Phlogistinator/ar

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Surging electrolyzed ultra-waves of pure phlogiston, this devastating incinerator will get them all hot under the collar! Actually, it will burn them alive. Horribly.
Phlogistinator publicity blurb

The Phlogistinator (also known as the Phlog) is a primary weapon for the Pyro. It is a retro-futuristic ray blunderbuss with some metal parts colored either copper or silver depending on the team, and a team-colored canister stamped with the Dr. Grordbort crest. It fires waves of energy that function identically to the Flame Thrower's flames.

This weapon cannot gain random crits or use compression blasts. However, while equipped, all fire damage done with any weapons by the Pyro increases the 'Mmmph' bar. However, even though it is not stated in the weapon's description, this damage only works against players, not buildings. Once filled, it can be activated with the alt-fire (default key: MOUSE2), or by taunting (default key: G) which performs a taunt that enables a short crit boost for the Phlogistinator only. During this taunt, the wielder becomes invulnerable to damage and knockback. The taunt cannot be activated if the player is in the air or in water.

It requires 300 points of fire damage to completely fill the 'Mmmph' bar (1200 damage against robots, or 3000 damage against tanks, in Mann vs. Machine), and when full, a team-colored particle effect (similar to that of the Medi Gun at full Übercharge) appears in the muzzle of the weapon as a visual indicator. The duration of the buff is 10 seconds, minus the length of the taunt.

Enemies killed by the Phlogistinator suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away.

Afterburn reduces healing and shield resists from a Medi Gun by 20%.

The Phlogistinator was later contributed to the Steam Workshop at Valve's request.

Damage and function times

:مواضيع متعلقة الضرر
الضرر و أوقات العمل
نوع الطلقة Particle
Damage type Fire
Ranged or Melee damage? Ranged
الضرر
ضرر النار من (القريب) 100% 6.5-13 / tick
ضرر النار من بعيد 50% 3.25-6.5 / tick
كريتيكال 9.75-19.5 / tick
الميني كريت 4.3875-8.775 / tick
أفتربيرن 4 / tick
أفتربيرن (ميني كريت) 5 / tick
أوقات العمل
Attack interval 0.075 s
وقت إستهلاك الذخائر 0.105 s
مدة أفتربيرن 4-10 s
القيم تقاس مقربة وتحدد بإختبارات الكوميونتي

Note: Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.

Item set

:المقالة الأساسية اليتم سيتس
Dr. Grordbort's Moonman Pack
Item icon The Moonman Pack Bundle.png
التأثير

No effect

العرض

Crafting

:مواضيع متعلقة Crafting

Blueprint

Reclaimed Metal سودا بوبر Backburner Phlogistinator
Item icon Reclaimed Metal.png + Item icon Soda Popper.png + Item icon Backburner.png = Item icon Phlogistinator.png
Class Token - Pyro Slot Token - Primary Scrap Metal النتائج المحتملة
Item icon Class Token - Pyro.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Backburner.png Item icon Degreaser.png Item icon Phlogistinator.png Item icon Rainblower.png
Item icon Nostromo Napalmer.png Item icon Panic Attack.png Item icon Dragon's Fury.png

As a crafting ingredient

Refined Metal Moonman Pack weapon النتائج المحتملة
Item icon Refined Metal.pngx4 + Item icon Phlogistinator.pngItem icon Manmelter.pngItem icon Third Degree.png =
Item icon Bubble Pipe.png Item icon Moonman Backpack.png

Strange variant


Update history

التصحيحات البرنامج 2011 15 ديسمبر (Australian Christmas 2011)
  • The Phlogistinator was added to the game.

التصحيحات البرنامج 2011 16 ديسمبر

  • Fixed a problem that would allow Pyro 'Mmmph' to activate in the air without taunting.
  • Fixed an exploit with the Phlogistinator where the effects could activate without taunting in high-lag situations.

التصحيحات البرنامج 2012 11 يناير

  • Added crafting blueprint for the Phlogistinator.

التصحيحات البرنامج 2012 15 مارس

  • Fixed a bug where Mmmph-crit flames could cause 'Mmmph' to build fast enough to allow it to be infinitely chained.
  • Changed attributes:
    • Direct damage reduced by 10%.
    • Crit buff time lowered from 12 seconds to 10 seconds.

التصحيحات البرنامج 2012 27 يونيو (Pyromania Update)

  • Changed attribute:
    • Increased base damage by +10%.
    • Damage defense while taunting reduced from -90% to -75%.

التصحيحات البرنامج 2013 28 فبراير #2

  • Fixed the Phlogistinator’s Mmmmph particle effect getting stuck on after performing a taunt.

التصحيحات البرنامج 2013 13 مايو

  • Updated the Phlogistinator to reduce the rate for gaining MMMPH when attacking tanks and robots in Mann Vs. Machine mode.

التصحيحات البرنامج 2013 10 يوليو

  • Fixed "Mmmph" progress resetting after touching a resupply cabinet.

التصحيحات البرنامج 2013 12 نوفمبر

التصحيحات البرنامج 2014 1 أبريل

  • [Undocumented] Added Strange quality.

التصحيحات البرنامج 2015 12 مارس

  • Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast.
  • Fixed the Phlogistinator's bottle not getting the crit-boost material effect.

التصحيحات البرنامج 2015 17 ديسمبر (Tough Break Update)

  • The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
  • Changed attributes:
    • Removed 10% damage penalty.
    • When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects.

التصحيحات البرنامج 2015 22 ديسمبر

  • Fixed the Pyro's invulnerable period while activating the Phlogistinator lasting longer than the activation taunt.

التصحيحات البرنامج 2016 20 يناير

  • Changed attributes:
    • No longer restores player to max health on MMMPH activate.
    • Increased amount of damage required to fill MMMPH meter to 300 from 225.

التصحيحات البرنامج 2016 22 يناير

  • [Undocumented] Updated the Phlogistinator attribute to match the current stats.

التصحيحات البرنامج 2016 7 يوليو (Meet Your Match Update)

  • Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
    • Medics hear a "healing interrupted" sound when this is happening to their heal target.

التصحيحات البرنامج 2016 10 نوفمبر

  • Fixed not being able to activate the Pyro's Phlogistinator rage again right away if the first attempt failed.

التصحيحات البرنامج 2017 20 أكتوبر (Jungle Inferno Update)

  • Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
  • Better visual sync, more consistent (no visuals/damage mismatch).
  • A 20% healing and resistance reduction is applied by afterburn. The 25% reduction of healing and resistance on direct damage was removed.

التصحيحات البرنامج 2017 24 أكتوبر

  • Fixed the charge meters for the Phlogistinator and the Gas Passer overlapping in the HUD.

التصحيحات البرنامج 2017 30 أكتوبر

  • Fixed being able to buy airblast upgrades for the Phlogistinator in Mann vs. Machine mode.
  • Fixed flamethrowers not damaging buildings at close distance.

التصحيحات البرنامج 2017 1 نوفمبر

  • Fixed a bug with the Phlogistinator's attack distance so it matches the other flamethrowers.

التصحيحات البرنامج 2017 7 نوفمبر

  • Fixed not seeing the new flamethrower effects on some machines.

التصحيحات البرنامج 2018 28 مارس #1

  • Flame damage per second now ramps up based on density of flame encountered, up to 200%.
  • Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
  • Fixed Flamethrower particles sometimes failing to draw on the client.
  • Fixed Flamethrower flames not colliding with tf_generic_bomb entities.

التصحيحات البرنامج 2018 28 مارس #2

  • Fixed a server crash related to the Flamethrower.

Bugs

  • Occasionally after activating 'Mmmph', the charged particle effect may remain on the muzzle of the weapon. This can be easily fixed by switching to another weapon and then back again.
  • 'Mmmph' gained is not reduced to reflect Damage Resistance. For example, continuously damaging a Spy protected by the Dead Ringer allows the 'Mmmph' meter to be fully charged, despite the Spy not having enough health under normal circumstances to do so.
    • Similarly, damage vulnerability does not affect the build rate of 'Mmmph'. For example, killing a Heavy with the Warrior's Spirit active does not fully fill the 'Mmmph' meter.
  • If the player is switched to the enemy team when the round ends with a full 'Mmmph', the charged particle effect in client view briefly retains the old team's color before disappearing.
  • Using a special taunt with a full 'Mmmph' causes the charge particle effect to disappear.
    • This can be fixed by switching weapons.
  • If the player activates 'Mmmph' with this weapon, and then switches to another primary weapon via Resupply or by picking one up from the ground, the new weapon retains the remaining crit-boost gained from 'Mmmph'.
  • If the Pyro activates 'Mmmph' and receives any sort of knockback (such as explosions or airblast from an enemy Pyro), the taunt is interrupted, but not its invulnerability. This is because the invulnerable effect is set by number of seconds, as opposed to when the taunt finishes.
  • The Phlogistinator can be inspected while being fired.

Trivia

  • In the 1700s, Phlogiston was believed to be an invisible floating substance that was released from objects when they were set on fire.
  • This weapon's design is inspired from the "Unnatural Selector", a model from Weta's online store.
  • The Phlogistinator is an Aether Combustor according to the Weta Workshop page for Dr. Grordbort[1].
    • According to the same page, it "surges electrolysed ultra-waves of pure phlogiston".
  • The Phlogistinator can be seen in the comic "True Meaning", in which the Pyro and the Engineer find alien weapons.

Gallery

References

See also