Difference between revisions of "November 20, 2007 Patch"

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* Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
 
* Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
 
* Server log entries for Round_Win and level changes will now detail the team scores and player counts
 
* Server log entries for Round_Win and level changes will now detail the team scores and player counts
* Updated server log entries for [[CTF|flag captures]] to detail the number of captures and the tf_flag_caps_per_round value
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* Updated server log entries for [[Capture the Flag|flag captures]] to detail the number of captures and the tf_flag_caps_per_round value
 
* Removed some legacy math convars for turning off SSE/MMX
 
* Removed some legacy math convars for turning off SSE/MMX
 
* Fixed terrain collision [[exploit|bug]] that allowed players to get under the terrain in some maps
 
* Fixed terrain collision [[exploit|bug]] that allowed players to get under the terrain in some maps

Revision as of 23:02, 28 January 2012

Patch notes

Team Fortress 2

  • Changed some networking code to help alleviate the lagouts some clients are experiencing
  • Added sv_pure to the server, currently defaults to off. Type "sv_pure" in the console to get the full description
  • Added DoAskConnect command to serverplugin sample
  • Added server log entries for: Round_Start, Round_Setup_Begin, Round_Setup_End, Round_Overtime, Round_SuddenDeath, Round_Stalemate, Round_Win, Round_Length, Mini_Round_Selected, Mini_Round_Start, Mini_Round_Win, and Mini_Round_Length
  • Server log entries for Round_Win and level changes will now detail the team scores and player counts
  • Updated server log entries for flag captures to detail the number of captures and the tf_flag_caps_per_round value
  • Removed some legacy math convars for turning off SSE/MMX
  • Fixed terrain collision bug that allowed players to get under the terrain in some maps
  • Fixed jump/taunt exploit
  • Fixed Windows dedicated server running in -console mode moves its window to the front instead of the back upon startup
  • Fixed Windows dedicated server bug (in -console mode) where typing anything in the console window was slow and tedious
  • Fixed an error when updating name of 32nd player on server
  • Fixed extra ascii 0x01 character at the beginning of " connected" console spew
  • Fixed a bug that could cause a slight delay on engine startup