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“ | God save the queen!
Clica para ouvir
— The Sniper
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Medieval Mode is a game mode added to Team Fortress 2 during the Natal Australiano event with the Atualização de 17 de dezembro de 2010.
The game mode is unique in that it does not allow players to use any weapons of their choice - it restricts them to a set list of allowed weapons, mainly focusing on melee weapons as well as other medieval-era weapons. The goal of the game mode is similar to a control point game, in that there are a number of control points which the attacking team must capture and the defending team must defend. In the only currently official map, the attackers must capture the first two control points in order to gain access to the last control point, which, if not captured in a set amount of time, subsequently closes and all control points revert to being uncaptured.
Índice
Gameplay mechanics
- Players drop small health kits and weapons upon death.
- The Scout's Bengala de Açúcar melee weapon drops a secondary health kit in addition to the one dropped normally.
- Using the Über Serra does not build the Medic's ÜberCharge meter.
- Players are restricted to melee weapons, with a set of exceptions based on graphical style and vitality to the class' mechanics.
- Third-person mode can be enabled without use of sv_cheats by using the command
tf_medieval_thirdperson 1
.- This form of third person is different from others, placing one's crosshair over their shoulder instead of above their head.
Allowed weapons
- All melee weapons are allowed, but aside from those, players may use the following:
Medieval weapons whitelist | ||||||||||
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Secundário | ||||||||||
Bonk! Elixir Atómico† | Crit-a-Cola | Leite Louco | Guilhotina Voadora | Leite Mutante | ||||||
Secundário | ||||||||||
Estandarte Incentivador† | Canhoneiras | Reforço do Batalhão | Conchistador | Esmaga-Homens | Ampara-quedas | |||||
Primário | ||||||||||
'Piquenas' Botinhas do Ali Babá | Perna de Pau | Ampara-quedas | ||||||||
Secundário | ||||||||||
Tarja de Investida† | Barreira Esplêndida | Homem do Leme | ||||||||
Secundário | ||||||||||
Sandvich† | Barra Dalokohs | Sandvich de Bife de Búfalo | Bolo de Peixe | Robo-Sandvich | Banana de Consolação | |||||
Primário | ||||||||||
Besta do Cruzado† | ||||||||||
Primário | ||||||||||
Arco de Caçador† | Arco Composto Fortificado | |||||||||
Secundário | ||||||||||
Carapaça | Escudo de Perigo de Darwin | Campista Confortável | ||||||||
PDA | ||||||||||
Kit de Disfarce | ||||||||||
PDA2 | ||||||||||
Relógio de Camuflagem | Capa e Punhal | Toque da Morte | Relógio do Entusiasta | Quäckenbirdt | ||||||
Nota |
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Maps
Medieval Mode is enabled for all maps with a tf_logic_medieval
entity and can be enabled for any other map by setting the server variable tf_medieval
to 1
.
Community maps are identified with an italic font.
Nome | Imagem | Nome do ficheiro |
---|---|---|
DeGroot Keep | cp_degrootkeep
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Sandcastle | cp_degrootkeep_rats
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Strategy
Chat parser
When playing on Medieval maps, an "auto-roleplay" parser modifies all text chat between players to look like Ye Olde English by randomly applying the following rules.
Word replacement
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Punctuation
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Insults
Original text | Replacement |
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idiot | <adjective>, <adjective> <noun> |
fool | |
bastard |
Adjectives | |||
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Nouns | |||
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Classes
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Added to beginning of chat messages
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Gods | |||
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God adjectives | |||
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Body parts | |||
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Body part adjectives | |||
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Added to end of chat messages
- Anon!
- Hum.
- Good sir!
- Good sire!
- Milady!
- My Liege!
- Guvnor!
Notes
- Server operators can disable this behavior by setting the server variable
tf_medieval_autorp
to0
. - Text beginning with
!
or/
is ignored to avoid modifying SourceMod commands. - The rules for chat modification are defined in the
autorp.txt
file. - Unlike most of the text in Team Fortress 2, the chat parser has not been translated into languages other than English.
Update history
- Added Medieval Mode to the game.
Atualização de 22 de dezembro de 2010
- Medieval Mode's auto-roleplay now ignores text beginning with '!' or '/' (so SourceMod commands aren't modified).
Atualização de 14 de fevereiro de 2011
- [Indocumentado] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in Medieval mode. This is presumably a side-effect of the item_whitelist set bonus fix.
Atualização de 25 de maio de 2011
- Added Concheror and Fishcake to the list of weapons allowed in Medieval mode.
Atualização de 27 de junho de 2011
- Added Splendid Screen, Ali Baba's Wee Booties, and Mantreads to the whitelist for Medieval mode.
Atualização de 7 de novembro de 2011
- [Indocumentado] Added Bootlegger to the whitelist for Medieval mode.
Atualização de 22 de março de 2012
- Updated Cozy Camper to allow it to be used in Medieval Mode.
Atualização de 3 de agosto de 2012
- Flying Guillotine is now available in Medieval mode.
Atualização de 16 de janeiro de 2013
- Added Robo-Sandvich, Festive Sandvich, Festive Buff Banner, and Festive Huntsman to the list of items allowed in Medieval mode.
Atualização de 9 de janeiro de 2014
- Fixed not being able to use Festive Crusader's Crossbow in Medieval mode.
Atualização de 1 de abril de 2014
- Gunboats are now available in Medieval mode.
Atualização de 25 de abril de 2016 #2
- Updated the Quickplay category for Alternative game modes to include Medieval maps.
Bugs
- If one forces a map change from Medieval Mode with the "
map <mapname>
" console command, players remain in Medieval Mode after the map changes even if the new map does not have Medieval Mode on by default.
Trivia
- In the release page, the presence of Team Fortress 2 characters in a medieval setting is explained by stating the Soldier "[Simply] angered a magician." This is a play on the familiar trope "A wizard did it", which is commonly used by authors to wave away any plot holes found by their most detail oriented fans.
- It was later revealed in the Evento Assustador do Dia das Bruxas that the magician in question is Merasmus the Magician, the RED Soldier's roommate.
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