Difference between revisions of "November 29, 2011 Patch"
(Added fix info) |
(Crouch jumping definitely still jitters the view.) |
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=== Undocumented Changes === | === Undocumented Changes === | ||
* Fixed certain all-class hats not showing up until the player touches a resupply cabinet. | * Fixed certain all-class hats not showing up until the player touches a resupply cabinet. | ||
− | * Fixed the [[Capo's Capper]] backpack icon not being consistent between out of game backpack viewers and in-game | + | * Fixed the [[Capo's Capper]] backpack icon not being consistent between out of game backpack viewers and in-game. |
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Revision as of 04:46, 30 November 2011
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Contents
Patch notes
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Dramatically improved the dynamic model loading system's memory usage, performance, and stability
- Reduced memory usage on systems running Windows XP, Windows Vista, and Windows 7
- Improved alt-tab handling under Windows Vista and Windows 7
Undocumented Changes
- Fixed certain all-class hats not showing up until the player touches a resupply cabinet.
- Fixed the Capo's Capper backpack icon not being consistent between out of game backpack viewers and in-game.
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.Expression error: Unrecognized punctuation character "{".
Revision changes
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so