Difference between revisions of "Nucleus"

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m (Filtered Nucleus: (Review RC#354980))
(Added info to map infobox; Minor fixes.)
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{{hatnote|'''Nucleus''' has multiple variations, including [[Nucleus (King of the Hill)|King of the Hill]]}}
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{{Map infobox
 
{{Map infobox
|game-type=Arena
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| game-type=Arena
|file-name=arena_nucleus
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| file-name=arena_nucleus
|map-image=Arenanucleus.jpg
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| map-image=Arenanucleus.jpg
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| map-environment = Spytech
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| map-setting = Indoor
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| map-hazards = [[Environmental_Hazards#Pit_Fall_Death|Pit]]
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| map-health-pickups-small =
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| map-health-pickups-medium = 1
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| map-health-pickups-large =
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| map-ammo-pickups-small = 2
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| map-ammo-pickups-medium = 5
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| map-ammo-pickups-large =
 
}}
 
}}
{{hatnote|'''Nucleus''' has multiple variations, including [[Nucleus (King of the Hill)|King of the Hill]]}}
 
  
 
{{Quotation|[http://www.teamfortress.com/sniper_vs_spy/day02_english.htm The Sniper vs Spy Update (Day 2)]|A diabolical doomsday device is the foundation of this circular arena map, which features long sightlines and a bottomless radioactive pit underneath most of the game area. The cap, located in the center of the arena, is only accessible for most classes by catwalks suspended over a chasm, which open after the timer has run down.}}
 
{{Quotation|[http://www.teamfortress.com/sniper_vs_spy/day02_english.htm The Sniper vs Spy Update (Day 2)]|A diabolical doomsday device is the foundation of this circular arena map, which features long sightlines and a bottomless radioactive pit underneath most of the game area. The cap, located in the center of the arena, is only accessible for most classes by catwalks suspended over a chasm, which open after the timer has run down.}}
 
'''Nucleus''' is an [[Maps#Arena|Arena]] map. Nucleus was released along with [[arena sawmill|Sawmill]] as part of [[May 21, 2009 Patch|The Sniper vs Spy Update]].
 
'''Nucleus''' is an [[Maps#Arena|Arena]] map. Nucleus was released along with [[arena sawmill|Sawmill]] as part of [[May 21, 2009 Patch|The Sniper vs Spy Update]].
  
Your goal is to eliminate the entire enemy team or capture the central [[control point]] when it becomes available.  
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The goal is to eliminate the entire enemy team or capture the central [[control point]] when it becomes available.  
  
 
== Introduction Video ==
 
== Introduction Video ==
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== Locations ==
 
== Locations ==
{{Map items
 
|small1=0
 
|medium1=1
 
|large1=0
 
|small2=2
 
|medium2=5
 
|large2=0}}
 
 
* '''The Device''' - The swirling, colorful Doomsday Device which dominates the center of the map. It contains the map's Control point, which unlocks after 60 seconds.
 
* '''The Device''' - The swirling, colorful Doomsday Device which dominates the center of the map. It contains the map's Control point, which unlocks after 60 seconds.
 
* '''The Pit''' - Directly below The Device is a bottomless radioactive pit with a narrow catwalk suspended just above it. The catwalk holds a [[Health|Medium Health Pickup]], but the pit is an unavoidable death for anyone unfortunate enough to fall in.
 
* '''The Pit''' - Directly below The Device is a bottomless radioactive pit with a narrow catwalk suspended just above it. The catwalk holds a [[Health|Medium Health Pickup]], but the pit is an unavoidable death for anyone unfortunate enough to fall in.
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==See also==
 
==See also==
 
*[[Nucleus (King of the Hill)]]
 
*[[Nucleus (King of the Hill)]]
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==External links==
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*[http://www.teamfortress.com/sniper_vs_spy/day02_english.htm The Sniper vs. Spy Update: Day 2 - Payload Race game mode, Pipeline, Sawmill and Nucleus maps.]
  
 
{{SnipervsSpyUpdateNav}}
 
{{SnipervsSpyUpdateNav}}
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<br />
 
{{Maps nav}}
 
{{Maps nav}}

Revision as of 13:11, 22 February 2011

Nucleus has multiple variations, including King of the Hill
Nucleus
300px
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Spytech
Setting: Indoor
Hazards: Pit
Map Photos
Loading screen photos.
A diabolical doomsday device is the foundation of this circular arena map, which features long sightlines and a bottomless radioactive pit underneath most of the game area. The cap, located in the center of the arena, is only accessible for most classes by catwalks suspended over a chasm, which open after the timer has run down.

Nucleus is an Arena map. Nucleus was released along with Sawmill as part of The Sniper vs Spy Update.

The goal is to eliminate the entire enemy team or capture the central control point when it becomes available.

Introduction Video

Locations

  • The Device - The swirling, colorful Doomsday Device which dominates the center of the map. It contains the map's Control point, which unlocks after 60 seconds.
  • The Pit - Directly below The Device is a bottomless radioactive pit with a narrow catwalk suspended just above it. The catwalk holds a Medium Health Pickup, but the pit is an unavoidable death for anyone unfortunate enough to fall in.
  • The Perimeter - The series of ledges and catwalks which directly surround the Pit. The Perimeter is further divided into "RED-Side Perimeter" and "BLU-Side Perimeter", based on which spawn room is on that side of the map. Narrow bridges to the control point appear across the pit after the control point is opened.
  • Roofs - On top of the buildings along the perimeter are roofs which are accessible by Rocket Jumping or Sticky Jumping. These are useful spots as they give great height advantage and a view of the entire area.
  • The Bridges - One the timer has ticked the control point will open and bridges will extend out so that it is reachable. There are three bridges, one on each side infront of each team's spawn, and one far bridge in the center between the spawns.
  • Flank Building - The flank building is one of the buildings on the perimeter. It is mostly blue colored and has no bridge connecting to the point from it, but has a bridge connecting to the catwalks below the point.
  • Access Building - Directly across from the flank building is the access building. It is entered from each team's side by a set of staircases and in its center are two sets of staircases which lead down to the central bridge of the point. On each side there are entrances to balconies which overlook most of the area.
See also: Category:Nucleus images

Strategy

  • Scouts with the Force-A-Nature and Pyros with either the Flamethrower or the Degreaser equipped can use their weapons to knock their opponents into the center pit and to an instant death. This also works for Soldiers and Demomen, although this is more difficult.
  • There are many fast routes in the map that are ideal for Scouts. Jumping over the chasm can provide a quick escape from an enemy. The medium health pickup is only two jumps away from almost any point on the map, seeing as it's placed low and in the middle.
  • This map allows for successful Heavy ambushes, as the narrow catwalks leading to the center Control Point give enemies no space to avoid the Minigun.
  • At the start of a round, Scouts are able to jump on the roof of a low building to the right or to the left as they leave spawn depending on which team you are on (BLU = Left, RED = Right). This allows access to a fast route to the other team's spawn area. Be advised that Soldiers and Demomen may favour this route as well.
  • Though overall a good map for Spies, the circular nature of the map disrupts line of sight, meaning you have little warning before enemies are suddenly upon you.
  • Heavies and Soldiers should be alert of enemy Snipers. Going into the doorway near the spawn is a good way to avoid them.
  • The circular nature of the map allows for easy access to the opposing team's spawn entrance, which in turn opens for ambushing.
  • As the Engineer, you can deploy a Sentry Gun near the medkit, which finishes off any enemies with low health trying to get to the medkit.
  • The roof on one side of the map has an opening on the top, giving Soldiers and Demomen an opportunity to do much damage without being noticed.
  • It is possible, albeit highly difficult, to escape from the lower platform of the map to the surrounding ledges as a Scout by double jumping and crouching as you approach the edge of the ledges. This technique is made much simpler through use the Force-A-Nature, though it can be performed by any Scout, regardless of loadout.

Control Point Timing

Trivia

  • The static particles seen in the device are also seen in the ending sequence of Portal.

See also

External links