Difference between revisions of "November 20, 2007 Patch"
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− | == Changes == | + | {{Patch layout |
+ | | notes = | ||
+ | === Changes === | ||
* Changed some networking code to help alleviate the lagouts some clients are experiencing | * Changed some networking code to help alleviate the lagouts some clients are experiencing | ||
* Added sv_pure to the server, currently defaults to off. Type "<tt>sv_pure</tt>" in the console to get the full description | * Added sv_pure to the server, currently defaults to off. Type "<tt>sv_pure</tt>" in the console to get the full description | ||
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* Removed some legacy math convars for turning off SSE/MMX | * Removed some legacy math convars for turning off SSE/MMX | ||
− | == Bug fixes == | + | === Bug fixes === |
* Fixed terrain collision bug that allowed players to get under the terrain in some maps | * Fixed terrain collision bug that allowed players to get under the terrain in some maps | ||
* Fixed jump/[[taunt]] exploit | * Fixed jump/[[taunt]] exploit | ||
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* Fixed a bug that could cause a slight delay on engine startup | * Fixed a bug that could cause a slight delay on engine startup | ||
− | + | | source = http://store.steampowered.com/news/1321/ | |
− | + | | before = [[November 15, 2007 Patch]] | |
− | |before= [[November 15, 2007 Patch]] | + | | after = [[November 21, 2007 Patch]] |
− | |||
− | |after= [[November 21, 2007 Patch]] | ||
}} | }} | ||
{{Languages}} | {{Languages}} |
Revision as of 08:10, 21 August 2010
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Patch notes
Changes
- Changed some networking code to help alleviate the lagouts some clients are experiencing
- Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description
- Added DoAskConnect command to serverplugin sample
- Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
- Server log entries for Round_Win and level changes will now detail the team scores and player counts
- Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value
- Removed some legacy math convars for turning off SSE/MMX
Bug fixes
- Fixed terrain collision bug that allowed players to get under the terrain in some maps
- Fixed jump/taunt exploit
- Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup
- Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious
- Fixed an error when updating name of 32nd player on server
- Fixed extra ascii 0x01 character at the beginning of " connected" console spew
- Fixed a bug that could cause a slight delay on engine startup
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