 
The layout of the map is similar to the [[Badlands (Control Point)|Badlands]], with the same desert environment the released maps had.

Revision as of 09:46, 14 June 2021

Nightfall (Control Point)
Cp nightfall overview.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Desert
Setting: Night time

Nightfall (Control Point) was an early prototype of Double Cross that was being developed after the release of Team Fortress 2 in 2007.

In 2010, one of the Valve employees Iikka Keranen was interviewed by Nodraw.net about the development of Double Cross. From this interview it became known that initially the map was developed in a Control Point mode and under a different name - Nightfall.[1] According to him, the first prototypes of the map with a night setting and the concept of a large bridge appeared back in August 2007, and full-fledged development was sometime in October-November after the release of the game.

The layout of the map is similar to the Badlands, with the same desert environment the released maps had.

Gallery

References