Obtaining Foundry achievements/pt

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Obtaining achievements from the Foundry achievements pack, released with the Australian Christmas 2011 update on Atualização de 15 de dezembro de 2011.

Classassino
Classassino
Mata um ou mais inimigos com todas as nove classes numa única ronda.
Dificuldade: Média
Como obter: The round will have to last a moderate amount of time, as it takes a significant amount of time to go into combat, obtain a kill, then switch classes nine times. To perform this feat most efficiently, change your class immediately after obtaining each kill.


Arrasar o Telhado
Arrasar o Telhado
Mata duas pessoas no telhado do ponto de controlo central numa única vida.
Dificuldade: Muito Difícil
Como obter: Mobile enemies, such as Scouts, Soldiers, or Demomen, could make use of high ground to gain the advantage in combat. Still, it's not common for the enemies to jump in and fight at the platform. If they show up on the rooftop, either target them using one of the aforementioned classes or pick them off from afar as the Sniper.


Autêntico Roubo
Autêntico Roubo
Ganha uma ronda em que a equipa inimiga tenha tentado capturar o teu ponto de controlo final.
Dificuldade: Difícil
Como obter: After the enemy team has attempted to capture your last point, make a strong comeback.


O Exterminado Implacável
O Exterminado Implacável
Mata um jogador ao empurrá-lo para dentro do fogo de um caldeirão.
Dificuldade: Muito Difícil
Como obter: The cauldron fire is located behind the final control point of either team. You need to be credited as having "finished off" an opponent in the cauldron fire. While any source of knockback can be used to propel an enemy into the fire, the difficult part is doing so while fighting over the final control point. The cauldron fire is higher than and significantly past the final control point, so it would be easiest to use the Pyro's compression blast to perform this feat.


Calor de Morrer
Calor de Morrer
Joga numa partida renhida em que foram capturados pelo menos 15 pontos de controlo.
Dificuldade: Difícil
Como obter: The two teams will have to be evenly matched and play offensively to perform this feat. The achievement will be awarded once 15 captures have been made.


Captura Armadilhada
Captura Armadilhada
Mata um inimigo que esteja a capturar um ponto de controlo com um golpe crítico.
Dificuldade: Fácil
Como obter: Guaranteed ways to achieve critical hits include the Pyro's Backburner, the Engineer's Frontier Justice, the Sniper's headshot, Medic's Kritzkrieg, and the Spy's backstab.


Os Cinco na Fundição
Os Cinco na Fundição
Joga com cinco ou mais jogadores da tua lista de Amigos.
Dificuldade: Média
Como obter: After gathering a group of friends, complete one full round.


A Guerra dos Dois Minutos
A Guerra dos Dois Minutos
Faz parte de uma equipa que ganhe em menos de dois minutos.
Dificuldade: Média
Como obter: Coordinate with your teammates to begin a round strongly. Your team will almost always need to take the third, fourth, and fifth control points in rapid succession to obtain this achievement, as losing the initial battle over the central control point will cost too much time.


O Crisol
O Crisol
Ganha 137 rondas.
Dificuldade: Média/Difícil
Como obter: This achievement will naturally be obtained after a very, very significant amount of time playing on Foundry.


Cinco da Maneira Rápida
Cinco da Maneira Rápida
Captura o ponto de controlo final dentro de cinco segundos após a tua equipa ter capturado o ponto de controlo anterior.
Dificuldade: Média
Como obter: As your team pushes up to the fourth control point, run ahead of them and prepare to immediately capture the final control point once they finish. The Scout captures points quickly and can run through the corridors of Foundry the fastest while the Spy can sneak past enemies and camp near the control point.


Usurpador
Usurpador
Captura um ponto de controlo dentro de 12 segundos após sair de um teletransportador.
Dificuldade: Média
Como obter: To expedite the process, you can play as the Engineer yourself, placing a Teleporter Exit close to a highly contested control point. If performing this feat on any but the last control point, wait until your teammates have partially captured the point before taking the Teleporter; capture times can be rather significant, especially if you have to spend time traveling from the Teleporter Exit.