Difference between revisions of "October 14, 2021 Patch/es"

From Team Fortress Wiki
Jump to: navigation, search
m (Auto: patchLayoutFilter (Review RC#2984647))
Line 55: Line 55:
 
* Se ha cambiado el nombre en inglés del {{item name|Kiln and Conquer}} de «''Kiln & Conquer''» a «''Kiln and Conquer''»
 
* Se ha cambiado el nombre en inglés del {{item name|Kiln and Conquer}} de «''Kiln & Conquer''» a «''Kiln and Conquer''»
 
* Se ha actualizado el tipo de objeto del {{item name|Corpse Carrier}}.
 
* Se ha actualizado el tipo de objeto del {{item name|Corpse Carrier}}.
* Se ha actualizado el icono de mochila del {{item name|Corpse Carrier}}.
+
* Se ha actualizado el icono de mochila del {{item name|Corpse Carrier}} y el {{item name|Wandering Wraith}}.
  
 
== Referencias ==
 
== Referencias ==
 
<references/>
 
<references/>
 
}}
 
}}

Revision as of 20:48, 15 October 2021

Notas del parche

Team Fortress 2

  • Se han corregido materiales faltantes y problemas de sonido en la burla Derrota a Manos Desnudas.
  • Se ha corregido un problema de colisión en la burla Titiritero Profano.
  • Se han corregido algunos sonidos de la burla ¡La Mannbulancia!
  • Se ha actualizado la Máscara MÁS Aterradora con estilos Con Sombrero/Sin Sombrero para prevenir algunos problemas de colisión.
  • Se ha actualizado el Espectro Errante, Portacadáveres, Beanie el Róelotodo y Computrón 5000 para corregir problemas con los materiales/modelos.
  • Se ha actualizado los sonidos de recoger/soltar de las Pinturas de Guerra.
  • Se han actualizado/añadido algunas medallas de torneo.[1]
  • Se han actualizado los archivos de localización.[2]
  • Se ha actualizado cp_ambush_event
    • Se han corregido algunos errores provechosos donde los jugadores podían salir del mapa.
    • Se ha corregido que el punto de control 2 en la etapa 1 no se volviera azul al capturarlo.
    • Se ha cambiado el tipo de daño de shock a bala en el inframundo.
    • Se ha mejorado la colisión.
  • Se ha actualizado pl_terror_event
    • Se han corregido algunos errores provechosos donde los jugadores podían salir del mapa.
    • Se ha aumentado el intervalo de regeneración de hechizos mágicos normales.
    • Se ha corregido un problema visual durante el periodo de calentamiento donde los modelos de carril flotaban en el aire.
    • Se ha ajustado la lógica de selección de carril de vagoneta para corregir un raro problema donde la vagoneta podía salirse del carril.
    • Se ha mejorado la colisión.
  • Se ha actualizado koth_los_muertos
    • Se ha corregido que un visualizador de base no se mostrara en el lado de RED.
    • Se ha corregido poder caerse al entrar al Mundo de los muertos a alta velocidad. Ahora al entrar por el portal, la velocidad del jugador se establecerá en 0.
    • Se ha corregido ser capaz de espamear granadas y cohetes sobre los techos.
  • Se ha actualizado arena_lumberyard_event
    • Se ha corregido un efecto de partícula de faro faltante para indicar las ubicaciones de generación de hechizos raros.
    • Se ha corregido un problema donde HUDs personalizados interferían con el HUD propio del mapa.
    • Se ha corregido que las puertas del medio se cerraran al ser bloqueadas por un jugador.
    • Se han corregido varios props que colisionaban con paredes.
    • Se han corregido que varias instancias de las líneas del narrador se reprodujeran sobre las líneas de Merasmus.
    • Se ha corregido un problema que causaba que los jugadores se mantuvieran en tercera persona al inicio de una nueva ronda.
    • Se ha corregido que los hechizos que suelta el Rey Esqueleto persistieran entre rondas.
    • Se ha corregido que las bombas calabaza generadas por hechizos persistieran entre rondas.
    • Se ha corregido retraso del servidor causado por props dinámicos.
    • Se han recreado varios VO para usar nuevas entradas soundscript.
    • Merasmus ahora reaccionará a las muertes de los jugadores con varios grados de sarcasmo.
    • Ahora todas las bombas calabaza se regenerarán simultáneamente al inicio de cada ronda.
    • Se ha añadido un señal de «No entry» («No hay entrada») a las puertas del medio.
    • Se han pulido las superficies alrededor del mapa para facilitar el vuelo como fantasma.
    • Se ha aumentado el volumen del sonido del dispensador fantasma para facilitar la reacción sobre la curación.
    • Se ha aumentado el periodo de calentamiento en 5 segundo (ahora son 15 segundos)
    • Medidas de preservación de la naturaleza y la vida silvestre.
    • Se ha eliminado al Observador.

Cambios sin documentar

Referencias

  1. MidNight Moon 2021, Gibus Highlander Cup Temporada 6, Gibus Prolander Cup Temporada 6
  2. Se han actualizado los archivos de localización para portugués de Brasil, búlgaro, checo, danés, holandés, inglés, finlandés, francés, alemán, griego, húngaro, italiano, noruego, polaco, portugués, rumano, ruso, chino simplificado, español de España, sueco, Tailandés, turco, ucraniano y chino tradicional

Archivos modificados

Nota: El registro de cambios se genera desde un diff de dos revisiones del juego. Una parte significativa de este registro de cambios ha sido generada automáticamente con información de GameTracking (Inglés), cortesía de SteamDB (Inglés).
Cambios de la revisión
Modified: tf/steam.inf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier.vmt
Modified: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier_large.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/hwn2021_wandering_wraith/hwn2021_wandering_wraith.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/hwn2021_wandering_wraith/hwn2021_wandering_wraith_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier_1.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier_1_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/taunt_the_profane_puppeteer/taunt_the_profane_puppeteer.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/taunt_the_profane_puppeteer/taunt_the_profane_puppeteer_blue.vmt
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_demo.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_demo.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_demo.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_engineer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_engineer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_engineer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_engineer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_spy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_spy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_spy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_beanie_all_gnawing/hwn2021_beanie_all_gnawing_spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/taunt_bare_knuckle_beatdown/taunt_bare_knuckle_beatdown.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/taunt_bare_knuckle_beatdown/taunt_bare_knuckle_beatdown.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/taunt_bare_knuckle_beatdown/taunt_bare_knuckle_beatdown.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/taunt_bare_knuckle_beatdown/taunt_bare_knuckle_beatdown.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/heavy/taunt_bare_knuckle_beatdown/taunt_bare_knuckle_beatdown.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/hwn2021_wandering_wraith/hwn2021_wandering_wraith.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/hwn2021_wandering_wraith/hwn2021_wandering_wraith.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/hwn2021_wandering_wraith/hwn2021_wandering_wraith.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/hwn2021_wandering_wraith/hwn2021_wandering_wraith.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/pyro/hwn2021_wandering_wraith/hwn2021_wandering_wraith.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/taunt_the_profane_puppeteer/taunt_the_profane_puppeteer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/taunt_the_profane_puppeteer/taunt_the_profane_puppeteer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/taunt_the_profane_puppeteer/taunt_the_profane_puppeteer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/taunt_the_profane_puppeteer/taunt_the_profane_puppeteer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/taunt_the_profane_puppeteer/taunt_the_profane_puppeteer.vvd
Modified: tf/tf2_misc_dir.vpk/scenes/scenes.image
Added: tf/tf2_sound_misc_dir.vpk/sound/player/taunt_medium_clap1.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/player/taunt_medium_clap2.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/player/taunt_medium_clap3.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/player/taunt_medium_clap4.wav
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2021_wandering_wraith/hwn2021_wandering_wraith.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2021_wandering_wraith/hwn2021_wandering_wraith_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/hwn2021_computron/hwn2021_computron_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2021_wandering_wraith/hwn2021_wandering_wraith_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2021_wandering_wraith/hwn2021_wandering_wraith_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/hwn2021_wandering_wraith/hwn2021_wandering_wraith_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier_color.vtf