Difference between revisions of "Nightfall (Control Point)"

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'''Nightfall (Control Point)''' was an early prototype of [[Double Cross]] that was being developed after the release of ''Team Fortress 2'' in 2007.
 
'''Nightfall (Control Point)''' was an early prototype of [[Double Cross]] that was being developed after the release of ''Team Fortress 2'' in 2007.
  
In 2010, one of the Valve employees Iikka Keranen was interviewed by Nodraw.net about the development of Double Cross. From this interview it became known that initially the map was developed in a Control Point mode and under a different name - Nightfall.<ref>[https://nodraw.net/2010/01/interview-iikka/ Impromptu Interview: Iikka Keranen].</ref> According to him, the first prototypes of the map with a night setting and the concept of a large bridge appeared back in August 2007, and full-fledged development was sometime in October-November after the release of the game.  
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In 2010, the creator of Double Cross Iikka Keranen was interviewed by Nodraw.net about the development of his creation.<ref>[https://nodraw.net/2010/01/interview-iikka/ Impromptu Interview: Iikka Keranen]</ref> From this interview it became known that initially the map was developed in a Control Point mode and under a different name - Nightfall. According to him, the first prototypes of the map with a night setting and the concept of a large bridge appeared back in August 2007, and full-fledged development was sometime in October-November after the release of the game. After a while the map was abandoned, giving preference to the development of [[Badlands (Control Point)|Badlands]].
  
 
The layout of the map is similar to the [[Badlands (Control Point)|Badlands]], with the same desert environment the released maps had.
 
The layout of the map is similar to the [[Badlands (Control Point)|Badlands]], with the same desert environment the released maps had.
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:cp_nightfall_sketch.jpg|Nightfall sketch
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File:cp_nightfall_sketch.jpg|Overview sketch
 
File:cp_nightfall_overview.jpg|View of middle area
 
File:cp_nightfall_overview.jpg|View of middle area
 
</gallery>
 
</gallery>

Revision as of 10:41, 15 June 2021

Nightfall (Control Point)
Cp nightfall overview.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Desert
Setting: Night time

Nightfall (Control Point) was an early prototype of Double Cross that was being developed after the release of Team Fortress 2 in 2007.

In 2010, the creator of Double Cross Iikka Keranen was interviewed by Nodraw.net about the development of his creation.[1] From this interview it became known that initially the map was developed in a Control Point mode and under a different name - Nightfall. According to him, the first prototypes of the map with a night setting and the concept of a large bridge appeared back in August 2007, and full-fledged development was sometime in October-November after the release of the game. After a while the map was abandoned, giving preference to the development of Badlands.

The layout of the map is similar to the Badlands, with the same desert environment the released maps had.

Gallery

References