October 9, 2012 Patch

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Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed HTTP downloads on Mac not sending an HTTP referer

Team Fortress 2 - Updated materials/models for the Champ Stamp, King of Scotland Cape, Stovepipe Sniper Shako, and Freedom Staff - Fixed a server crash that could occur if a Spy was disguised holding the Gunslinger - Fixed the Lacking Moral Fiber Mask being tagged as a misc item instead of a hat - Fixed the Gunslinger not accepting "Sappers Removed" strange parts - Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions - Added tf_dingalingaling_repeat_delay (default 0) which limits how often the dingalingaling sound can play - Removed outdated tip about the Spy's Enforcer - Updated the localization files - Vote system

  - Allow kicking of connected players that haven't joined a team in Mann vs. Machine
  - Added sv_vote_issue_kick_spectators_mvm (default 0) which allows players to kick anyone that isn't team invaders, as long as they've passed the sv_vote_issue_kick_min_connect_time_mvm timer, if enabled

- Mann vs. Machine

  - Added two new tours of duty, each with new unique loot:
     - Operation Oil Spill, with 6 new intermediate skill missions
     - Operation Gear Grinder, with 3 new expert skill missions
  - If a player connects to a MvM game through matchmaking and loses their connection, their spot will be held for a brief duration and they will be given a chance to reconnect
  - After victory on a Mann Up server, the players will be put into a lobby together.
  - Improved matchmaking searching status screen
- Mann vs. Machine balance changes:
  - Explosive Headshots
     - damage is now 150 regardless of upgrade level
     - damage is done in one tick instead of the previous six
     - added a slowing effect based on upgrade level (50%-80% slow, 2-4 second duration)
     - radius still scales with upgrade level (unchanged)
  - Marked For Death duration reduced to 7 seconds from 15 seconds when the target is a giant robot
  - Reduced the "effect bar recharge rate increased" upgrade from 20% increments with an 80% cap to 15% increments with a 60% cap